Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up

Real-time messaging library for Go. The simplest way to add feature-rich and scalable WebSocket support to your application. The core of Centrifugo server.

License

NotificationsYou must be signed in to change notification settings

centrifugal/centrifuge

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Join the chat at https://t.me/joinchat/ABFVWBE0AhkyyhREoaboXQcodecov.ioGoDoc

This library has no v1 release, API may change. Before v1 release patch version updates only have backwards compatible changes and fixes, minor version updates can have backwards-incompatible API changes. Master branch can have unreleased code. Only two last Go minor versions are officially supported by this library.

The Centrifuge library is a general purpose real-time messaging library for Go programming language. Real-time messaging can help create interactive applications where events are delivered to online users with milliseconds delay. Chats apps, live comments, multiplayer games, real-time data visualizations, telemetry, collaborative tools, etc. can all be built on top of Centrifuge library.

The library is built on top of efficient client-server protocol schema and exposes various real-time oriented primitives for a developer. Centrifuge solves problems developers may come across when building complex real-time applications – like scalability to many server nodes, proper persistent connection management and invalidation, subscription multiplexing, fast reconnect with message recovery, WebSocket fallback options (without sticky sessions requirement in distributed scenario). And it all comes with ready to use client SDKs for both web and mobile development. See the full list of highlighs below.

Centrifuge library is used by:

  • Centrifugo - the main product of Centrifugal Labs. Centrifuge was decoupled into separate library from Centrifugo at some point.
  • Grafana - the most popular observability platform. Centrifuge library powers Grafana Live subsystem to stream data to panels. See cool demo ofWebSocket telemetry from the Assetto Corsa racing simulator to the Grafana dashboard.

Why using Centrifuge

As said, Centrifuge provides a lot of top of raw WebSocket transport. Important library highlights:

  • Fast and optimized for low-latency communication with millions of client connections. Seetest stand with 1 million connections in Kubernetes
  • WebSocket bidirectional transport using JSON or binary Protobuf formats, both based on astrict Protobuf schema. Code generation is used to push both JSON and Protobuf serialization performance to the limits
  • Ourown WebSocket emulation layer over HTTP-streaming (JSON + Protobuf) and Eventsource (JSON) without sticky sessions requirement for distributed setup
  • Possibility to use unidirectional transports without using custom Centrifuge SDK library: see examples forGRPC,EventSource(SSE),HTTP-streaming,Unidirectional WebSocket
  • Built-in horizontal scalability with Redis PUB/SUB, consistent Redis sharding, Redis Sentinel and Redis Cluster support,super-optimized Redis communication layer
  • Effective non-blocking broadcasts towards client connections using individual queues
  • Native authentication over HTTP middleware or custom token-based (ex. JWT)
  • Channel concept to broadcast message to all active subscribers
  • Client-side and server-side channel subscriptions
  • Bidirectional asynchronous message communication, RPC calls, builtin PING/PONG
  • Presence information for channels (show all active clients in a channel)
  • History information for channels (ephemeral streams with size and TTL retention)
  • Join/leave events for channels (aka client goes online/offline)
  • Possibility to register a custom PUB/SUB Broker and PresenceManager implementations
  • Option to register custom Transport, likeCentrifugo does with WebTransport
  • Message recovery mechanism for channels to survive PUB/SUB delivery problems, short network disconnects or node restart
  • Cache channels – a way to quickly deliver latest publication from channel history to the client upon subscription
  • Delta compression usingFossil algorithm for publications inside a channel to reduce bandwidth usage
  • Out-of-the-box observability using Prometheus instrumentation
  • Client SDKs for main application environments all followingsingle behaviour spec (see list of SDKs below).

Real-time SDK

Forbidirectional communication between a client and a Centrifuge-based server we have a set of official client real-time SDKs:

These SDKs abstract asynchronous communication complexity from the developer: handle framing, reconnect with backoff, timeouts, multiplex channel subscriptions over single connection, etc.

If you opt for aunidirectional communication then you may leverage Centrifuge possibilities without any specific SDK on client-side - simply by using native browser API or GRPC-generated code. See examples of unidirectional communication overGRPC,EventSource(SSE),HTTP-streaming,WebSocket.

