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Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.

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datamllab/rlcard

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TestingPyPI versionCoverage StatusDownloadsDownloadsLicense: MIT

中文文档

RLCard is a toolkit for Reinforcement Learning (RL) in card games. It supports multiple card environments with easy-to-use interfaces for implementing various reinforcement learning and searching algorithms. The goal of RLCard is to bridge reinforcement learning and imperfect information games. RLCard is developed byDATA Lab at Rice and Texas A&M University, and community contributors.

Community:

  • Slack: Discuss in our#rlcard-project slack channel.
  • QQ Group: Join our QQ group to discuss. Password: rlcardqqgroup
    • Group 1: 665647450
    • Group 2: 117349516

News:

  • We have updated the tutorials in Jupyter Notebook to help you walk through RLCard! Please checkRLCard Tutorial.
  • All the algorithms can suppportPettingZoo now. Please checkhere. Thanks the contribtuion fromYifei Cheng.
  • Please followDouZero, a strong Dou Dizhu AI and theICML 2021 paper. An online demo is availablehere. The algorithm is also integrated in RLCard. SeeTraining DMC on Dou Dizhu.
  • Our package is used inPettingZoo. Please check it out!
  • We have released RLCard-Showdown, GUI demo for RLCard. Please check outhere!
  • Jupyter Notebook tutorial available! We add some examples in R to call Python interfaces of RLCard with reticulate. Seehere
  • Thanks for the contribution of@Clarit7 for supporting different number of players in Blackjack. We call for contributions for gradually making the games more configurable. Seehere for more details.
  • Thanks for the contribution of@Clarit7 for the Blackjack and Limit Hold'em human interface.
  • Now RLCard supports environment local seeding and multiprocessing. Thanks for the testing scripts provided by@weepingwillowben.
  • Human interface of NoLimit Holdem available. The action space of NoLimit Holdem has been abstracted. Thanks for the contribution of@AdrianP-.
  • New game Gin Rummy and human GUI available. Thanks for the contribution of@billh0420.
  • PyTorch implementation available. Thanks for the contribution of@mjudell.

Contributors

The following games are mainly developed and maintained by community contributors. Thank you!

Thank all the contributors!

daochenzha  hsywhu  CaoYuanpu  billh0420  ruzhwei  adrianpgob  Zhigal  aypee19  Clarit7  lhenry15  ismael-elatifi  mjudell  jkterry1  kaanozdogru  junyuGuo  
Xixo99  rodrigodelazcano  Michael1015198808  mia1996  kaiks  claude9493  SonSang  rishabhvarshney14  aetheryang  rxng8  nondecidibile  benblack769  zhengsx  andrewnc  

Cite this work

If you find this repo useful, you may cite:

Zha, Daochen, et al. "RLCard: A Platform for Reinforcement Learning in Card Games." IJCAI. 2020.

@inproceedings{zha2020rlcard,title={RLCard: A Platform for Reinforcement Learning in Card Games},author={Zha, Daochen and Lai, Kwei-Herng and Huang, Songyi and Cao, Yuanpu and Reddy, Keerthana and Vargas, Juan and Nguyen, Alex and Wei, Ruzhe and Guo, Junyu and Hu, Xia},booktitle={IJCAI},year={2020}}

Installation

Make sure that you havePython 3.6+ andpip installed. We recommend installing the stable version ofrlcard withpip:

pip3 install rlcard

The default installation will only include the card environments. To use PyTorch implementation of the training algorithms, run

pip3 install rlcard[torch]

If you are in China and the above command is too slow, you can use the mirror provided by Tsinghua University:

pip3 install rlcard -i https://pypi.tuna.tsinghua.edu.cn/simple

Alternatively, you can clone the latest version with (if you are in China and Github is slow, you can use the mirror inGitee):

git clone https://github.com/datamllab/rlcard.git

or only clone one branch to make it faster:

git clone -b master --single-branch --depth=1 https://github.com/datamllab/rlcard.git

Then install with

cd rlcardpip3 install -e .pip3 install -e .[torch]

We also provideconda installation method:

conda install -c toubun rlcard

Conda installation only provides the card environments, you need to manually install Pytorch on your demands.

Examples

Ashort example is as below.

importrlcardfromrlcard.agentsimportRandomAgentenv=rlcard.make('blackjack')env.set_agents([RandomAgent(num_actions=env.num_actions)])print(env.num_actions)# 2print(env.num_players)# 1print(env.state_shape)# [[2]]print(env.action_shape)# [None]trajectories,payoffs=env.run()

RLCard can be flexibly connected to various algorithms. See the following examples:

Demo

Runexamples/human/leduc_holdem_human.py to play with the pre-trained Leduc Hold'em model. Leduc Hold'em is a simplified version of Texas Hold'em. Rules can be foundhere.

