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GameController iOS xcode26.0 b4

Alex Soto edited this pageAug 5, 2025 ·3 revisions

#GameController.frameworkhttps://github.com/dotnet/macios/pull/23476

diff -ruN /Applications/Xcode_26.0.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCStylus.h /Applications/Xcode_26.0.0-beta4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCStylus.h--- /Applications/Xcode_26.0.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCStylus.h2025-06-24 17:36:16+++ /Applications/Xcode_26.0.0-beta4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCStylus.h2025-07-12 03:07:11@@ -19,7 +19,7 @@ /**  *  A notification that posts after a stylus accessory connects to the device.  *- *  Use this constant with `NSNotificationCenter` to listen to for stylus+ *  Use this constant with `NSNotificationCenter` to listen for stylus  *  connection events.  *  *  Connections of stylus accessories will be reflected in the `styli` array@@ -34,7 +34,7 @@  *  A notification that posts after a stylus accessory disconnects from the  *  device.  *- *  Use this constant with `NSNotificationCenter` to listen to for stylus+ *  Use this constant with `NSNotificationCenter` to listen for stylus  *  disconnection events.  *  *  The `object` property of the notification will contain the `GCStylus` that@@ -163,7 +163,6 @@  * `GCStylusDidConnectNotification` and `GCStylusDidDisconnectNotification`.  */ @property (readonly, class) NSArray<GCStylus*> *styli;-@property (readonly, class) NSArray<GCStylus*> *styluses API_DEPRECATED_WITH_REPLACEMENT("styli", visionos(26.0, 26.0));  @end

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