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dhewm 3 is aDoom 3 GPL source port, known to work on at least Windows, Linux, macOS and FreeBSD.
The goal ofdhewm 3 is bringDOOM 3 with the help of SDL to all suitableplatforms.
Bugs present in the originalDOOM 3 will be fixed (when identified) withoutaltering the original gameplay.
The official homepage is:https://dhewm3.org
Mods supported by dhewm3:https://dhewm3.org/mods.html
Mod SDK for dhewm3:https://github.com/dhewm/dhewm3-sdk
The project is hosted at:https://github.com/dhewm
Download the latest release:https://github.com/dhewm/dhewm3/releases/latest
Consult the FAQ at:https://github.com/dhewm/dhewm3/wiki/FAQ
Report bugs here:https://github.com/dhewm/dhewm3/issues
Compared to the originalDOOM 3, the changes ofdhewm 3 worth mentioning are:
- 64-bit port
- SDL for low-level OS support, OpenGL and input handling
- OpenAL for audio output, all OS-specific audio backends are gone
- OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all platforms/hardware)
- Gamepad support
- Better support for widescreen (and arbitrary display resolutions)
- A portable build system based on CMake
- (Cross-)compilation with MinGW-w64
- An advanced, mod-independent settings menu (opened with
F10
by default)
SeeChangelog.md for a more complete changelog.
This source release does not contain any game data, the game data is stillcovered by the original EULA and must be obeyed as usual.
You must patch the game to the latest version (1.3.1). See the FAQ for details, includinghow to get the game data from Steam on Linux or OSX.
Note that the originalDoom 3 andDoom 3: Resurrection of Evil (together withDOOM 3: BFG Edition, which isnot supported by dhewm3) are available from the Steam Store at
https://store.steampowered.com/app/208200/DOOM_3/
Seehttps://dhewm3.org/#how-to-install for game data installation instructions.
SeeConfiguration.md for dhewm3-specific configuration, especially forusing gamepads or the new settings menu.
The build system is based on CMake:http://cmake.org/
Required libraries are not part of the tree. These are:
- OpenAL (OpenAL Soft required, Creative's and Apple's versions are made of fail)
- SDL v1.2 or 2.0 (2.0 recommended)
- libcurl (optional, required for server downloads)
- Optionally, on non-Windows: libbacktrace (usually linked statically)
- sometimes (e.g. on debian-based distros like Ubuntu) it's part of libgcc (=> always available),sometimes (e.g. Arch Linux, openSUSE) it's in a separate package
- If this is available, dhewm3 prints more useful backtraces if it crashes
ForUNIX-like systems, these libraries need to be installed (including thedeveloper files). It is recommended to use the software management tools ofyour OS (apt, dnf, portage, BSD ports,Homebrew for macOS, ...).
ForWindows, there are three options:
- Use the provided binaries (recommended, see below)
- Compile these libraries yourself
- Usevcpkg to install the dependencies
- Remember to set
CMAKE_TOOLCHAIN_FILE
as described in theirGetting Started Guide
- Remember to set
Create a distinct build folder outside of this source repository and issuethe cmake command there, pointing it at the neo/ folder from this repository:
cmake /path/to/repository/neo
macOS users need to point CMake at OpenAL Soft (better solutions welcome):
cmake -DOPENAL_LIBRARY=/usr/local/opt/openal-soft/lib/libopenal.dylib -DOPENAL_INCLUDE_DIR=/usr/local/opt/openal-soft/include /path/to/repository/neo
Newer versions of Homebrew install openal-soft to another directory, so use this instead:
cmake -DOPENAL_LIBRARY="/opt/homebrew/opt/openal-soft/lib/libopenal.dylib" -DOPENAL_INCLUDE_DIR="/opt/homebrew/opt/openal-soft/include" /path/to/repo/neo
Should be the same for Debian and other Debian-derivatives, but apart from the first step (installingbuild dependecies) it should be the same on other Linux distros and even other UNIX-likes in general.
Open a terminal and follow these steps:
- Install build dependencies:
sudo apt install git cmake build-essential libsdl2-dev libopenal-dev libcurl4-openssl-dev
- The build-essential package on Debian/Ubuntu/... installs some basics for compiling codelike GCC (incl. g++), GNU Make and the glibc development package
- Instead of libcurl4-openssl-dev, other libcurl*-dev packages should also work - or none at all, curl is optional.
