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Cocos2d for iOS and OS X, built using Objective-C
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cocos2d/cocos2d-objc
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Cocos2D-ObjC is a framework for building 2D games, demos, and othergraphical/interactive applications for iOS, Mac and tvOS.It is based on theCocos2D design, but instead of using Python it uses Swift and / or Objective-C.
Cocos2D-ObjC is:
- Fast
- Free
- Lightweight
- Modular
- Easy to use
- Community Supported
For creating new projects you should use an officialCocos2D Installer.
You can find the full Cocos2D documentation and user guide at ourdocumentation page.
Version 3.5 is introduced.See release notes
- Scene management (workflow)
- Transitions between scenes
- Sprites and Sprite Sheets
- Effects: Lens, Ripple, Waves, Liquid, etc.(Served as extension)
- Actions (behaviours):
- Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
- Composable actions: Sequence, Spawn, Repeat, Reverse
- Ease Actions: Exp, Sin, Cubic, Elastic, etc.
- Misc actions: CallFunc, OrbitCamera, Follow, Tween
- Basic menus and buttons
- Integrated withChipmunk physics engine(Served as extension)
- Particle system(Served as extension)
- Fonts:
- Fast font rendering using Fixed and Variable width fonts
- Support for .ttf fonts
- Tile Map support: Orthogonal, Isometric and Hexagonal(Served as extension)
- Parallax scrolling(Served as extension)
- Motion Streak(Served as extension)
- Render To Texture(Served as extension)
- Touch/Accelerometer on iOS
- Touch/Mouse/Keyboard on Mac
- Sound Engine support based on OpenAL(Served as extension)
- Integrated Slow motion/Fast forward
- Fast textures: PVR compressed and uncompressed textures
- Point based: RetinaDisplay mode compatible
- Language: Objective-C / Swift
- Open Source Commercial Friendly: Compatible with open and closed source projects
- Image assets support
- TVOS support
- App thinning support
- 3D touch support
- OpenGL ES 2.0 or Metal (iOS) / OpenGL 2.1 (Mac) based
Mac OS X 10.9 (or newer), Xcode 7.0 (or newer)
- iOS 6.0 (7.0 for Swift) or newer for iOS games
- Snow Leopard (v10.6) or newer for Mac games
Select the test you want from Xcode Scheme chooser
Then click on
Xcode → Product → Run
$ git clone --recursive https://github.com/cocos2d/cocos2d-objc.git$ cd cocos2d-objcAbout
Cocos2d for iOS and OS X, built using Objective-C
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