- Notifications
You must be signed in to change notification settings - Fork4
Library of procedural generation code for use in Unity
License
coryleach/UnityProcgen
Folders and files
| Name | Name | Last commit message | Last commit date | |
|---|---|---|---|---|
Repository files navigation
Library of utilitities for procedural generation
Open the package manager window (menu: Window > Package Manager)
Select "Add package from git URL...", fill in the pop-up with the following link:
https://github.com/coryleach/UnityProcgen.git#0.0.9
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
{"dependencies":{"com.gameframe.procgen":"https://github.com/coryleach/UnityProcgen.git#0.0.9", ...},}
Provides Value, Perlin and Simplex noise functions that are seeded and random-access.Perlin and Simplex noise methods are based on theCatlike Coding tutorial but are implemented using Squirrel Eiserloh's noise algorithm rather than the hash method used in the tutorial. This provides the ability to Seed all the noise functions.
There is a demo package included in the demo folder. After importing this as a package just double click it to import.
The demo requires that you import Shader Graph and the Universal Render Pipeline packages from the package manager.
Ensure both 'depth texture' and 'opaque texture' options are enabled on your renderer asset or set unity to use the included render assets.The demo may require 2019.3
👤Cory Leach
- Twitter:@coryleach
- Github:@coryleach
Give a ⭐️ if this project helped you!
This README was generated with ❤️ byGameframe.Packages
About
Library of procedural generation code for use in Unity
Topics
Resources
License
Uh oh!
There was an error while loading.Please reload this page.
Stars
Watchers
Forks
Packages0
Uh oh!
There was an error while loading.Please reload this page.