- Not strictly necessary, but I recommend making libbacktrace available. On distributions notbased on Debian, you may have to manually install some kind of libbacktrace development package.
- Use git to get the code from Github (alternatively you can also download the code as an archive and extract that):
git clone https://github.com/dhewm/dhewm3.git
- Change into the dhewm3 directory, create a directory to build in and change into the build directory:
cd dhewm3
thenmkdir build
thencd build
- Create a Makefile with CMake:
cmake ../neo/
- You can set different options for CMake with arguments like
-DDEDICATED=ON
(to enable the dedicated server).You can show a list of supported options by runningcmake -LH ../neo/
. You can run CMake againwith another-DFOO=BAR
option to change that option (previously set options are remembered,unless you remove all contents of the build/ dir). - You could also install thecmake-qt-gui package and run
cmake-gui ../neo/
, which will letyou configure the build in a GUI instead of using-D
commandline-arguments.
- You can set different options for CMake with arguments like
- Compile dhewm3:
make -j8
-j8
specifies the number of compiler processes to run in parallel (8 in this example),it makes sense to use the number of CPU threads (or cores) in your system.
When all steps are done and no errors occurred, you should be able to run dhewm3 right there, like:./dhewm3 +set fs_basepath /path/to/your/doom3/
Replace/path/to/your/doom3/
with the path to your Doom3 installation (that containsbase/
withpak000.pk4
topak008.pk4
)
Get a clone of the latest binaries here:https://github.com/dhewm/dhewm3-libs
There are two subfolders:
- 32-bit binaries are located in
i686-w64-mingw32
- 64-bit binaries are located in
x86_64-w64-mingw32
Issue the appropriate command from the build folder, for example (for VS2019 and 32bit):
cmake -G "Visual Studio 16 2019" -A Win32 -DDHEWM3LIBS=/path/to/dhewm3-libs/i686-w64-mingw32 /path/to/repository/neo
For 64bit dhewm3 binaries, use-A x64
and/path/to/dhewm3-libs/x86_64-w64-mingw32
instead (note that the official dhewm3 binaries for Windows are 32bit).
For Visual Studio 2022 it's"Visual Studio 17 2022"
.
For 32bit MinGW use:cmake -G "MinGW Makefiles" -DDHEWM3LIBS=/path/to/dhewm3-libs/i686-w64-mingw32 /path/to/repository/neo
The binaries are compatible with MinGW-w64 and all MSVC versions.
For cross-compiling, a CMake Toolchain file is required.
For the MinGW-w64 toolchaini686-w64-mingw32
on Ubuntu 12.04, it looks like:
set(CMAKE_SYSTEM_NAME Windows)set(CMAKE_SYSTEM_PROCESSOR i686)set(CMAKE_C_COMPILER i686-w64-mingw32-gcc)set(CMAKE_CXX_COMPILER i686-w64-mingw32-g++)set(CMAKE_RC_COMPILER i686-w64-mingw32-windres)set(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32)set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
Then point CMake at your toolchain file:cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/Toolchain.cmake -DDHEWM3LIBS=/path/to/dhewm3-libs/i686-w64-mingw32 /path/to/repository/neo
If you want to build for x86_64 aka AMD64 aka x64, replace all instances ofi686
in the toolchain file withx86_64
.
The Doom 3 GPL source code releasedid not include functionality enabling renderingof stencil shadows via the "depth fail" method, a functionality commonly known as"Carmack's Reverse".
It has been restored in dhewm3 1.5.1 after Creative Labs'patentfinally expired.
Note that this did not change the visual appearance of the game, and didn't seem tomake a noticeable performance difference (on halfway-recent hardware) either.
The code for our Maya export plugin is included, if you are a Maya licenseeyou can obtain the SDK from Autodesk.
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
ADDITIONAL TERMS: The Doom 3 GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
EXCLUDED CODE: The code described below and contained in the Doom 3 GPL Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.
neo/libs/imgui/*
The MIT License (MIT)
Copyright (c) 2014-2024 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copyof this software and associated documentation files (the "Software"), to dealin the Software without restriction, including without limitation the rightsto use, copy, modify, merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in allcopies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHERLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THESOFTWARE.
neo/tools/common/PropTree/*
Copyright (C) 1998-2001 Scott Ramsay
This material is provided "as is", with absolutely no warranty expressedor implied. Any use is at your own risk.