Explore Centrifuge

Installation

go get github.com/centrifugal/centrifuge

Tutorial

Let's take a look on how to build the simplest real-time chat with Centrifuge library. Clients will be able to connect to a server over Websocket, send a message into a channel and this message will be instantly delivered to all active channel subscribers. On a server side we will accept all connections and will work as a simple PUB/SUB proxy without worrying too much about permissions. In this example we will use Centrifuge Javascript client (centrifuge-js) on a frontend.

Start a new Go project and createmain.go:

package mainimport ("log""net/http"// Import this library."github.com/centrifugal/centrifuge")// Authentication middleware example. Centrifuge expects Credentials// with current user ID set. Without provided Credentials client// connection won't be accepted. Another way to authenticate connection// is reacting to node.OnConnecting event where you may authenticate// connection based on a custom token sent by a client in first protocol// frame. See _examples folder in repo to find real-life auth samples// (OAuth2, Gin sessions, JWT etc).funcauth(h http.Handler) http.Handler {returnhttp.HandlerFunc(func(w http.ResponseWriter,r*http.Request) {ctx:=r.Context()// Put authentication Credentials into request Context.// Since we don't have any session backend here we simply// set user ID as empty string. Users with empty ID called// anonymous users, in real app you should decide whether// anonymous users allowed to connect to your server or not.cred:=&centrifuge.Credentials{UserID:"",}newCtx:=centrifuge.SetCredentials(ctx,cred)r=r.WithContext(newCtx)h.ServeHTTP(w,r)})}funcmain() {// Node is the core object in Centrifuge library responsible for// many useful things. For example Node allows publishing messages// into channels with its Publish method. Here we initialize Node// with Config which has reasonable defaults for zero values.node,err:=centrifuge.New(centrifuge.Config{})iferr!=nil {log.Fatal(err)}// Set ConnectHandler called when client successfully connected to Node.// Your code inside a handler must be synchronized since it will be called// concurrently from different goroutines (belonging to different client// connections). See information about connection life cycle in library readme.// This handler should not block – so do minimal work here, set required// connection event handlers and return.node.OnConnect(func(client*centrifuge.Client) {// In our example transport will always be Websocket but it can be different.transportName:=client.Transport().Name()// In our example clients connect with JSON protocol but it can also be Protobuf.transportProto:=client.Transport().Protocol()log.Printf("client connected via %s (%s)",transportName,transportProto)// Set SubscribeHandler to react on every channel subscription attempt// initiated by a client. Here you can theoretically return an error or// disconnect a client from a server if needed. But here we just accept// all subscriptions to all channels. In real life you may use a more// complex permission check here. The reason why we use callback style// inside client event handlers is that it gives a possibility to control// operation concurrency to developer and still control order of events.client.OnSubscribe(func(e centrifuge.SubscribeEvent,cb centrifuge.SubscribeCallback) {log.Printf("client subscribes on channel %s",e.Channel)cb(centrifuge.SubscribeReply{},nil)})// By default, clients can not publish messages into channels. By setting// PublishHandler we tell Centrifuge that publish from a client-side is// possible. Now each time client calls publish method this handler will be// called and you have a possibility to validate publication request. After// returning from this handler Publication will be published to a channel and// reach active subscribers with at most once delivery guarantee. In our simple// chat app we allow everyone to publish into any channel but in real case// you may have more validation.client.OnPublish(func(e centrifuge.PublishEvent,cb centrifuge.PublishCallback) {log.Printf("client publishes into channel %s: %s",e.Channel,string(e.Data))cb(centrifuge.PublishReply{},nil)})// Set Disconnect handler to react on client disconnect events.client.OnDisconnect(func(e centrifuge.DisconnectEvent) {log.Printf("client disconnected")})})// Run node. This method does not block. See also node.Shutdown method// to finish application gracefully.iferr:=node.Run();err!=nil {log.Fatal(err)}// Now configure HTTP routes.// Serve Websocket connections using WebsocketHandler.wsHandler:=centrifuge.NewWebsocketHandler(node, centrifuge.WebsocketConfig{})http.Handle("/connection/websocket",auth(wsHandler))// The second route is for serving index.html file.http.Handle("/",http.FileServer(http.Dir("./")))log.Printf("Starting server, visit http://localhost:8000")iferr:=http.ListenAndServe(":8000",nil);err!=nil {log.Fatal(err)}}

