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@bentoBAUX
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Bennett Poh bentoBAUX

Shaders are hard, but I love them.

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  1. Basic-Lighting-Models-in-HLSLBasic-Lighting-Models-in-HLSLPublic

    This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.

    ShaderLab 5 1

  2. Deep-DiveDeep-DivePublic

    Forked fromArmykOliva/Deep-Dive

    A VR game about diving.

    C# 2

  3. Multimode-Camera-Controller-in-UnityMultimode-Camera-Controller-in-UnityPublic

    A Unity controller that allows seamless switching between First-Person, Third-Person, and Real-Time Strategy camera modes implemented using Cinemachine. Ideal for games requiring multiple perspecti…

    C# 2

  4. Dialogues_Through_TimeDialogues_Through_TimePublic

    Forked fromArmykOliva/dialogues_through_time_api

    This is the API backend required for the educational game about traveling back in time to have conversations with important historical figures.

    Python 1

  5. Procedural-Terrain-with-Diamond-Square-in-UnityProcedural-Terrain-with-Diamond-Square-in-UnityPublic

    Procedural terrain generation in Unity using the Diamond-Square Algorithm, featuring a custom editor window for easy configuration and future asset refinement.

    C# 3 1

  6. BoidsBoidsPublic

    A Unity-based Boid simulation inspired by flocking behaviour in nature. Features real-time control over separation, alignment, cohesion, and leadership behaviours via the Unity Inspector.

    C# 1


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