Permission to use or copy this software for any purpose is hereby grantedwithout fee, provided the above notices are retained on all copies.Permission to modify the code and to distribute modified code is granted,provided the above notices are retained, and a notice that the code wasmodified is included with the above copyright notice.
If you use this code, drop me an email. I'd like to know if you find the codeuseful.
neo/idlib/Base64.cpp
Copyright (c) 1996 Lars Wirzenius. All rights reserved.
June 14 2003: TTimottimo@idsoftware.com
modified + endian bug fixes
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=197039
Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditionsare met:
Redistributions of source code must retain the above copyrightnotice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyrightnotice, this list of conditions and the following disclaimer in thedocumentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS ORIMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIEDWARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AREDISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS ORSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING INANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THEPOSSIBILITY OF SUCH DAMAGE.
src/framework/miniz/*
The MIT License (MIT)
Copyright 2013-2014 RAD Game Tools and Valve SoftwareCopyright 2010-2014 Rich Geldreich and Tenacious Software LLC
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a copyof this software and associated documentation files (the "Software"), to dealin the Software without restriction, including without limitation the rightsto use, copy, modify, merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included inall copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHERLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS INTHE SOFTWARE.
src/framework/minizip/*
Copyright (C) 1998-2010 Gilles Vollant (minizip) (http://www.winimage.com/zLibDll/minizip.html )
Modifications of Unzip for Zip64Copyright (C) 2007-2008 Even Rouault
Modifications for Zip64 supportCopyright (C) 2009-2010 Mathias Svensson (http://result42.com )
This software is provided 'as-is', without any express or impliedwarranty. In no event will the authors be held liable for any damagesarising from the use of this software.
Permission is granted to anyone to use this software for any purpose,including commercial applications, and to alter it and redistribute itfreely, subject to the following restrictions:
- The origin of this software must not be misrepresented; you must notclaim that you wrote the original software. If you use this softwarein a product, an acknowledgment in the product documentation would beappreciated but is not required.
- Altered source versions must be plainly marked as such, and must not bemisrepresented as being the original software.
- This notice may not be removed or altered from any source distribution.
neo/idlib/hashing/MD4.cpp
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. Allrights reserved.
License to copy and use this software is granted provided that itis identified as the "RSA Data Security, Inc. MD4 Message-DigestAlgorithm" in all material mentioning or referencing this softwareor this function.
License is also granted to make and use derivative works providedthat such works are identified as "derived from the RSA DataSecurity, Inc. MD4 Message-Digest Algorithm" in all materialmentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning eitherthe merchantability of this software or the suitability of thissoftware for any particular purpose. It is provided "as is"without express or implied warranty of any kind.
These notices must be retained in any copies of any part of thisdocumentation and/or software.
neo/idlib/hashing/MD5.cpp
This code implements the MD5 message-digest algorithm.The algorithm is due to Ron Rivest. This code waswritten by Colin Plumb in 1993, no copyright is claimed.This code is in the public domain; do with it what you wish.
neo/idlib/hashing/CRC32.cpp
Copyright (C) 1995-1998 Mark Adler
neo/renderer/stb_image.hneo/sound/stb_vorbis.h
Used to decode JPEG and OGG Vorbis files.
fromhttps://github.com/nothings/stb/
Copyright (c) 2017 Sean Barrett
Released under MIT License and Unlicense (Public Domain)
neo/sys/linux/setup/brandelf.c
Copyright (c) 1996 Søren SchmidtAll rights reserved.
Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditionsare met:
- Redistributions of source code must retain the above copyrightnotice, this list of conditions and the following disclaimerin this position and unchanged.
- Redistributions in binary form must reproduce the above copyrightnotice, this list of conditions and the following disclaimer in thedocumentation and/or other materials provided with the distribution.
- The name of the author may not be used to endorse or promote productsderived from this software withough specific prior written permission
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS ORIMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIESOF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUTNOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANYTHEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OFTHIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
$FreeBSD: src/usr.bin/brandelf/brandelf.c,v 1.16 2000/07/02 03:34:08 imp Exp $
neo/sys/linux/setup/makeself/*, neo/sys/linux/setup/makeself/READMECopyright (c) Stéphane PeterLicensing: GPL v2
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