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A high-Performance real-time 2D plotting library based on native WebGL

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danchitnis/webgl-plot

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webgl-plot

multi-line high-performance 2D plotting library using native WebGL. The advantages are:

  • Simple and efficient 2D WebGL library
  • Using WebGL native line drawing
  • High update rate which matches the screen's refresh rate (FPS)
  • Works for both dynamic and static data
  • supports both thin (native) and thick lines
  • Full control over the color of each line in each frame
  • No dependencies
  • Works on any browsers/platforms thatsupports WebGL
  • Compatible withOffScreenCanvas andWebWorkers for offloading cpu time from the main thread
  • Ideal for embedded systems with low resources or large datasets

Use cases

Dynamic: When plotting real-time multiple waveforms are required. For example, software-based oscilloscopes, Arduino, microcontrollers, FPGA user interfaces. This framework also can be used in combination with ElectronJS.

Static: Enables rapid pan and zoom capability for inspecting very large datasets. See thestatic example

Thick Lines

However notice that due to computation of the line data points, the performance of the thick lines is nearly6 times slower than the normal lines. Only use thick lines when you need to see the lines clearly for example when highlighting a specific line. Further information can be found below. For benchmarking, see thebenchmark section.

Versionnext coming soon 🎉

The next version is currently under development. More computation is moved to the GPU, significantly improving performance. These improvements specifically benefit the rolling plot and the scatter plot. However, these changes require a rewrite of the main library and migration towebgl2. The current version will remain as no maintenance is needed since it is based on pure javascript. See an examplehere.

Python version now released!! 🥳

Seepyglplot for the python equivalent of this library. However, please notice the python version is at its early stages.

Getting started

Install the library using npm:

npm install webgl-plot

Create an HTML canvas with an appropriate width or height:

<div><canvasstyle="width: 100%;"id="my_canvas"></canvas></div>

Import thewebgl-plot library using ES6 modules:

import{WebglPlot,WebglLine,ColorRGBA}from"webgl-plot";

Prepare the canvas:

constcanvas=document.getElementById("my_canvas");constdevicePixelRatio=window.devicePixelRatio||1;canvas.width=canvas.clientWidth*devicePixelRatio;canvas.height=canvas.clientHeight*devicePixelRatio;

Note: The canvas width and height must be set in order to be able to draw on the canvas.

Initialization:

constnumX=canvas.width;constcolor=newColorRGBA(Math.random(),Math.random(),Math.random(),1);constline=newWebglLine(color,numX);constwglp=newWebglPlot(canvas);

Automatically arrange X values between [-1,1]:

line.arrangeX();

Add the line to the webgl canvas:

wglp.addLine(line);

Configure the requestAnimationFrame call:

functionnewFrame(){update();wglp.update();requestAnimationFrame(newFrame);}requestAnimationFrame(newFrame);

Add theupdate function:

functionupdate(){constfreq=0.001;constamp=0.5;constnoise=0.1;for(leti=0;i<line.numPoints;i++){constySin=Math.sin(Math.PI*i*freq*Math.PI*2);constyNoise=Math.random()-0.5;line.setY(i,ySin*amp+yNoise*noise);}}

Don't forget to update the canvas withwglp.update() each time you want to redraw the changes that you have made to the line objects.

Edit WebGLplot

Demos

See examples based on vanilla JS atwebgl-plot-examples

See examples based onReact

SeeSPAD Simulation which use WebGL-Plot as an oscilloscope display

React Examples

For a basic React example see here:

Edit WebGL-Plot React

React website is under development...

https://webgl-plot-react.vercel.app/

JS Bundles

To use WebGL-Plot as a JS pre-bundled package first import the following in your HTML file:

<scriptsrc="https://cdn.jsdelivr.net/gh/danchitnis/webgl-plot@master/dist/webglplot.umd.min.js"></script>

See examples on how to use this bundle inCodepen andJSfiddle

For ES6 module and direct browser import use:

<scripttype="module"src="your-code.js"></script>

and in your-code.js:

import{WebglPlot,WebglLine,ColorRGBA}from"<http source>";

You can use web-based bundlers such asesm.sh,unpkng,JSdeliver ,andjspm to import the library to get the appropriatehttp source. See an example here:JSfiddle

Thanks toTimDaub for testing the ES6 module.

Benchmark

Native Line andThick Line.

SeeBenchmark for more detailed analysis.

Internal test

ESM,off-screen,UMD

API Documentation

Seehere 📑

How to use with embedded systems applications?

You can use WebUSB, Web Bluetooth, and Serial API. You can useComPort for a basic implementation of Serial API

Build

npm inpm run build

License

MIT


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