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Navigate and edit text objects with Emacs. Development on pause.
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clemera/objed
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Development is currently paused but I have plans for a complete overhaul of the project. Objed is completely usable in its current state but note that its public interface is subject to change.
A global minor-mode to navigate and edit text objects. Objed also enablesmodal editing and composition of commands. It combines ideas ofversor-mode and other Editors like Vimor Kakoune and tries to align them with regular Emacs conventions.
Text objects are textual patterns like a line, a top level definition, a word,a sentence or any other unit of text. Whenobjed-mode
orobjed-local-mode
is enabled, certain editing commands (configurable) will activateobjed
andenable its modal editing features. When active, keys which would usually inserta character are mapped to objed commands. Other keys and commands will continueto work as they normally would and exit this editing state again.
By default important editing keys likeSpace,DEL orReturnare not bound to modal commands and will execute the regular command and exitobjed
. Character movement exitsobjed
, as well. This makes it convenientto move around and continue by adding/deleting text.
With activationobjed
shows the current object type in themode-line
. Thetextual content of the object is highlighted visually in the buffer and thecursor color is changed, too. The user can now navigate by units of thisobject, change the object state or switch to other object types.
The object state is eitherinner
orwhole
and is indicated in the modelineby(i)
or(w)
after the object type. With inner state, anything that wouldbe considered delimiters or padding around an object is excluded.
The user can apply operations to objects. By marking objects before applyingan operation, s?he can even operate on multiple objects at once. This workssimilar to the way you interact with files indired
. When marking an object,the point moves on to the next object of this type.
The object type used for initialization is determined by theentry command (seeobjed-cmd-alist
). For example, usingbeginning-of-defun
will activateobjed
using thedefun
object as an initial object type. Withthe commandnext-line
,objed
would initialize with theline
object. Toactivateobjed
without movement you can useobjed-activate
, bound toM-SPC by default. Objed uses the last command and its mapping inobjed-command-alist
to choose the initial object.
Objed’s modal state provides basic movement commands which move by line, sexpword or character. Those commands automatically activate the corresponding objecttype. Other commands only activate the part between the initial position andthe new position moved to. By repeating commands you can often expand/proceedto other objects. This way you can compose movement and editing operationsvery efficiently.
The expansion commands distinguish between block objects (objects built out oflines of text like paragraphs or text blocks with the same level ofindentation and also comment blocks) and context objects (programmingconstructs like strings, brackets, comments or functions). This way you canquickly expand to the desired objects.
For example to move to the end of the paragraph, the user would first move tothe end of the line withCtrl - e. This would activateobjed
using theline object with the text moved over. The user can now continue to the end ofthe paragraph by pressinge again. Now s?he is able to proceed evenfurther by pressinge again OR to continue by adding new text to the endof the paragraph OR to continue by acting on the text moved over, for examplekilling it by pressingk.
As often with text editing, the explanation sounds more complicated than usingit. To get a better impression of the editing workflow withobjed
I haveadded some animated demos below.
To learn more about available features and commands have a look at thedescriptions below, the commentary section or the docstrings and bindingsdefined inobjed-map
. To define your own operations and text objects seeobjed-define-op
andobjed-define-object
.
Note that the key bindings shown in the screencasts below aren’t up to date.
Although some features are still experimental the basic user interface willstay the same. The following gives an overview of available keys and commands.If commands allow for numeric arguments you can input them without the use ofCtrl orMeta.0 can be used as an alternative for theuniversal argument (C-u). To add custom commands to the modal state youcan useobjed-user-map
which is available under prefix key' andobjed-other-user-map
bound to-. It’s recommended to use one of thesemap for custom object bindings and the other one for additional operations.
You can customize the default bindings for object keys usingobjed-define-global-object-keys
and also define major mode specific bindingsusingobjed-define-local-object-keys
.
