- Notifications
You must be signed in to change notification settings - Fork1k
Closed
Description
Anisotropic filtering does not work for me with version 2.5 in any dx8 / dx9 game (i.e. max payne, half-life2). Using win11 and latest nvidia drivers 566.14. It works no problem with version 2.4.1 and even accepts in game or NV control panel settings, but with 2.5 I can only force it using external dxvk.conf file with a line d3d9.samplerAnisotropy = 16. Is it a bug or a new feature?
Metadata
Metadata
Assignees
Labels
No labels