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@dehezhang2
dehezhang2
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Deheng Zhang dehezhang2

I am currently an Ph.D. student at University of Tuebingen

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dehezhang2/README.md
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Hey, welcome to my profile!

My name is Deheng Zhang, I am currently Ph.D. student at theUniversity of Tübingen supervised byProf. Hendrik Lensch. Previously, I finished my MSc atETH Zürich where I worked on 3D Vision/Graphics research projects inDisney Research (Studio) Zürich overseen byProf. Dr. Markus Gross andVLG overseen byProf. Dr. Siyu Tang. Before that, I finished Bachelor's degree atCityU of Hong Kong.

My current research interest is an intersection between computer vision and computer graphics, and I would like to explore more possibilities to combine deep learning with traditional rendering or 3D vision algorithms.


python pytorch cpp cmake csharp blender unity Java mongodb express React NodeJS HTML CSS JavaScript latex markdown 


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  1. RISE-SDFRISE-SDFPublic

    RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering

    Python 18 1

  2. zhangganlin/NICE-SLAM-with-Adaptive-Feature-Gridszhangganlin/NICE-SLAM-with-Adaptive-Feature-GridsPublic

    Using adpative feature grid to reduce the memory of NICE-SLAM

    Python 82 4

  3. Point_Based_NeRF_EditingPoint_Based_NeRF_EditingPublic

    This is a repository containing the code of NeRF editing based on point deformation

    Python 27 1

  4. holo-spotholo-spotPublic

    A HoloLens 2 application that enables users (especially amputy people) to control the Boston Dynamics Spot robot’s movement and arm

    ShaderLab 22 1

  5. KombuKombuPublic

    Physically based renderer based on Nori in C++11

    C++ 2

  6. zhangganlin/OPUS-via-Bunch-Kaufman-pivoting-and-standard-optimizationzhangganlin/OPUS-via-Bunch-Kaufman-pivoting-and-standard-optimizationPublic

    Course project of Advanced Systems Lab 2022 in ETH Zurich.

    C++ 6 1


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