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Interactive graph visualization widget for rust powered by egui and petgraph

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blitzar-tech/egui_graphs

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buildCrates.iodocs.rs

egui_graphs

Graph visualization with rust,petgraph andegui in its DNA.

Screenshot 2023-04-28 at 23 14 38

The project implements a Widget for the egui framework, enabling easy visualization of interactive graphs in rust. The goal is to implement the very basic engine for graph visualization within egui, which can be easily extended and customized for your needs.

  • Visualization of any complex graphs;
  • Zooming and panning;
  • Node and Edge labels;
  • Node and edges interactions and events reporting: click, double click, select, drag;
  • Style configuration via egui context styles;
  • Dark/Light theme support via egui context styles;
  • Events reporting to extend the graph functionality by the user handling them;
  • Layots and custom layout mechanism;

Status

The project is on track for a stable release v1.0.0. For the moment, breaking releases are very possible.

Please use master branch for the latest updates.

Check thedemo example for the comprehensive overview of the widget possibilities.

Layouts

In addition to the basic graph display functionality, the project provides a layout mechanism to arrange the nodes in the graph. TheLayout trait can be implemented by the library user allowing for custom layouts. The following layouts are coming from the box:

  • Random layout;
  • Hierarchical layout;
  • Force-directed layout; (coming soon)

Screenshot 2024-10-28 at 3 57 05 PM

Check thelayouts example.

Examples

Basic setup example

The source code of the following steps can be found in thebasic example.

Step 1: Setting up theBasicApp struct.

First, let's define theBasicApp struct that will hold the graph.

pubstructBasicApp{g: egui_graphs::Graph,}

Step 2: Implementing thenew() function.

Next, implement thenew() function for theBasicApp struct.

implBasicApp{fnnew(_:&eframe::CreationContext<'_>) ->Self{let g =generate_graph();Self{g: egui_graphs::Graph::from(&g)}}}

Step 3: Generating the graph.

Create a helper function calledgenerate_graph(). In this example, we create three nodes and three edges.

fngenerate_graph() -> petgraph::StableGraph<(),()>{letmut g = petgraph::StableGraph::new();let a = g.add_node(());let b = g.add_node(());let c = g.add_node(());    g.add_edge(a, b,());    g.add_edge(b, c,());    g.add_edge(c, a,());    g}

Step 4: Implementing theeframe::App trait.

Now, lets implement theeframe::App trait for theBasicApp. In theupdate() function, we create aegui::CentralPanel and add theegui_graphs::GraphView widget to it.

impl eframe::AppforBasicApp{fnupdate(&mutself,ctx:&egui::Context, _:&mut eframe::Frame){        egui::CentralPanel::default().show(ctx, |ui|{            ui.add(&mut egui_graphs::GraphView::new(&mutself.g));});}}

Step 5: Running the application.

Finally, run the application using theeframe::run_native() function.

fnmain(){    eframe::run_native("egui_graphs_basic_demo",        eframe::NativeOptions::default(),Box::new(|cc|Ok(Box::new(BasicApp::new(cc)))),).unwrap();}

Screenshot 2023-10-14 at 23 49 49You can further customize the appearance and behavior of your graph by modifying the settings or adding more nodes and edges as needed.

Features

Events

Can be enabled withevents feature. Events describe a change made in graph whether it changed zoom level or node dragging.

Combining this feature with custom node draw function allows to implement custom node behavior and drawing according to the events happening.

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Interactive graph visualization widget for rust powered by egui and petgraph

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