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chore: improve performance of indeterminate spinner#184
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deansheather approved these changesJun 16, 2025
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ethanndickson commentedJun 16, 2025 • edited
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A user reported a constant 10% CPU usage whilst the Cursor svg failed to load. It turns out unnecessarily tying a looping animation to some state in SwiftUI is a bad idea. If you want to render a looping animation that's not tied to some state, you should use the CoreAnimation framework. In this case, we use a
CABasicAnimation
.We leave the determinate spinner unmodified, as it by definition must be tied to some SwiftUI state.
Before:


After: