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README.md

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README.md

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Blazinglyfast orthoimagery for X-Plane 11 and 12.

fxpo screenshot

Motivation

Open-source projects likeOrtho4XP andAutoOrtho are great tools to bring ortho scenery for X-Plane.Ortho4XP covers the entire scenery building process from assembling vector data to downloading satellite imagery while AutoOrtho builds on top of Ortho4XP providing a solution to stream orthoimages on-demand.

Both, as the last step of the ortho scenery building process, download satellite imagery chunks, assembling and compressing them to a texture format that X-Plane can render.

fxpo optimises this step which—for sufficiently high zoom levels—is also the most time-consuming.

Isfxpo for me?

fxpo's optimisations heavily rely on SIMD-capable multicore CPUs, NVIDIA GPUs with high CUDA core counts and a sufficiently high-speed internet connection with low latencies towards orthoimage servers.

TilefxpoOrtho4XPSpeedup
+57-006,ZL172m 13s16m 43s7.5x

(Averages over 5 consecutive runs.)

Running on Intel Core i9-13900KS, NVIDIA GetForce RTX 4090 and300 Mbps download speeds with ~4 ms latency towardvirtualearth.net servers,fxpo shows a 7x performance improvement over Ortho4XP (commit7ed9a09;max_convert_slots set to 32) downloading tile+57-006 at zoom level 17.

Usage

Use Ortho4XP to assemble vector data, triangulate mesh, draw masks and build DSF (setskip_downloads toTrue inOrtho4XP.cfg) for the given tileset. Once complete, usefxpo to download and build orthoimage textures for the tileset.

Usage: fxpo "<scenery_path>" "<tileset>"  <scenery_path> is the path to X-Plane's Custom Scenery folder.    Example: C:\X-Plane 12\Custom Scenery  <tileset> is the coordinates of the tileset to download and process.    Example: +57-006

The above example expects the pathC:\X-Plane 12\Custom Scenery\zOrtho4XP_+57-006 to exist.

fxpo screenshot

fxpo requires Windows. The code-base is relatively platform independent so with some effort it should be possible to port it to Linux and macOS.

As of now no precompiled binaries are provided (community builds are more than welcome!). Please see the next section for instructions on how to buildfxpo.

fxpo is experimental and bugs are expected.

Development

Requirements

  • CMake
  • vcpkg
  • Visual Studio 2022
  • NVIDIA Texture Tools (NVTT) 3 SDK(requires NVIDIA Developer account)
  • NVIDIA CUDA Toolkit 11.8

Build

  1. Generate the project files with CMake

    cmake --preset windows-x64-release -B cmake-build-windows-x64-release
  2. Buildfxpo

    cmake --build cmake-build-windows-x64-release --config Release

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