>> Leduc Hold'em pre-trained model>> Start a new game!>> Agent 1 chooses raise=============== Community Card ===============┌─────────┐│░░░░░░░░░││░░░░░░░░░││░░░░░░░░░││░░░░░░░░░││░░░░░░░░░││░░░░░░░░░││░░░░░░░░░│└─────────┘===============   Your Hand    ===============┌─────────┐│J        ││         ││         ││    ♥    ││         ││         ││        J│└─────────┘===============     Chips      ===============Yours:   +Agent 1: +++=========== Actions You Can Choose ===========0: call, 1: raise, 2: fold>> You choose action (integer):

We also provide a GUI for easy debugging. Please checkhere. Some demos:

doudizhu-replayleduc-replay

Available Environments

We provide a complexity estimation for the games on several aspects.InfoSet Number: the number of information sets;InfoSet Size: the average number of states in a single information set;Action Size: the size of the action space.Name: the name that should be passed torlcard.make to create the game environment. We also provide the link to the documentation and the random example.

GameInfoSet NumberInfoSet SizeAction SizeNameUsage
Blackjack (wiki,baike)10^310^110^0blackjackdoc,example
Leduc Hold’em (paper)10^210^210^0leduc-holdemdoc,example
Limit Texas Hold'em (wiki,baike)10^1410^310^0limit-holdemdoc,example
Dou Dizhu (wiki,baike)10^53 ~ 10^8310^2310^4doudizhudoc,example
Mahjong (wiki,baike)10^12110^4810^2mahjongdoc,example
No-limit Texas Hold'em (wiki,baike)10^16210^310^4no-limit-holdemdoc,example
UNO (wiki,baike)10^16310^1010^1unodoc,example
Gin Rummy (wiki,baike)10^52--gin-rummydoc,example
Bridge (wiki,baike)--bridgedoc,example

Supported Algorithms

Algorithmexamplereference
Deep Monte-Carlo (DMC)examples/run_dmc.py[paper]
Deep Q-Learning (DQN)examples/run_rl.py[paper]
Neural Fictitious Self-Play (NFSP)examples/run_rl.py[paper]
Counterfactual Regret Minimization (CFR)examples/run_cfr.py[paper]

Pre-trained and Rule-based Models

We provide amodel zoo to serve as the baselines.

ModelExplanation
leduc-holdem-cfrPre-trained CFR (chance sampling) model on Leduc Hold'em
leduc-holdem-rule-v1Rule-based model for Leduc Hold'em, v1
leduc-holdem-rule-v2Rule-based model for Leduc Hold'em, v2
uno-rule-v1Rule-based model for UNO, v1
limit-holdem-rule-v1Rule-based model for Limit Texas Hold'em, v1
doudizhu-rule-v1Rule-based model for Dou Dizhu, v1
gin-rummy-novice-ruleGin Rummy novice rule model

API Cheat Sheet

How to create an environment

You can use the the following interface to make an environment. You may optionally specify some configurations with a dictionary.

  • env = rlcard.make(env_id, config={}): Make an environment.env_id is a string of a environment;config is a dictionary that specifies some environment configurations, which are as follows.
    • seed: DefaultNone. Set a environment local random seed for reproducing the results.
    • allow_step_back: DefaultFalse.True if allowingstep_back function to traverse backward in the tree.
    • Game specific configurations: These fields start withgame_. Currently, we only supportgame_num_players in Blackjack, .

Once the environemnt is made, we can access some information of the game.

  • env.num_actions: The number of actions.
  • env.num_players: The number of players.
  • env.state_shape: The shape of the state space of the observations.
  • env.action_shape: The shape of the action features (Dou Dizhu's action can encoded as features)

What is state in RLCard

State is a Python dictionary. It consists of observationstate['obs'], legal actionsstate['legal_actions'], raw observationstate['raw_obs'] and raw legal actionsstate['raw_legal_actions'].

Basic interfaces

The following interfaces provide a basic usage. It is easy to use but it has assumtions on the agent. The agent must followagent template.

  • env.set_agents(agents):agents is a list ofAgent object. The length of the list should be equal to the number of the players in the game.
  • env.run(is_training=False): Run a complete game and return trajectories and payoffs. The function can be used after theset_agents is called. Ifis_training isTrue, it will usestep function in the agent to play the game. Ifis_training isFalse,eval_step will be called instead.

Advanced interfaces

For advanced usage, the following interfaces allow flexible operations on the game tree. These interfaces do not make any assumtions on the agent.

  • env.reset(): Initialize a game. Return the state and the first player ID.
  • env.step(action, raw_action=False): Take one step in the environment.action can be raw action or integer;raw_action should beTrue if the action is raw action (string).
  • env.step_back(): Available only whenallow_step_back isTrue. Take one step backward. This can be used for algorithms that operate on the game tree, such as CFR (chance sampling).
  • env.is_over(): ReturnTrue if the current game is over. Otherewise, returnFalse.
  • env.get_player_id(): Return the Player ID of the current player.
  • env.get_state(player_id): Return the state that corresponds toplayer_id.
  • env.get_payoffs(): In the end of the game, return a list of payoffs for all the players.
  • env.get_perfect_information(): (Currently only support some of the games) Obtain the perfect information at the current state.

Library Structure

The purposes of the main modules are listed as below:

More Documents

For more documentation, please refer to theDocuments for general introductions. API documents are available at ourwebsite.

Contributing

Contribution to this project is greatly appreciated! Please create an issue for feedbacks/bugs. If you want to contribute codes, please refer toContributing Guide. If you have any questions, please contactDaochen Zha withdaochen.zha@rice.edu.

Acknowledgements

We would like to thank JJ World Network Technology Co.,LTD for the generous support and all the contributions from the community contributors.


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