In addition to the commands configured inobjed-cmd-alist
you can use thefollowing commands to enter objed (those bindings are only active if you areusingobjed-mode
, if you choose to activate objed always manually you haveto bind those commands in yourglobal-map
):
[objed-mode-map
]
Shortcut | Purpose |
---|---|
M-SPC | Activate objed, choosing initial object based on |
M-# | Choose an object and activate with it. |
C-+/C-. | Move to previous/next identifier and activate |
M-[ | Activate object at point (determined from context) and move to its start. |
M-] | Activate object at point (determined from context) and move to its end. |
M-( | Move to beginning of object at point and active text moved over. |
M-) | Move to end of object at point and active text moved over. |
Basic movement commands (switch the object type on movement):
[objed-map
]
Shortcut | Purpose |
---|---|
l/h | Move forward/backward one char and activate the char object |
f/b | Move forward/backward one sexp and activate the sexp object |
s/r | Move forward/backward one word and activate the word object. |
n/p | Move to the next/previous line and activate the line object. |
Commands for block objects (objects built out of lines of text):
[objed-map
]
Shortcut | Purpose |
---|---|
v | Activate (line based) object at point and move to its start. On repeat proceed to beginning of the indentation block, comment block, paragraph or other block objects. |
a | Move to beginning of line and activate the text moved over. On repeat proceed to beginning of blocks like explained above. |
e | Move to end of line and activate the text moved over. On repeat proceed to end of blocks like explained above. |
Commands for context objects. Those objects are common programming constructslike defuns, strings, parentheses but also sentences inside comments forexample. Any whitespace after point is skipped before determining the context:
[objed-map
]
Shortcut | Purpose |
---|---|
o | Activate the inner part of the object at point and move to the start. This is useful to act on the content of the string, brackets and so on. On repeat expand to other objects around current position. |
j | Move point to the other side of the current object. |
t | Toggle object state. Switches between inner and whole object state. |
[/] | Move to the start of previous/next instance of current object type. |
(/) | Move to inner beginning/end of the object at point and activate the text moved over. |
{/} | Move forward/backward paragraph and switch to paragraph object |
</> | Goto first/last instance of current object type (blog). |
Commands to switch objects (and move point to its start, repeating an objectcommand mark all instances in current defun/buffer):
[objed-map
]
Shortcut | Purpose |
. | Switch to identifier object or move to next. |
, | Switch to identifier object and move to previous. |
c | Prefix to switch to other objects, see |
Indent/Move objects around:
[objed-map
]
Shortcut | Purpose |
---|---|
C-left/C-right | Move/indent all lines in object right/leftward. |
M-left/M-right | Move/indent all lines in object to right/leftward to tab stop. |
C-M-left/C-M-right | Slurp following sexp into current object/Barf last sexp out of current object. |
S-left/S-right/S-up/S-down/F/B | Move current object type forward/backward (blog). |
L/H | Switch to char object and move it forward/backward. |
S/R | Switch to word object and move it forward/backward. |
N/P | Switch to line object and move it forward/backward. |
Commands to edit objects (applying operations to them). When the region isactive the operation acts on the current region. To act on multiple objects atonce you can mark them first (see the "Misc commands" below):
[objed-map
]
Shortcut | Purpose |
---|---|
i | Delete current object(s) and switch to insert. |
k | Kill current object(s). Continues by selecting the next instance from point. |
K | Kill current object. Continues by selecting the previous instance from point. |
d | Delete current object(s). Continues by selecting the next instance from point. |
D | Delete current object. Continues by selecting the previous instance from point. |
w | Copy current object(s). On repeat move to next and append it to |
y | Yank last killed text at point. On repeat, cycle through |
\ | Indent object(s). |
; | Un/comment object(s). |
% | Query replace narrowed to current object. |
^ | Replace object with inner part (raise). |
! | Run object contents as shell commands. |
& | Pipe object region through shell command. |
| | Incrementally construct command chain to replace text (blog). |
Ctrl - RET | Evaluate current object in REPL (need |
M - RET | Duplicate object. |
S - RET | Comment and duplicate object. |
C - M - RET | Insert new (empty) instance of current object type. This inserts the object boundaries without the inner content. |
$ | Spell check textual content of object using |
~ | Undo in current object region. |
" | Add surroundings to object(s) with any pair using |
x | Prefix to access other operations, see |
Misc commands:
[objed-map
]
Shortcut | Purpose |
---|---|
q | Quit window or reformat in edit buffer. |
u | Pop to last state, which restores the last position and any object data. |
z | Choose an instance of current object type on the screen with |
M-g o | Choose an instance of current object, by first lines content. |
m | Add/Remove current object to marked objects and move to next. |
M | Add/Remove current object to marked objects and move to previous. |
@ | Activate region with current object (extend current object). |
Ctrl - Space | Set mark. |
/ | Undo last edit command. |
C-h b | Get key binding help (uses |
g/Ctrl - g | Exit and deactivate |
Dispatch keys (dispatch to any object defined inobjed-object-map
).You can add your own prefix bindings usingobjed-define-dispatch
.
[objed-map
]
Shortcut | Purpose |
---|---|
* | Mark more instances of current object inside defun/buffer. |
# | Switch to another object using |
= | Switch to another object inside the current one using |
` | Activate part from point forward until boundary of some object. |
´ | Activate part from point backward until boundary of some object. |
+ | Extend current object by including trailing whitespace. |
Objed
is on MELPA and GNU ELPA, for installation use:
M-x package-refresh-contents RETM-x package-install RET objed RET;; activate objed-mode in you init(objed-mode)
For manual installation:
git clone http://github.com/clemera/objed.git
Add this to your init file:
(add-to-list'load-path"/<path-to>/objed")(require'objed)(objed-mode);; activating the mode is optional, you can activate objed;; always manually using`objed-activate' the other;; commands bound in `objed-mode-map`, for example:;; (global-set-key (kbd "M-SPC") 'objed-activate)
In case you don’t want to enableobjed
globally, useobjed-local-mode
:
(add-hook'prog-mode-hook#'objed-local-mode)
I’m happy to receive pull requests or ideas to improve this package. Someparts suffer from the bottom up approach of developing it, but this alsoallowed me to experiment a lot and try ideas while working on them, somethingthat Emacs is especially good at. Most of the features are tested usingemacs-lisp-mode
but hopefully there aren’t to many problems using modes forother languages. Before submitting a PR please check your code compilescleanly and all tests are passing:
maketest
This package is subject to the sameCopyright Assignmentpolicy as Emacs itself, org-mode, CEDET and other packages inGNU ELPA.
Anylegally significantcontributions can only be accepted after the author has completedtheir paperwork. Please seethe request formif you want to proceed with the assignment.
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Navigate and edit text objects with Emacs. Development on pause.