Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Version 2.3.1

Choose a tag to compare

@doitsujindoitsujin released this 20 Mar 12:51
· 1889 commits to master since this release
v2.3.1
This tag was signed with the committer’sverified signature.
doitsujin Philip Rebohle
GPG key ID:C8CC613427A31C99
Verified
Learn about vigilant mode.

Features

If supported by the driver, DXVK will now use theVK_NV_raw_access_chains extensions to allow more efficient shader code generation on specifically on Nvidia GPUs. This is intended to close the gap to Windows performance drivers specifically in D3D11 games inGPU-bound scenarios, but not all games will see an improvement.

Note: This extension is currently only supported on Vulkan beta drivers, version550.40.55 or later, and currently requires Proton Experimental.

Bug fixes and Improvements

  • Fixed invalid SPIR-V being generated for Renderdoc internal D3D11 shaders.
  • Fixed undefined behaviour with out-of-bounds constant buffer loads with dynamic indices.
  • Fixed HDR not being enabled forDXGI_FORMAT_R16G16B16A16_FLOAT swap chains.
  • Reworked thedxgi.syncInterval option to also apply to D3D12 games.
  • Reverted the use ofVK_FORMAT_A8_UNORM due to rendering issues in some games.
  • D3D9 games will now set theVkApplicationInfo::applicationVersion field to 1.
  • Reworked how dynamic system memory buffers are copied to the GPU in D3D9 games. (PR#3765)
    This improves performance in games such asShank 2 (#3755),Flammable Freddy (#2375) andBlood Rayne (#1828).
  • Only enable alpha to coverage when rendering to a multisampled render target in D3D9. (#3815)
    This fixes broken lighting inFlatout 3 (#3798) and incorrect dithering inInjustice: Gods Among Us. (#3617)
  • Ace Combat Assault Horizon: Fixed GPU hang on RADV. (#3715, PR#3716)
  • Assassin's Creed 2: Fixed crash on alt tab. (#3653, PR#3763)
  • Battlefield 2,Battlefield 2142: Fixed disappearing spawn and gear selection UI on alt tab. (#3651, PR#3797)
  • Battlestations Midway: Improved performance. (PR#3683)
  • Codename Panzers Phase One/Two: Improved performance. (PR#3812)
  • Dead Space (2008): Fixed diagonally sliced menu on RADV. (Mesa Issue 9126, PR#3764)
  • Granblue Fantasy Relink: Work around a game bug that would cause broken rendering with AMDAGS enabled.
    Also enabled thedxvk.ignoreGraphicsBarriers option to increase performance in case neither NVAPI nor AGS are loaded.
  • Gujian 2: Fix invisible geometry. (#3838, PR#3839)
  • Kenshi: Improved performance (PR#3776)
  • MySims: Fix mouse selection being off. (#3825, PR#3840)
  • Operation Flashpoint: Red River: Fix missing main menu UI elements. (#2184, PR#3852)
  • SkyDrift: Work around OOM crash on alt tab. (#3639, PR#3689)
  • Sonic CD: Limit to 60 FPS because game speed is tied to the frame rate. (PR#3771)
  • Supreme Ruler Ultimate: Work around game bug causing a freeze on alt tab (#3784, PR#3816)
  • Tales from the Borderlands: Fixed crash. (PR#3664)
  • The Settlers: Fixed crash. (PR#3734)
  • Total War: Medieval 2: Fix black loading screen in windowed mode. (#3724, PR#3843)
  • UK Train Simulator 1: Fix black foliage. (#3780, PR#3782)
  • War Thunder: Fix particle effects not rendering properly.

Note: Updated binaries due to buggy version number display.
sha256:3d8e73e574bc0666aa965ddb37c7e4126f831d2d82c4068740fe1463075b4c76

Assets3
Loading
BackSpace54, MATRIX-feather, headquarter8302, DanteMS, Solganis, Krteq, vadi2, cassiofb-dev, xcom169, someone5678, and 95 more reacted with thumbs up emojiEddieEldridge, JohnnyJosda, ksio89, IgorTheLight, lin72h, vtgygu, jonathas12424, and 7kazan reacted with laugh emojiK0bin, BackSpace54, Blisto91, MATRIX-feather, headquarter8302, esdrastarsis, goremykin, yasink21, jp7677, grazaerd, and 39 more reacted with hooray emojiK0bin, folknor, Blisto91, esdrastarsis, PedroHLC, cassiofb-dev, tripodsgames, goremykin, yasink21, lucaszebrowsky, and 37 more reacted with heart emojiBlisto91, goremykin, yasink21, Firmeteran, ojsl1, asxhun, NAKADZI, mrdeathjr28, Redundanz, enusr2k, and 10 more reacted with rocket emojiNAKADZI, EddieEldridge, IgorTheLight, and 7kazan reacted with eyes emoji
146 people reacted

[8]ページ先頭

©2009-2025 Movatter.jp