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The Assimp 6.0.2 Bugfix Release
fb375dd
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What's Changed
- Fix export fbx: Wrong Materials in LayerElementMaterial if a node contains multi meshes by@Riv1s-sSsA01 in#6103
- Fix compile error when ASSIMP_DOUBLE_PRESICION enable by@Riv1s-sSsA01 in#6091
- Updated Inner Cone formula for Spot Lights in GLTF by@crazyjackel in#6078
- Update/update pugi xml by@kimkulling in#6229
- FixesCVE-2025-2751: Out-of-bounds Read in Assimp::CSMImporter::InternReadFile (closes#6012) by@VinzSpring in#6224
- FixesCVE-2025-2757: Heap-based Buffer Overflow in AI_MD5_PARSE_STRING_IN_QUOTATION (closes#6019) by@VinzSpring in#6223
- FixesCVE-2025-2750: out of bounds write by assigning to wrong array element count tracking (closes#6011) by@VinzSpring in#6225
- fix-CVE-2025-3158: closes#6023 FixesCVE-2025-3158: Heap-based Buffer Overflow in Assimp::LWO::AnimResolver::UpdateAnimRangeSetup by@VinzSpring in#6222
- Update SECURITY.md by@kimkulling in#6230
- Fix the function aiGetMaterialColor when the flag ASSIMP_DOUBLE_PRECISION is enabled by@Riv1s-sSsA01 in#6090
- Prepare 6.0.2 by@kimkulling in#6231
Full Changelog:v6.0.1...v6.0.2
Assets7
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9 people reacted
The Assimp 6.0.1 Bugfix Release
b3a47a6
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What's Changed
- Build
- Postprocessing
- Fix: Add check for invalid input argument by@kimkulling in#5258
- Replace an assert by a error log. by@kimkulling in#5260
- Extension of skinning data export to GLB/GLTF format by@fvbj in#5243
- Fix output floating-point values to fbx by@Riv1s-sSsA01 in#5265
- Update ImproveCacheLocality.cpp by@kimkulling in#5268
- Update Readme.md by@kimkulling in#5277
- Deep arsdk bone double free by@kimkulling in#5291
- Fix Spelling error by@JulianKnodt in#5295
- use size in order to be compatible with float and double by@sloriot in#5270
- Fix: Add missing transformation for normalized normals. by@kimkulling in#5301
- Fix: Implicit Conversion Error by@Ipomoea in#5271
- Fix add checks for indices by@kimkulling in#5306
- Update FBXBinaryTokenizer.cpp by@kimkulling in#5311
- link to external minizip with full path by@aumuell in#5278
- utf8 header not found by@TarcioV in#5279
- Rm unnecessary deg->radian conversion in FBX exporter by@JulianKnodt in#5281
- Fix empty mesh handling by@kimkulling in#5318
- Refactoring: Some cleanups by@kimkulling in#5319
- Fix invalid read of
uint
fromuvwsrc
by@JulianKnodt in#5282 - Remove double delete by@kimkulling in#5325
- fix mesh-name error. by@copycd in#5294
- COLLADA fixes for textures in C4D input by@wmatyjewicz in#5293
- Use the correct allocator for deleting objects in case of duplicate a… by@FlorianBorn71 in#5305
- Fix container overflow in MMD parser by@aavenel in#5309
- Fix: PLY heap buffer overflow by@aavenel in#5310
- Update Readme.md by@cuppajoeman in#5312
- Update Readme.md by@cuppajoeman in#5313
- Fix: Check if index for mesh access is out of range by@kimkulling in#5338
- Update FBXConverter.cpp by@kimkulling in#5349
- FBX: Use correct time scaling by@kimkulling in#5355
- Drop explicit inclusion of contrib/ headers by@umlaeute in#5316
- Update Build.md by@cuppajoeman in#5314
- Fix buffer overflow in FBX::Util::DecodeBase64() by@ttxine in#5322
- Readme.md: correct 2 errors in section headers by@stephengold in#5351
- Fix double free in Video::~Video() by@ttxine in#5323
- FBXMeshGeometry: solve issue#5116 using patch provided by darktjm by@stephengold in#5333
- Fix target names not being imported on some gLTF2 models by@Futuremappermydud in#5356
- correct grammar/typographic errors in comments (8 files) by@stephengold in#5343
- KHR_materials_specular fixes by@rudybear in#5347
- Disable Hunter by@kimkulling in#5388
- fixed several issues by@MarkaRagnos0815 in#5359
- Fix leak by@kimkulling in#5391
- Check validity of archive without parsing by@kimkulling in#5393
- Fix integer overflow by@kimkulling in#5394
- Add a test before generating the txture folder by@kimkulling in#5400
- Build: Disable building zlib for non-windows by@kimkulling in#5401
- null check. by@copycd in#5402
- Bump actions/upload-artifact from 3 to 4 by@dependabot in#5384
- fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert to pbr… by@guguTang in#5410
- fix building errors for MinGW by@0xf0ad in#5376
- dynamic_cast error. by@copycd in#5406
- Add missing IRR textures by@tellypresence in#5374
- Update Dockerfile by@kimkulling in#5412
- Fix handling of X3D IndexedLineSet nodes by@andre-schulz in#5362
- Improve acc file loading by@IOBYTE in#5360
- Readme.md: present hyperlinks in a more uniform style by@stephengold in#5364
- FBX Blendshape
FullWeight: Vec<Float>
->FullWeight: Vec<Double>
by@JulianKnodt in#5441 - Fix for issues#5422,#3411, and#5443 -- DXF insert scaling fix and colour fix by@seanth in#5426
- Update StbCommon.h to stay up-to-date with stb_image.h. by@tigert1998 in#5436
- Introduce aiBuffer by@kimkulling in#5444
- Add bounds checks to the parsing utilities. by@kimkulling in#5421
- Fix crash in viewer by@kimkulling in#5446
- Static code analysis fixes by@kimkulling in#5447
- Kimkulling/fix bahavior of remove redundat mats issue 5438 by@kimkulling in#5451
- Fix X importer breakage introduced in commitf844c33 by@tellypresence in#5372
- Fileformats.md: clarify that import of .blend files is deprecated by@stephengold in#5350
- feat:1.add 3mf vertex color read 2.fix 3mf read texture bug by@GalenXiao in#5361
- More GLTF loading hardening by@FlorianBorn71 in#5415
- Bump actions/cache from 3 to 4 by@dependabot in#5431
- Update CMakeLists.txt by@mosfet80 in#5379
Blendshape
->Geometry
in FBX Export by@JulianKnodt in#5419- Fix identity matrix check by@fvbj in#5445
- Fix PyAssimp under Python >= 3.12 and macOS library search support by @Th3T3chn0G1t in#5397
- Add ISC LICENSE file by@severin-lemaignan in#5465
- ColladaParser: check values length by@etam in#5462
- Include defs in not cpp-section by@kimkulling in#5466
- Add correct double zero check by@kimkulling in#5471
- Add zlib-header to ZipArchiveIOSystem.h by@kimkulling in#5473
- Add 2024 to copyright infos by@kimkulling in#5475
- Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY" by@Riv1s-sSsA01 in#5450
- Eliminate non-ascii comments in clipper by@adfwer233 in#5480
- Fix compilation for MSVC14. by@LukasBanana in#5490
- Add correction of fbx model rotation by@kimkulling in#5494
- Delete tools/make directory by@mosfet80 in#5491
- Delete packaging/windows-mkzip directory by@mosfet80 in#5492
- Fix#5420 duplicate degrees to radians conversion in fbx importer by@Biohazard90 in#5427
- Respect merge identical vertices in ObjExporter by@JulianKnodt in#5521
- Fix utDefaultIOStream test under MinGW by@thenanisore in#5525
- Fix typos by@RoboSchmied in#5518
- Add initial macOS support to C4D importer by@AlexTMjugador in#5516
- Update hunter into CMakeLists.txt by@mosfet80 in#5505
- Fix: add missing import for
AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
by@tomheaton in#5507 - updated json by@mosfet80 in#5501
- Cleanup: Fix review findings by@kimkulling in#5528
- Update CMakeLists.txt by@kimkulling in#5531
- CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set. by@alexrp inhttps://github.com/ass...
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6 people reacted
The Assimp 6.0.0 Major Release
c4515f5
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What's Changed
- Fix building on Haiku by@Begasus in#5255
- Reduce memory consumption in JoinVerticesProcess::ProcessMesh() signi… by@ockeymm in#5252
- Fix: Add check for invalid input argument by@kimkulling in#5258
- Replace an assert by a error log. by@kimkulling in#5260
- Extension of skinning data export to GLB/GLTF format by@fvbj in#5243
- Fix output floating-point values to fbx by@Riv1s-sSsA01 in#5265
- Update ImproveCacheLocality.cpp by@kimkulling in#5268
- Update Readme.md by@kimkulling in#5277
- Deep arsdk bone double free by@kimkulling in#5291
- Fix Spelling error by@JulianKnodt in#5295
- use size in order to be compatible with float and double by@sloriot in#5270
- Fix: Add missing transformation for normalized normals. by@kimkulling in#5301
- Fix: Implicit Conversion Error by@Ipomoea in#5271
- Fix add checks for indices by@kimkulling in#5306
- Update FBXBinaryTokenizer.cpp by@kimkulling in#5311
- link to external minizip with full path by@aumuell in#5278
- utf8 header not found by@TarcioV in#5279
- Rm unnecessary deg->radian conversion in FBX exporter by@JulianKnodt in#5281
- Fix empty mesh handling by@kimkulling in#5318
- Refactoring: Some cleanups by@kimkulling in#5319
- Fix invalid read of
uint
fromuvwsrc
by@JulianKnodt in#5282 - Remove double delete by@kimkulling in#5325
- fix mesh-name error. by@copycd in#5294
- COLLADA fixes for textures in C4D input by@wmatyjewicz in#5293
- Use the correct allocator for deleting objects in case of duplicate a… by@FlorianBorn71 in#5305
- Fix container overflow in MMD parser by@aavenel in#5309
- Fix: PLY heap buffer overflow by@aavenel in#5310
- Update Readme.md by@cuppajoeman in#5312
- Update Readme.md by@cuppajoeman in#5313
- Fix: Check if index for mesh access is out of range by@kimkulling in#5338
- Update FBXConverter.cpp by@kimkulling in#5349
- FBX: Use correct time scaling by@kimkulling in#5355
- Drop explicit inclusion of contrib/ headers by@umlaeute in#5316
- Update Build.md by@cuppajoeman in#5314
- Fix buffer overflow in FBX::Util::DecodeBase64() by@ttxine in#5322
- Readme.md: correct 2 errors in section headers by@stephengold in#5351
- Fix double free in Video::~Video() by@ttxine in#5323
- FBXMeshGeometry: solve issue#5116 using patch provided by darktjm by@stephengold in#5333
- Fix target names not being imported on some gLTF2 models by@Futuremappermydud in#5356
- correct grammar/typographic errors in comments (8 files) by@stephengold in#5343
- KHR_materials_specular fixes by@rudybear in#5347
- Disable Hunter by@kimkulling in#5388
- fixed several issues by@MarkaRagnos0815 in#5359
- Fix leak by@kimkulling in#5391
- Check validity of archive without parsing by@kimkulling in#5393
- Fix integer overflow by@kimkulling in#5394
- Add a test before generating the txture folder by@kimkulling in#5400
- Build: Disable building zlib for non-windows by@kimkulling in#5401
- null check. by@copycd in#5402
- Bump actions/upload-artifact from 3 to 4 by@dependabot in#5384
- fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert to pbr… by@guguTang in#5410
- fix building errors for MinGW by@0xf0ad in#5376
- dynamic_cast error. by@copycd in#5406
- Add missing IRR textures by@tellypresence in#5374
- Update Dockerfile by@kimkulling in#5412
- Fix handling of X3D IndexedLineSet nodes by@andre-schulz in#5362
- Improve acc file loading by@IOBYTE in#5360
- Readme.md: present hyperlinks in a more uniform style by@stephengold in#5364
- FBX Blendshape
FullWeight: Vec<Float>
->FullWeight: Vec<Double>
by@JulianKnodt in#5441 - Fix for issues#5422,#3411, and#5443 -- DXF insert scaling fix and colour fix by@seanth in#5426
- Update StbCommon.h to stay up-to-date with stb_image.h. by@tigert1998 in#5436
- Introduce aiBuffer by@kimkulling in#5444
- Add bounds checks to the parsing utilities. by@kimkulling in#5421
- Fix crash in viewer by@kimkulling in#5446
- Static code analysis fixes by@kimkulling in#5447
- Kimkulling/fix bahavior of remove redundat mats issue 5438 by@kimkulling in#5451
- Fix X importer breakage introduced in commitf844c33 by@tellypresence in#5372
- Fileformats.md: clarify that import of .blend files is deprecated by@stephengold in#5350
- feat:1.add 3mf vertex color read 2.fix 3mf read texture bug by@GalenXiao in#5361
- More GLTF loading hardening by@FlorianBorn71 in#5415
- Bump actions/cache from 3 to 4 by@dependabot in#5431
- Update CMakeLists.txt by@mosfet80 in#5379
Blendshape
->Geometry
in FBX Export by@JulianKnodt in#5419- Fix identity matrix check by@fvbj in#5445
- Fix PyAssimp under Python >= 3.12 and macOS library search support by @Th3T3chn0G1t in#5397
- Add ISC LICENSE file by@severin-lemaignan in#5465
- ColladaParser: check values length by@etam in#5462
- Include defs in not cpp-section by@kimkulling in#5466
- Add correct double zero check by@kimkulling in#5471
- Add zlib-header to ZipArchiveIOSystem.h by@kimkulling in#5473
- Add 2024 to copyright infos by@kimkulling in#5475
- Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY" by@Riv1s-sSsA01 in#5450
- Eliminate non-ascii comments in clipper by@adfwer233 in#5480
- Fix compilation for MSVC14. by@LukasBanana in#5490
- Add correction of fbx model rotation by@kimkulling in#5494
- Delete tools/make directory by@mosfet80 in#5491
- Delete packaging/windows-mkzip directory by@mosfet80 in#5492
- Fix#5420 duplicate degrees to radians conversion in fbx importer by@Biohazard90 in#5427
