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Copy file name to clipboardExpand all lines: docs/building-apps/build-items.md
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##MlaunchAdditionalArguments
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An item group that contains extra arguments to the`mlaunch` tool, which is used to launch apps on device and in the simulator.
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An item group that contains extra arguments to the`mlaunch` tool, which is used to launch apps on device and in the simulator. The`mlaunch` tool is considered an internal tool, and behaviour may change at any time.
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Note: this only applies when launching the app from the command line (`dotnet run` or`dotnet build -t:Run`, not when launching from the IDE).
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Note: the`mlaunch` tool is considered an internal tool, and behaviour may change at any time.
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>[!NOTE]
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>This only applies when launching the app from the command line (`dotnet run` or`dotnet build -t:Run`), not when launching from the IDE.
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##MlaunchEnvironmentVariables
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An item group that contains environment variables that will be set when the app is launched, either on device or in the simulator
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An item group that contains environment variables that will be set when the app is launched, either on device or in the simulator.
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Note: this only applies when launching the app from the command line (`dotnet
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run` or`dotnet build -t:Run`, not when launching from the IDE).
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>[!NOTE]
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>This only applies when launching the app from the command line (`dotnetrun` or`dotnet build -t:Run`), not when launching from the IDE.
Copy file name to clipboardExpand all lines: docs/building-apps/build-properties.md
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This property determines whether resources are compiled before being embedded
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into library projects, or if the original (uncompiled) version is embedded.
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Historically resources have been compiled before being embedded into library
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Historically, resources have been compiled before being embedded into library
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projects, but this requires having Xcode available, which has a few drawbacks:
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* It slows down remote builds on Windows.
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As such, we've added supported for embedding the original resources into
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libraries. This will be opt-in in .NET 9, but opt-out starting in .NET 10.
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Defaultvalue:`false` in .NET 9,`true` in .NET 10+.
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The defaultvalue of this property`false` in .NET 9, and`true` in .NET 10+.
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Note: please file an issue if you find that you need to disable this feature,
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as it's possiblewe'll removethe option to disable itat some point.
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>[!NOTE]
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>File an issue if you find that you need to disable this feature,as it's possiblethatthe option to disable itwill be removed in future.
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##CodesignAllocate
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*`abort`: Abort the process.
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*`disable`: Disable intercepting any managed exceptions. For MonoVM this is equivalent to`unwindnativecode`, for CoreCLR this is equivalent to`abort`.
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For more information see the article about[Exception marshaling](https://learn.microsoft.com/dotnet/ios/advanced-concepts/exception-marshaling)
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See also[MarshalObjectiveCExceptionMode](#marshalobjectivecexceptionmode)
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For more information, see[Exception marshaling](/dotnet/ios/advanced-concepts/exception-marshaling) and[MarshalObjectiveCExceptionMode](#marshalobjectivecexceptionmode).
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##MarshalObjectiveCExceptionMode
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*`abort`: Abort the process.
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*`disable`: Disable intercepting any Objective-C exceptions.
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For more information see the article about[Exception marshaling](https://learn.microsoft.com/dotnet/ios/advanced-concepts/exception-marshaling)
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See also[MarshalManagedExceptionMode](#marshalmanagedexceptionmode)
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For more information, see[Exception marshaling](/dotnet/ios/advanced-concepts/exception-marshaling) and[MarshalManagedExceptionMode](#marshalmanagedexceptionmode).