Also create fileindex.html nearmain.go with content:

<!DOCTYPE html><htmllang="en"><head><metacharset="utf-8"><scripttype="text/javascript"src="https://unpkg.com/centrifuge@^5/dist/centrifuge.js"></script><title>Centrifuge chat example</title></head><body><inputtype="text"id="input"/><scripttype="text/javascript">functiondrawText(text){constdiv=document.createElement('div');div.innerHTML=text+'<br>';document.body.appendChild(div);}// Create Centrifuge object with Websocket endpoint address set in main.goconstcentrifuge=newCentrifuge('ws://localhost:8000/connection/websocket');centrifuge.on('connected',function(ctx){drawText('Connected over '+ctx.transport);});constsub=centrifuge.newSubscription("chat");sub.on('publication',function(ctx){drawText(JSON.stringify(ctx.data));});// Move subscription to subscribing state.sub.subscribe();constinput=document.getElementById("input");input.addEventListener('keyup',function(e){if(e.key==="Enter"){e.preventDefault();sub.publish(this.value);input.value='';}});// After setting event handlers – initiate actual connection with server.centrifuge.connect();</script></body></html>

Then run Go app as usual:

go run main.go

Open several browser tabs withhttp://localhost:8000 and see chat in action.

While this example is only the top of an iceberg, it should give you a good insight on library API. Check outexamples folder for more. We recommend to start looking fromchat_json example, which extends the basics shown here and demonstrates more possibilities of Centrifuge protocol:

Chat example

Important

Keep in mind that Centrifuge library is not a framework to build chat applications. It's ageneral purpose real-time transport for your messages with some helpful primitives. You can build many kinds of real-time apps on top of this library including chats but depending on application you may need to write business logic yourself.

Tips and tricks

Some useful advices about library here.

Connection life cycle

Let's describe some aspects related to connection life cycle and event handling in Centrifuge:

  • If you set middleware for transport handlers (likeWebsocketHandler) – then it will be called first before a client sent any command to a server and handler had a chance to start working. Just like a regular HTTP middleware. You can putCredentials toContext to authenticate connection.
  • node.OnConnecting called as soon as client sentConnect command to server. At this point noClient instance exists. You have incomingContext andTransport information. You still can authenticate Client at this point (based on string token sent from client side or any other way). Also, you can add extra data to context and return modified context to Centrifuge. Context cancelled as soon as client connection closes. This handler is synchronous and connection read loop can't proceed until you returnConnectReply.
  • node.OnConnect then called (after a reply toConnect command already written to connection). InsideOnConnect closure you have a possibility to define per-connection event handlers. If particular handler not set then client will getErrorNotAvailable errors requesting it. Remember that none of event handlers available in Centrifuge should block forever – do minimal work, start separate goroutines if you need blocking code.
  • Client initiated request handlers called one by one from connection reading goroutine. This includesOnSubscribe,OnPublish,OnPresence,OnPresenceStats,OnHistory, client-sideOnRefresh, client-sideOnSubRefresh.
  • Other handlers likeOnAlive,OnDisconnect, server-sideOnSubRefresh, server-sideOnRefresh called from separate internal goroutines.
  • OnAlive handler must not be called afterOnDisconnect.
  • Client initiated request handlers can be processed asynchronously in goroutines to manage operation concurrency. This is achieved using callback functions. Seeconcurrency example for more details.

Channel history stream

CentrifugeBroker interface supports savingPublication to history stream on publish. Depending on Broker implementation this feature can be missing though. Builtin Memory and Redis brokers support keeping Publication stream.

When using defaultMemoryBroker Publication stream kept in process memory and lost as soon as process restarts.RedisBroker keeps Publication stream in Redis LIST or STREAM data structures – reliability inherited from Redis configuration in this case.