- Respect merge identical vertices in ObjExporter by@JulianKnodt in#5521
- Fix utDefaultIOStream test under MinGW by@thenanisore in#5525
- Fix typos by@RoboSchmied in#5518
- Add initial macOS support to C4D importer by@AlexTMjugador in#5516
- Update hunter into CMakeLists.txt by@mosfet80 in#5505
- Fix: add missing import for
AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
by@tomheaton in#5507 - updated json by@mosfet80 in#5501
- Cleanup: Fix review findings by@kimkulling in#5528
- Update CMakeLists.txt by@kimkulling in#5531
- CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set. by@alexrp in#5535
- updated...
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11 people reacted
The Assimp 5.4.3 Bugfix Release
c35200e
This commit was created on GitHub.com and signed with GitHub’sverified signature.
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What's Changed
- Fix building on Haiku by@Begasus in#5255
- Reduce memory consumption in JoinVerticesProcess::ProcessMesh() signi… by@ockeymm in#5252
- Fix: Add check for invalid input argument by@kimkulling in#5258
- Replace an assert by an error log. by@kimkulling in#5260
- Extension of skinning data export to GLB/GLTF format by@fvbj in#5243
- Fix output floating-point values to fbx by@Riv1s-sSsA01 in#5265
- Update ImproveCacheLocality.cpp by@kimkulling in#5268
- Update Readme.md by@kimkulling in#5277
- Deep arsdk bone double free by@kimkulling in#5291
- Fix Spelling error by@JulianKnodt in#5295
- Use size in order to be compatible with float and double by@sloriot in#5270
- Fix: Add missing transformation for normalized normals. by@kimkulling in#5301
- Fix: Implicit Conversion Error by@Ipomoea in#5271
- Fix add checks for indices by@kimkulling in#5306
- Update FBXBinaryTokenizer.cpp by@kimkulling in#5311
- link to external minizip with full path by@aumuell in#5278
- utf8 header not found by@TarcioV in#5279
- Rm unnecessary deg->radian conversion in FBX exporter by@JulianKnodt in#5281
- Fix empty mesh handling by@kimkulling in#5318
- Refactoring: Some cleanups by@kimkulling in#5319
- Fix invalid read of
uint
fromuvwsrc
by@JulianKnodt in#5282 - Remove double delete by@kimkulling in#5325
- Fix mesh-name error. by@copycd in#5294
- COLLADA fixes for textures in C4D input by@wmatyjewicz in#5293
- Use the correct allocator for deleting objects in case of duplicate a… by@FlorianBorn71 in#5305
- Fix container overflow in MMD parser by@aavenel in#5309
- Fix: PLY heap buffer overflow by@aavenel in#5310
- Update Readme.md by@cuppajoeman in#5312
- Update Readme.md by@cuppajoeman in#5313
- Fix: Check if index for mesh access is out of range by@kimkulling in#5338
- Update FBXConverter.cpp by@kimkulling in#5349
- FBX: Use correct time scaling by@kimkulling in#5355
- Drop explicit inclusion of contrib/ headers by@umlaeute in#5316
- Update Build.md by@cuppajoeman in#5314
- Fix buffer overflow in FBX::Util::DecodeBase64() by@ttxine in#5322
- Readme.md: correct 2 errors in section headers by@stephengold in#5351
- Fix double free in Video::~Video() by@ttxine in#5323
- FBXMeshGeometry: solve issue#5116 using patch provided by darktjm by@stephengold in#5333
- Fix target names not being imported on some gLTF2 models by@Futuremappermydud in#5356
- correct grammar/typographic errors in comments (8 files) by@stephengold in#5343
- KHR_materials_specular fixes by@rudybear in#5347
- Disable Hunter by@kimkulling in#5388
- fixed several issues by@MarkaRagnos0815 in#5359
- Fix leak by@kimkulling in#5391
- Check validity of archive without parsing by@kimkulling in#5393
- Fix integer overflow by@kimkulling in#5394
- Add a test before generating the txture folder by@kimkulling in#5400
- Build: Disable building zlib for non-windows by@kimkulling in#5401
- null check. by@copycd in#5402
- Bump actions/upload-artifact from 3 to 4 by@dependabot in#5384
- fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert to pbr… by@guguTang in#5410
- fix building errors for MinGW by@0xf0ad in#5376
- dynamic_cast error. by@copycd in#5406
- Add missing IRR textures by@tellypresence in#5374
- Update Dockerfile by@kimkulling in#5412
- Fix handling of X3D IndexedLineSet nodes by@andre-schulz in#5362
- Improve acc file loading by@IOBYTE in#5360
- Readme.md: present hyperlinks in a more uniform style by@stephengold in#5364
- FBX Blendshape
FullWeight: Vec<Float>
->FullWeight: Vec<Double>
by@JulianKnodt in#5441 - Fix for issues#5422,#3411, and#5443 -- DXF insert scaling fix and colour fix by@seanth in#5426
- Update StbCommon.h to stay up-to-date with stb_image.h. by@tigert1998 in#5436
- Introduce aiBuffer by@kimkulling in#5444
- Add bounds checks to the parsing utilities. by@kimkulling in#5421
- Fix crash in viewer by@kimkulling in#5446
- Static code analysis fixes by@kimkulling in#5447
- Kimkulling/fix behavior of remove redundant mats issue 5438 by@kimkulling in#5451
- Fix X importer breakage introduced in commitf844c33 by@tellypresence in#5372
- Fileformats.md: clarify that import of .blend files is deprecated by@stephengold in#5350
- feat:1.add 3mf vertex color read 2.fix 3mf read texture bug by@GalenXiao in#5361
- More GLTF loading hardening by@FlorianBorn71 in#5415
- Bump actions/cache from 3 to 4 by@dependabot in#5431
- Update CMakeLists.txt by@mosfet80 in#5379
Blendshape
->Geometry
in FBX Export by@JulianKnodt in#5419- Fix identity matrix check by@fvbj in#5445
- Fix PyAssimp under Python >= 3.12 and macOS library search support by @Th3T3chn0G1t in#5397
- Add ISC LICENSE file by@severin-lemaignan in#5465
