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@danielshervheim
danielshervheim
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Daniel Shervheim danielshervheim

Graphics engineer at . I'm interested in art and technology!

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  1. unity-sdf-generatorunity-sdf-generatorPublic

    A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

    ShaderLab 173 21

  2. atmosphereatmospherePublic

    A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.

    C++ 48 10

  3. unity-stylized-waterunity-stylized-waterPublic

    A stylized water shader (and material presets) for Unity.

    ShaderLab 962 92

  4. unity-font-presetsunity-font-presetsPublic

    A system to keep TextMeshPro styles consistent throughout a project.

    ShaderLab 14

  5. unity-stylized-skyunity-stylized-skyPublic

    A stylized sky shader (and material presets) for Unity.

    C# 111 14

  6. unity-core-utilsunity-core-utilsPublic

    A collection of common Unity scripts and extensions I've found myself continually rewriting.

    ShaderLab 14 2


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