Centrifuge library publication stream not meant to be used as the only source of missed Publications for a client. It mostly exists to help many clients reconnect at once (load balancer reload, application deploy) without creating a massive spike in load on your main application database. So application database still required in idiomatic use case.

Centrifuge message recovery protocol feature designed to be used together with reasonably small Publication stream size as all missed publications sent towards client in one protocol frame on resubscribe to channel.

Logging

Centrifuge library exposes logs with different log level. In your app you can set special function to handle these log entries in a way you want.

// Function to handle Centrifuge internal logs.funchandleLog(e centrifuge.LogEntry) {log.Printf("%s: %v",e.Message,e.Fields)}cfg:=centrifuge.DefaultConfigcfg.LogLevel=centrifuge.LogLevelDebugcfg.LogHandler=handleLog

Allowed origin for WebSocket

When connecting to Centrifuge WebSocket endpoint from web browsers you need to configure allowed Origin. This is important to prevent CSRF-like/WebSocket hijacking attacks. Seethis post for example.

By default,CheckOrigin function of WebSocket handler will ensure that connection request originates from same host as your service. To override this behaviour you can provide your own implementation ofCheckOrigin function to allow origins you trust. For example, your Centrifuge runs onhttp://localhost:8000 but you want it to allow WebSocket connections fromhttp://localhost:3000:

centrifuge.NewWebsocketHandler(node, centrifuge.WebsocketConfig{CheckOrigin:func(r*http.Request)bool {originHeader:=r.Header.Get("Origin")iforiginHeader=="" {returntrue}returnoriginHeader=="http://localhost:3000"},})

Note, that if WebSocket Upgrade does not contain Origin header – it means it does not come from web browser and security concerns outlined above are not applied in that case. So we can safely returntrue in this case in the example above.

CORS for HTTP-based transports

Centrifuge has two HTTP-based fallback transports for WebSocket – seeHTTPStreamHandler andSSEHandler. To connect to those from web browser from the domain which is different from your transport endpoint domain you may need to wrap handlers with CORS middleware:

funcCORS(h http.Handler) http.Handler {returnhttp.HandlerFunc(func(w http.ResponseWriter,r*http.Request) {header:=w.Header()iforiginAllowed(r) {header.Set("Access-Control-Allow-Origin",r.Header.Get("origin"))ifallowHeaders:=r.Header.Get("Access-Control-Request-Headers");allowHeaders!=""&&allowHeaders!="null" {header.Add("Access-Control-Allow-Headers",allowHeaders)}header.Set("Access-Control-Allow-Credentials","true")}h.ServeHTTP(w,r)})}http.Handle("/connection/http_stream",CORS(centrifuge.NewHTTPStreamHandler(node, centrifuge.HTTPStreamHandlerConfig{})))

You can also configure CORS on load-balancer/reverse-proxy level.

Server timeouts and HTTP-based real-time transports

Centrifuge useshttp.ResponseController when working with timeouts in HTTP-streaming and Server-Sent Events (SSE) handlers. This allows having custom timeouts for HTTP server. But if you are using HTTP middlewares which provide a custom implementation ofhttp.ResponseWriter – then make sure they implementUnwrap method to access originalhttp.ResponseWriter forResponseController to work correctly. As perhttp package documentation:

The ResponseWriter should be the original value passed to the [Handler.ServeHTTP] method, or have an Unwrap method returning the original ResponseWriter.

If handlers can't access originalhttp.ResponseWriter – then you will observe connection closing corresponding to your HTTP server'sReadTimeout setting.

For contributors

Running integration tests locally

To run integration tests over Redis, Redis + Sentinel, Redis Cluster:

docker compose upgo test -tags integration ./...

To clean up container state:

docker compose down -v

About

Real-time messaging library for Go. The simplest way to add feature-rich and scalable WebSocket support to your application. The core of Centrifugo server.

Topics

Resources

License

Stars

Watchers

Forks

Sponsor this project

 

Packages

No packages published

Languages


[8]ページ先頭

©2009-2025 Movatter.jp