- ColladaParser: check values length by@etam in#5462
- Include defs in not cpp-section by@kimkulling in#5466
- Add correct double zero check by@kimkulling in#5471
- Add zlib-header to ZipArchiveIOSystem.h by@kimkulling in#5473
- Add 2024 to copyright infos by@kimkulling in#5475
- Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY" by@Riv1s-sSsA01 in#5450
- Eliminate non-ascii comments in clipper by@adfwer233 in#5480
- Fix compilation for MSVC14. by@LukasBanana in#5490
- Add correction of fbx model rotation by@kimkulling in#5494
- Delete tools/make directory by@mosfet80 in#5491
- Delete packaging/windows-mkzip directory by@mosfet80 in#5492
- Fix#5420 duplicate degrees to radians conversion in fbx importer by@Biohazard90 in#5427
- Respect merge identical vertices in ObjExporter by@JulianKnodt in#5521
- Fix utDefaultIOStream test under MinGW by@thenanisore in#5525
- Fix typos by@RoboSchmied in#5518
- Add initial macOS support to C4D importer by@AlexTMjugador in#5516
- Update hunter into CMakeLists.txt by@mosfet80 in#5505
- Fix: add a missing import for
AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
by@tomheaton in#5507 - updated json by@mosfet80 in#5501
- Cleanup: Fix review findings by@kimkulling in#5528
- Update CMakeLists.txt by@kimkulling in#5531
- CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set. by@alexrp in#5535
- upd...
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25 people reacted
The Assimp 5.4.2 Bugfix Release
ddb74c2
This commit was created on GitHub.com and signed with GitHub’sverified signature.
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What's Changed
- Fix building on Haiku by@Begasus in#5255
- Reduce memory consumption in JoinVerticesProcess::ProcessMesh() signi… by@ockeymm in#5252
- Fix: Add check for invalid input argument by@kimkulling in#5258
- Replace an assert by a error log. by@kimkulling in#5260
- Extension of skinning data export to GLB/GLTF format by@fvbj in#5243
- Fix output floating-point values to fbx by@Riv1s-sSsA01 in#5265
- Update ImproveCacheLocality.cpp by@kimkulling in#5268
- Update Readme.md by@kimkulling in#5277
- Deep arsdk bone double free by@kimkulling in#5291
- Fix Spelling error by@JulianKnodt in#5295
- use size in order to be compatible with float and double by@sloriot in#5270
- Fix: Add missing transformation for normalized normals. by@kimkulling in#5301
- Fix: Implicit Conversion Error by@Ipomoea in#5271
- Fix add checks for indices by@kimkulling in#5306
- Update FBXBinaryTokenizer.cpp by@kimkulling in#5311
- link to external minizip with full path by@aumuell in#5278
- utf8 header not found by@TarcioV in#5279
- Rm unnecessary deg->radian conversion in FBX exporter by@JulianKnodt in#5281
- Fix empty mesh handling by@kimkulling in#5318
- Refactoring: Some cleanups by@kimkulling in#5319
- Fix invalid read of
uint
fromuvwsrc
by@JulianKnodt in#5282 - Remove double delete by@kimkulling in#5325
- fix mesh-name error. by@copycd in#5294
- COLLADA fixes for textures in C4D input by@wmatyjewicz in#5293
- Use the correct allocator for deleting objects in case of duplicate a… by@FlorianBorn71 in#5305
- Fix container overflow in MMD parser by@aavenel in#5309
- Fix: PLY heap buffer overflow by@aavenel in#5310
- Update Readme.md by@cuppajoeman in#5312
- Update Readme.md by@cuppajoeman in#5313
- Fix: Check if index for mesh access is out of range by@kimkulling in#5338
- Update FBXConverter.cpp by@kimkulling in#5349
- FBX: Use correct time scaling by@kimkulling in#5355
- Drop explicit inclusion of contrib/ headers by@umlaeute in#5316
- Update Build.md by@cuppajoeman in#5314
- Fix buffer overflow in FBX::Util::DecodeBase64() by@ttxine in#5322
- Readme.md: correct 2 errors in section headers by@stephengold in#5351
- Fix double free in Video::~Video() by@ttxine in#5323
- FBXMeshGeometry: solve issue#5116 using patch provided by darktjm by@stephengold in#5333
- Fix target names not being imported on some gLTF2 models by@Futuremappermydud in#5356
- correct grammar/typographic errors in comments (8 files) by@stephengold in#5343
- KHR_materials_specular fixes by@rudybear in#5347
- Disable Hunter by@kimkulling in#5388
- fixed several issues by@MarkaRagnos0815 in#5359
- Fix leak by@kimkulling in#5391
- Check validity of archive without parsing by@kimkulling in#5393
- Fix integer overflow by@kimkulling in#5394
- Add a test before generating the txture folder by@kimkulling in#5400
- Build: Disable building zlib for non-windows by@kimkulling in#5401
- null check. by@copycd in#5402
- Bump actions/upload-artifact from 3 to 4 by@dependabot in#5384
- fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert to pbr… by@guguTang in#5410
- fix building errors for MinGW by@0xf0ad in#5376
- dynamic_cast error. by@copycd in#5406
- Add missing IRR textures by@tellypresence in#5374
- Update Dockerfile by@kimkulling in#5412
- Fix handling of X3D IndexedLineSet nodes by@andre-schulz in#5362
- Improve acc file loading by@IOBYTE in#5360
- Readme.md: present hyperlinks in a more uniform style by@stephengold in#5364
- FBX Blendshape
FullWeight: Vec<Float>
->FullWeight: Vec<Double>
by@JulianKnodt in#5441 - Fix for issues#5422,#3411, and#5443 -- DXF insert scaling fix and colour fix by@seanth in#5426
- Update StbCommon.h to stay up-to-date with stb_image.h. by@tigert1998 in#5436
- Introduce aiBuffer by@kimkulling in#5444
- Add bounds checks to the parsing utilities. by@kimkulling in#5421
- Fix crash in viewer by@kimkulling in#5446
- Static code analysis fixes by@kimkulling in#5447
