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Releases: discord/discord-rpc

Unity il2cpp support and callback bugfixes

27 Nov 17:47
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This release includes support for il2cpp compiling in Unity. It is backwards compatible with Mono. It also contains a number of bug fixes, including:

  • Fixed strings getting cut off prematurely in C#
  • The IO thread is now dynamically created to help with the race condition between a finalSendPresence() andShutdown()
  • Fixed thedisconnected() callback not being fired
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Add User Object to Ready Event Payload

24 Apr 22:04
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Theready() callback event will now return basic user information:

  • username
  • user id
  • avatar
  • discriminator

For the user to which your application is connected. This release also changes thestruct name fromDiscordJoinRequest toDiscordUser, to better reflect its purpose in theready() andjoinRequest() callbacks.

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[Bug Fix] Dynamic Handler Registration

29 Mar 21:39
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The previous release did not properly subscribe to events onDiscord_Initialize() when passing registered event handlers. This release fixes that bug.

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Dynamic Handler Registration

23 Mar 17:34
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This release exports theDiscord_UpdateHandlers() function, which allows you to dynamically register and unregister event handlers outside of the initialDiscord_Initialize() function. It also includes an updated certificate name for signing purposes, as well as some minor bug fixes.

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Bug Fixes, API Changes, Example Updates

27 Feb 21:49
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API Changes

  • Discord_Register andDiscord_RegisterSteam have been exported into their own header filediscord_register.h

  • partyMax is now a mandatory field if you sendpartySize and will error otherwise

Bug Fixes

  • Ongoing MinGW build support (fixes for segfaults, missing declarations)

Example Updates

  • C# wrapper found inexamples/button-clicker/Assets now includes custom serializer to properly handle unicode characters

  • build.py is now smarter about putting DLLs in the right places. Runpython build.py unity orpython build.py unreal for your project if you use those engines

  • UE4 example has been updated to include Ask to Join

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Discord_ClearPresence

23 Jan 19:04
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addedDiscord_ClearPresence()
some automation for the Unreal sample
update the Unreal paths to work with shipping builds (thanks to@oreyg)

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More bug fixes

01 Dec 22:52
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  • Request to join buffer sizes might have cut off some long names
  • Added discriminator to JoinRequest callback data.
  • Misc build-related fixes, started generating signed builds.
  • Updated examples a bit
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Bug fixes

09 Nov 22:31
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This fixes string lengths for some longer names, and for the prebuilt stuff on windows I added/MT to statically link the crt to avoid trouble.

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Some bug fixes, small API changes

02 Nov 19:06
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Pre-release

This fixes ask to join for people using Unity; C# was having trouble marshaling the structures as they were. There's a variable name change in here too, so I bumped the major version.

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Ask to join

12 Oct 23:18
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Ask to joinPre-release
Pre-release

There's now a join request callback, and a function to respond.

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