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A refreshingly simple data-driven game engine built in Rust
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bevyengine/bevy
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Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is releasedapproximately once every 3 months. We providemigration guides, but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment.
MSRV: Bevy relies heavily on improvements in the Rust language and compiler.As a result, the Minimum Supported Rust Version (MSRV) is generally close to "the latest stable release" of Rust.
- Capable: Offer a complete 2D and 3D feature set
- Simple: Easy for newbies to pick up, but infinitely flexible for power users
- Data Focused: Data-oriented architecture using the Entity Component System paradigm
- Modular: Use only what you need. Replace what you don't like
- Fast: App logic should run quickly, and when possible, in parallel
- Productive: Changes should compile quickly ... waiting isn't fun
- Features: A quick overview of Bevy's features.
- News: A development blog that covers our progress, plans and shiny new features.
- Quick Start Guide: Bevy's official Quick Start Guide. The best place to start learning Bevy.
- Bevy Rust API Docs: Bevy's Rust API docs, which are automatically generated from the doc comments in this repo.
- Official Examples: Bevy's dedicated, runnable examples, which are great for digging into specific concepts.
- Community-Made Learning Resources: More tutorials, documentation, and examples made by the Bevy community.
Before contributing or participating in discussions with the community, you should familiarize yourself with ourCode of Conduct.
- Discord: Bevy's official discord server.
- Reddit: Bevy's official subreddit.
- GitHub Discussions: The best place for questions about Bevy, answered right here!
- Bevy Assets: A collection of awesome Bevy projects, tools, plugins and learning materials.
If you'd like to help build Bevy, check out theContributor's Guide.For simple problems, feel free toopen an issue orPR and tackle it yourself!
For more complex architecture decisions and experimental mad science, please open anRFC (Request For Comments) so we can brainstorm together effectively!
We recommend checking out theQuick Start Guide for a brief introduction.
Follow theSetup guide to ensure your development environment is set up correctly.Once set up, you can quickly try out theexamples by cloning this repo and running the following commands:
# Switch to the correct version (latest release, default is main development branch)git checkout latest# Runs the "breakout" examplecargo run --example breakout
To draw a window with standard functionality enabled, use:
use bevy::prelude::*;fnmain(){App::new().add_plugins(DefaultPlugins).run();}
Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup byfollowing the instructions here.
Thislist outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.
Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, theRust gamedev ecosystem, and the many libraries we build on.
A huge thanks to Bevy'sgenerous sponsors. Bevy will always be free and open source, but it isn't free to make. Please considersponsoring our work if you like what we're building.
This project is tested with BrowserStack.
Bevy is free, open source and permissively licensed!Except where noted (below and/or in individual files), all code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT orhttp://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE orhttp://www.apache.org/licenses/LICENSE-2.0)
at your option.This means you can select the license you prefer!This dual-licensing approach is the de-facto standard in the Rust ecosystem and there arevery good reasons to include both.
Some of the engine's code carries additional copyright notices and license terms due to their external origins.These are generally BSD-like, but exact details vary by crate:If the README of a crate contains a 'License' header (or similar), the additional copyright notices and license terms applicable to that crate will be listed.The above licensing requirement still applies to contributions to those crates, and sections of those crates will carry those license terms.Thelicense field of each crate will also reflect this.For example,bevy_mikktspace
has code under the Zlib license (as well as a copyright notice when choosing the MIT license).
Theassets included in this repository (for ourexamples) typically fall under different open licenses.These will not be included in your game (unless copied in by you), and they are not distributed in the published bevy crates.SeeCREDITS.md for the details of the licenses of those files.
Unless you explicitly state otherwise,any contribution intentionally submitted for inclusion in the work by you,as defined in the Apache-2.0 license,shall be dual licensed as above,without any additional terms or conditions.
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A refreshingly simple data-driven game engine built in Rust
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