- Kimkulling/fix bahavior of remove redundat mats issue 5438 by@kimkulling in#5451
- Fix X importer breakage introduced in commitf844c33 by@tellypresence in#5372
- Fileformats.md: clarify that import of .blend files is deprecated by@stephengold in#5350
- feat:1.add 3mf vertex color read 2.fix 3mf read texture bug by@GalenXiao in#5361
- More GLTF loading hardening by@FlorianBorn71 in#5415
- Bump actions/cache from 3 to 4 by@dependabot in#5431
- Update CMakeLists.txt by@mosfet80 in#5379
Blendshape
->Geometry
in FBX Export by@JulianKnodt in#5419- Fix identity matrix check by@fvbj in#5445
- Fix PyAssimp under Python >= 3.12 and macOS library search support by @Th3T3chn0G1t in#5397
- Add ISC LICENSE file by@severin-lemaignan in#5465
- ColladaParser: check values length by@etam in#5462
- Include defs in not cpp-section by@kimkulling in#5466
- Add correct double zero check by@kimkulling in#5471
- Add zlib-header to ZipArchiveIOSystem.h by@kimkulling in#5473
- Add 2024 to copyright infos by@kimkulling in#5475
- Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY" by@Riv1s-sSsA01 in#5450
- Eliminate non-ascii comments in clipper by@adfwer233 in#5480
- Fix compilation for MSVC14. by@LukasBanana in#5490
- Add correction of fbx model rotation by@kimkulling in#5494
- Delete tools/make directory by@mosfet80 in#5491
- Delete packaging/windows-mkzip directory by@mosfet80 in#5492
- Fix#5420 duplicate degrees to radians conversion in fbx importer by@Biohazard90 in#5427
- Respect merge identical vertices in ObjExporter by@JulianKnodt in#5521
- Fix utDefaultIOStream test under MinGW by@thenanisore in#5525
- Fix typos by@RoboSchmied in#5518
- Add initial macOS support to C4D importer by@AlexTMjugador in#5516
- Update hunter into CMakeLists.txt by@mosfet80 in#5505
- Fix: add missing import for
AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
by@tomheaton in#5507 - updated json by@mosfet80 in#5501
- Cleanup: Fix review findings by@kimkulling in#5528
- Update CMakeLists.txt by@kimkulling in#5531
- CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set. by@alexrp in#5535
- updated...
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The Assimp 5.4.1 Bugfix Release
10df90e
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What's Changed
- CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set. by@alexrp in#5535
- Deps: updated minizip to last version by@mosfet80 in#5498
- Deps: updated STBIMAGElib by@mosfet80 in#5500
- Fix issue#5461 (segfault after removing redundant materials) by@stephengold in#5467
- Update ComputeUVMappingProcess.cpp by@kimkulling in#5541
- Add some ASSIMP_INSTALL checks by@ZeunO8 in#5545
- Fix SplitByBoneCount typo that prevented node updates by @Succ3s in#5550
- Q3DLoader: Fix possible material string overflow by@kimkulling in#5556
- Reverts the changes introduced by commitad766cb in February 2022. by@johannesugb in#5542
- Fix a collada import bug by@xiaoxiaopifu in#5561
- Mention IQM loader in Fileformats.md by@Garux in#5560
- Kimkulling/fix pyassimp compatibility by@kimkulling in#5563
- Fix ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified or is 0 by@Garux in#5559
- Add checks for invalid buffer and size by@kimkulling in#5570
- Make sure for releases revision will be zero by@kimkulling in#5571
- glTF2Importer: Support .vrm extension by@uyjulian in#5569
- Prepare v5.4.1 by@kimkulling in#5573
New Contributors
- @alexrp made their first contribution in#5535
- @ZeunO8 made their first contribution in#5545
- @Succ3s made their first contribution in#5550
- @johannesugb made their first contribution in#5542
- @xiaoxiaopifu made their first contribution in#5561
- @uyjulian made their first contribution in#5569
Full Changelog:v5.4.0...v5.4.1
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The Assimp 5.4.0 Minor Release
8b9ed34
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What's Changed
- Fix building on Haiku by@Begasus in#5255
- Reduce memory consumption in JoinVerticesProcess::ProcessMesh() signi… by@ockeymm in#5252
- Fix: Add check for invalid input argument by@kimkulling in#5258
- Replace an assert by an error log. by@kimkulling in#5260
- Extension of skinning data export to GLB/GLTF format by@fvbj in#5243
- Fix output floating-point values to fbx by@Riv1s-sSsA01 in#5265
- Update ImproveCacheLocality.cpp by@kimkulling in#5268
- Update Readme.md by@kimkulling in#5277
- Deep arsdk bone double free by@kimkulling in#5291
- Fix Spelling error by@JulianKnodt in#5295
- use size to be compatible with float and double by@sloriot in#5270
- Fix: Add missing transformation for normalized normals. by@kimkulling in#5301
- Fix: Implicit Conversion Error by@Ipomoea in#5271
- Fix add checks for indices by@kimkulling in#5306
- Update FBXBinaryTokenizer.cpp by@kimkulling in#5311
- link to external minizip with full path by@aumuell in#5278
- utf8 header not found by@TarcioV in#5279
- Rm unnecessary deg->radian conversion in FBX exporter by@JulianKnodt in#5281
- Fix empty mesh handling by@kimkulling in#5318
- Refactoring: Some cleanups by@kimkulling in#5319
- Fix invalid read of
uint
fromuvwsrc
by@JulianKnodt in#5282 - Remove double delete by@kimkulling in#5325
- fix the mesh-name error. by@copycd in#5294
- COLLADA fixes for textures in C4D input by@wmatyjewicz in#5293
- Use the correct allocator for deleting objects in case of duplicate a… by@FlorianBorn71 in#5305
- Fix container overflow in MMD parser by@aavenel in#5309
- Fix: PLY heap buffer overflow by@aavenel in#5310
- Update Readme.md by@cuppajoeman in#5312
- Update Readme.md by@cuppajoeman in#5313
- Fix: Check if index for mesh access is out of range by@kimkulling in#5338
- Update FBXConverter.cpp by@kimkulling in#5349
- FBX: Use correct time scaling by@kimkulling in#5355
- Drop explicit inclusion of contrib/ headers by@umlaeute in#5316
- Update Build.md by@cuppajoeman in#5314
- Fix buffer overflow in FBX::Util::DecodeBase64() by@ttxine in#5322
- Readme.md: correct 2 errors in section headers by@stephengold in#5351
- Fix double free in Video::~Video() by@ttxine in#5323
- FBXMeshGeometry: solve issue#5116 using patch provided by darktjm by@stephengold in#5333
- Fix target names not being imported on some gLTF2 models by@Futuremappermydud in#5356
- correct grammar/typographic errors in comments (8 files) by@stephengold in#5343
- KHR_materials_specular fixes by@rudybear in#5347
- Disable Hunter by@kimkulling in#5388
- fixed several issues by@MarkaRagnos0815 in#5359
- Fix leak by@kimkulling in#5391
- Check the validity of the archive without parsing by@kimkulling in#5393
- Fix integer overflow by@kimkulling in#5394
- Add a test before generating the texture folder by@kimkulling in#5400
- Build: Disable building zlib for non-windows by@kimkulling in#5401
- null check. by@copycd in#5402
- Bump actions/upload-artifact from 3 to 4 by@dependabot in#5384
- fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert to pbr… by@guguTang in#5410
- fix building errors for MinGW by@0xf0ad in#5376
- dynamic_cast error. by@copycd in#5406
- Add missing IRR textures by@tellypresence in#5374
- Update Dockerfile by@kimkulling in#5412
- Fix handling of X3D IndexedLineSet nodes by@andre-schulz in#5362
- Improve acc file loading by@IOBYTE in#5360
- Readme.md: present hyperlinks in a more uniform style by@stephengold in#5364
- FBX Blendshape
FullWeight: Vec<Float>
->FullWeight: Vec<Double>
by@JulianKnodt in#5441 - Fix for issues#5422,#3411, and#5443 -- DXF insert scaling fix and colour fix by@seanth in#5426
- Update StbCommon.h to stay up-to-date with stb_image.h. by@tigert1998 in#5436
- Introduce aiBuffer by@kimkulling in#5444
- Add bounds checks to the parsing utilities. by@kimkulling in#5421
- Fix crash in viewer by@kimkulling in#5446
- Static code analysis fixes by@kimkulling in#5447
- Kimkulling/fix behavior of remove redundant mats issue 5438 by@kimkulling in#5451
- Fix X importer breakage introduced in commitf844c33 by@tellypresence in#5372
- Fileformats.md: clarify that import of .blend files is deprecated by@stephengold in#5350
- feat:1.add 3mf vertex color read 2.fix 3mf read texture bug by@GalenXiao in#5361
- More GLTF loading hardening by@FlorianBorn71 in#5415
- Bump actions/cache from 3 to 4 by@dependabot in#5431
- Update CMakeLists.txt by@mosfet80 in#5379
Blendshape
->Geometry
in FBX Export by@JulianKnodt in#5419- Fix identity matrix check by@fvbj in#5445
- Fix PyAssimp under Python >= 3.12 and macOS library search support by @Th3T3chn0G1t in#5397
- Add ISC LICENSE file by@severin-lemaignan in#5465
- ColladaParser: check values length by@etam in#5462
- Include defs in not cpp-section by@kimkulling in#5466
- Add correct double zero check by@kimkulling in#5471
- Add zlib-header to ZipArchiveIOSystem.h by@kimkulling in#5473
- Add 2024 to copyright infos by@kimkulling in#5475
- Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY" by@Riv1s-sSsA01 in#5450
- Eliminate non-ascii comments in clipper by@adfwer233 in#5480
- Fix compilation for MSVC14. by@LukasBanana in#5490
- Add correction of fbx model rotation by@kimkulling in#5494
- Delete tools/make directory by@mosfet80 in#5491
- Delete packaging/windows-mkzip directory by@mosfet80 in#5492
- Fix#5420 duplicate degrees to radians conversion in fbx importer by@Biohazard90 in#5427
- Respect merge identical vertices in ObjExporter by@JulianKnodt in#5521
- Fix utDefaultIOStream test under MinGW by@thenanisore in#5525
- Fix typos by@RoboSchmied in#5518
- Add initial macOS support to C4D importer by@AlexTMjugador in#5516
- Update hunter into CMakeLists.txt by@mosfet80 in#5505
- Fix: add a missing import for
AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
by@tomheaton in#5507 - updated json by@mosfet80 in#5501
- Cleanup: Fix review findings by@kimkulling in#5528
- Update CMakeLists.txt by@kimkulling in#5531
New Contributors
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The 5.3.1 Bugfix Release
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What's Changed
- fix variable name by@mosfet80 in#5249
- Bugfix: Remove unused header from types by@kimkulling in#5250
- contrib/zip/src/zip.h: correct 2 spelling errors in comments by@stephengold in#5248
- Updated cpp-pm/hunter into CMakeLists.txt by@mosfet80 in#5236
New Contributors
- @stephengold made their first contribution in#5248
Full Changelog:v5.3.0...v5.3.1
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The Assimp 5.3.0 Minor-Release
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What's Changed
- Perfect forward val to utMaybe.cpp by@Skylion007 in#4717
- Fix config documentation for STL pointcloud export by@kimkulling in#4721
- Missing path by@ramzeng in#4723
- Fix: Use ASCII treeview in assimp-cmd. by@kimkulling in#4728
- Add check for wall switch from cmake by@kimkulling in#4731
- Adjust cmake version by@waebbl in#4730
- IMP: Reorganize doc by@kimkulling in#4732
- FIX: Fix head overflow in MD5-parser. by@kimkulling in#4736
- Introduce newer versions for MSVC Version by@kimkulling in#4739
- Prefix symbols from stb_image.h by@p12tic in#4737
- GitHub Workflows security hardening by@sashashura in#4734
- FIX: C++ std::tuple constexpr initial list on old compiler by@feishengfei in#4742
- Make FBX parser resilient to missing data streams by@FlorianBorn71 in#4738
- fix incorrect documentation of defaults by@cwoac in#4745
- Fixed issue with clang complaining about sprintf and vsprintf being depreciated by@slinky55 in#4744
- Fix build error: ‘temp’ may be used uninitialized in this function by@rhabacker in#4754
- FIX: Use correct epsilon by@kimkulling in#4756
- Use correct flags for openddl for static libs by@kimkulling in#4757
- Fix: Add missing handling for double export in json by@kimkulling in#4761
- Fixed error with trailing zero symbols as placeholder character by@Let0s in#4759
- Fix: Avoid nullptr dereferencing + refactorings. by@kimkulling in#4776
- chore: add missing std moves and perfect forwards by@Skylion007 in#4785
- Update dependabot.yml by@kimkulling in#4794
- Add missing header for Ubuntu 16 and Mac by@kimkulling in#4800
- Don't hide out-of-memory during FBX import by@jakrams in#4801
- Added support for KHR_materials_emissive_strength by@Beilinson in#4787
- Add overflow check for invalid data. by@kimkulling in#4809
- Add CIFuzz GitHub action by@DavidKorczynski in#4807
- Fixed some grammar and spelling mistakes by@CMDR-JohnAlex in#4805
- Introduce --parallel instead of .j by@kimkulling in#4813
- Modernize smartptrs and use C++11 literals by@Skylion007 in#4792
- [BlenderDNA.h] Declare explicit specializations by@tkoeppe in#4816
- FIX: Fix possible division by zero by@kimkulling in#4820
- Avoid undefined-shift in Assimp::ASE::Parser::ParseLV4MeshFace. by@kimkulling in#4829
- Ensure the face pointer is not nullptr by@kimkulling in#4832
- fix warnings-as-errors for msvc 2019 x64 by@Gargaj in#4825
- Fixes Heap-buffer-overflow READ 4 in Assimp::ScenePreprocessor::ProcssMesh by@sashashura in#4836
- Fixes Heap-buffer-overflow READ 1 in Assimp::MD5::MD5Parser::ParseHeader by@sashashura in#4837
- Fixes Heap-buffer-overflow READ 1 in Assimp::ObjFileParser::getFace by@sashashura in#4838
- Fixed bug when exporting binary FBX by@umesh-huawei in#4824
- illegal token on right-side-of ::Windows by@rohit-kumar-j in#4846
- Update unzip.c by@kimkulling in#4848
- Refactoring: Move assert handler header to include by@kimkulling in#4850
- sprintf to snprintf with known MAXLEN for buffer. by@sfjohnston in#4852
- {cmake} Remove dead code by@asmaloney in#4858
- Fix: Fix signed unsigned mismatch by@kimkulling in#4859
- Fix: Fix possible division by zero by@kimkulling in#4861
- Update the getting help section by@kimkulling in#4863
- Fix several spelling mistakes by@asmaloney in#4855
- Change mMethod type to enum aiMorphingMethod by@tellypresence in#4873
- Remove deprecated comment by@kimkulling in#4876
- Generalize JoinVerticesProcess for multiple UV and color channels by@drbct in#4872
- Fix#4262 Build With M3D Import Only by@krishty in#4879
- Fix#4877 by@MMory in#4878
- Update LimitBoneWeightsProcess.cpp by@kimkulling in#4895
- Remove /Zi compiler flag for MSVC, release config by@kimkulling in#4896
- Ensure initializer exists by@kimkulling in#4897
- Trim Trailing Whitespace by@krishty in#4882
- Remove Useless “virtual” by@krishty in#4884
- Replace Variables With Literals by@krishty in#4885
- Fix: fix incorrect math for calculating the horizontal FOV of a perspective camera in gltf2 import#4435 by@shimaowo in#4886
- Remove Stray Semicolon by@krishty in#4887
- Tidy Up Constructors and Destructors by@krishty in#4888
- Fix MSVC Warnings With “emplace_back()” by@krishty in#4889
- Correctly consider aiProcess_FlipWindingOrder and aiProcess_MakeLeftHanded when generating normals by@lsnoel in#4892
- Update morph mesh documentation now that gltf known to work by@tellypresence in#4904
- Fix Build Without ArmaturePopulate Post Process Step by@krishty in#4880
- Fix: Remove deprecated dependency. by@kimkulling in#4910
- Optimized usedVertexIndices in JoinVerticesProcess by using bitmask instead of unordered_set by@AdamCichocki in#4901
- Fix issue#4866 by continuing to reset read loop after hitting a comment by@PencilAmazing in#4899
- Don't build zlib if ASSIMP_BUILD_ZLIB=OFF by@shaunrd0 in#4898
- Unit test warning fixes by@turol in#4932
- Fix Terragen loader by@turol in#4934
- Fixes PLY reader when the header ends with \r\n by@TinyTinni in#4936
- ACLoader: add support for reading more than one texture per object by@IOBYTE in#4935
- Delete .coveralls.yml by@kimkulling in#4941
- Fix: Fix memleak when exiting method by exception by@kimkulling in#4943
- The member 'Flush()' needs to be marked as an override for msvc clang compiling by@jiannanya in#4945
- Add skeleton doc by@kimkulling in#4946
- Fix PyAssimp README typo by@shammellee in#4960
- Add missing pod types. by@kimkulling in#4967
- Fix implicit conversion errors on macOS by@aaronmjacobs in#4965
- Update mesh.h by@kimkulling in#4962
- Move string definitions into the conditional block to fix unused variable warnings by@turol in#4969
- Fix: Fix typo in the doc by@kimkulling in#4974
- Fix index out of bounds by @mjunix in#4970
- Fix index out of bounds by @mjunix in#4971
- fix regression in join vertices post process. by@ockeymm123 in#4940
- Fix a leak in FBXDocument when duplicate object IDs are found by@avaneyev in#4963
- LWO fixes by@turol in#4977
- Fix build error when building SimpleTexturedDirectx11 with VS2022. by@Jackie9527 in#4989
- Fix: Use C++17 compliant utf8 encoding. by@kimkulling in#4986
- remove debug message from MemoryIOStream by@urshanselmann inhttps://gi...
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The Assimp 5.2.5 Bugfix-Release
9519a62
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What's Changed
- Add unittest to reproduce undefined behavior by@kimkulling in#4532
- Cleanups by@kimkulling in#4537
- Link static linkage for std_image. by@kimkulling in#4478
- fix msvc warnings-as-errors by@Gargaj in#4549
- Remove dll-export tags from static library builds. by@Underdisc in#4555
- Fix Import a specific FBX model will freeze the app#4395 by@Nor-s in#4554
- Create SECURITY.md by@kimkulling in#4565
- Pragma warnings cause build fail with MinGW by@ethaninfinity in#4564
- Fixed FBXConverter build error when using double precision by@matthewclendening in#4546
- Fix possible nullptr exception by@kimkulling in#4567
- [Experimental] New skeleton container for bones by@kimkulling in#4552
- Add support for GCC v12 by@PercentBoat4164 in#4578
- Remove unused variable. by@kovacsv in#4584
- Infinite loop on bad import files by@tanolino in#4534
- Utilize AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES flag for Collada meshes. by@onurtore in#4585
- Fix Windows 32-bit builds by@Gargaj in#4581
- Fix GNUC check on Windows by@hgdagon in#4542
- Update the name of the package by@kimkulling in#4595
- Kimkulling/fix invalid opengex token match by@kimkulling in#4596
- Disable build for tools per default by@kimkulling in#4598
- Use mingw.include by@kimkulling in#4601
- Fix a memory leak by@kimkulling in#4605
- Try to fix issue 4238 by@kimkulling in#4609
- Fix nested animation name being lost in Collada by@luca-della-vedova in#4597
- chore: Included GitHub actions in the dependabot config by@naveensrinivasan in#4569
- Fix possible bad_alloc exception for an invalid file by@kimkulling in#4614
- Bump JesseTG/rm from 1.0.2 to 1.0.3 by@dependabot in#4613
- Bump actions/cache from 2 to 3 by@dependabot in#4612
- Kimkulling/fix texture loading 3MF, reladed issue-4568 by@kimkulling in#4619
- Bump actions/upload-artifact from 2 to 3 by@dependabot in#4610
- Bump actions/checkout from 2 to 3 by@dependabot in#4611
- I ran into an error while processing colored binary stl. Just a type but it better be fixed by@blackhorse-reddog in#4541
- Remove assertion test by@kimkulling in#4627
- Fix memory leak in D3MFOpcPackage by@kimkulling in#4629
- Fix typo in installation instructions for ubuntu. by@hectorpiteau in#4621
- Build fix for compiling against minizip. by@robertosfield in#4631
- Fix stl for over 4 GB by@tanolino in#4630
- Fix uninitialized variable. by@kimkulling in#4642
- Fixes Crash in Assimp::ObjFileMtlImporter::getFloatValue by@sashashura in#4647
- Fixes Heap-buffer-overflow in Assimp::ObjFileParser::getFace by@sashashura in#4646
- Fixes Heap-buffer-overflow in std::__1::basic_string<char, std::__1::… by@sashashura in#4645
- Fixes Heap-use-after-free in Assimp::DXFImporter::ExpandBlockReferences by@sashashura in#4644
- Fixes Heap-buffer-overflow in SuperFastHash by@sashashura in#4643
- ColladaParser - Store sid in mSID field by@luca-della-vedova in#4538
- Fix mingw include in assimp_cmd.rc by@Koekto-code in#4635
- Fix warnings that are causing build fails with specific build flags by@enginmanap in#4632
- Update version tag by@waebbl in#4656
- Improvements and optimizations for the obj-parsers. by@kimkulling in#4666
- Experiment: try to enable parallel build by@kimkulling in#4669
- Fixed typo by@Fiskmans in#4668
- Use [[fallthrough]]; to mark whished fallthroughs by@kimkulling in#4673
- Kimkulling/do not add dot when the extension is empty issue 4670 by@kimkulling in#4674
- Fixes Heap-buffer-overflow READ in Assimp::ASE::Parser::ParseLV1SoftSkinBlock by@sashashura in#4680
- Use unqualified uint32_t everywhere in FBXBinaryTokenizer by@villevoutilainen in#4678
- Fix problems setting DirectX_LIBRARY by@Koekto-code in#4681
- Added support for more bone weights in GLTF2 by@Promit in#4453
- (Mostly) Blender fixes by@turol in#4679
- [WIP] Use ai_Real to write correct accuracy by@kimkulling in#4697
- SMD fixes by@turol in#4699
- Remove exception on glTF 2.0 loading by@vkaytsanov in#4693
- Fix out-of-bounds reads in X3D importer by@turol in#4701
- Apply the modernize-use-emplace clang-tidy rule by@Skylion007 in#4700
- The Wrong object is created here! by@JG-Adams in#4704
- [WIP] Code cleanup and some new unittests for edge-cases. by@kimkulling in#4705
- clang-tidy: explicitly default all empty ctors and dtors by@Skylion007 in#4703
- fix vertices being joined duplicating weights by@Gargaj in#4707
- add missing light data to assbin import/export by@Gargaj in#4702
- Fix aiBone.mOffsetMatrix documentation by@ChrisBlueStone in#4713
- Minor obj export bugfix by@HiMemX in#4716
- Kimkulling/cleanup after reviewing by@kimkulling in#4715
New Contributors
- @Underdisc made their first contribution in#4555
- @Nor-s made their first contribution in#4554
- @ethaninfinity made their first contribution in#4564
- @matthewclendening made their first contribution in#4546
- @PercentBoat4164 made their first contribution in#4578
- @onurtore made their first contribution in#4585
- @luca-della-vedova made their first contribution in#4597
- @naveensrinivasan made their first contribution in#4569
- @dependabot made their first contribution in#4613
- @blackhorse-reddog made their first contribution in#4541
- @hectorpiteau made their first contribution in#4621
- @robertosfield made their first contribution in#4631
- @sashashura made their first contribution in#4647
- @Koekto-code made their first contribution in#4635
- @enginmanap made their first contribution in#4632
- @waebbl made their first contribution in#4656
- @Fiskmans made their first contribution in#4668
- @vkaytsanov made their first contribution in#4693
- @JG-Adams made their first contribution in#4704
- @ChrisBlueStone made their first contribution in#4713
- @HiMemX made their first contribution in#4716
Full Changelog:v5.2.4...v5.2.5
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