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SVG Native viewer is a library that parses and renders SVG Native documents
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adobe/svg-native-viewer
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SVG Native viewer is a library that parses and renders SVG Nativedocuments.
SVG Native is an upcoming specification of the SVG WG based onSVGOpenType. SVG Native will be a strict subset of SVG 1.1 and SVG 2.0.
- No stylesheet support (CSS/XSL) with the exception of the basicinheritance model and the following presentation attributes:
clip-path
clip-rule
color
display
fill
fill-opacity
fill-rule
opacity
stroke
stroke-dasharray
stroke-dashoffset
stroke-linecap
stroke-linejoin
stroke-miterlimit
stroke-opacity
stroke-width
stop-color
stop-opacity
visibility
- CSS properties do not support any default property values like
inherit
,initial
,unset
, orrevert
. - No support for scripting, interactions, events, animations, filters,masks, patterns, texts.
- No support for inner
<svg>
or<symbol>
elements. - No support for XML namespaces with the exception of the SVG namespaceand the Xlink namespace.
- No support of
objectBoundingBox
ongradientUnits
orclipPathUnits
. - The
var()
CSS value function is limited to the CSS propertiesfill
,stroke
,stop-color
andcolor
. Only color values areallowed.currentColor
is supported.
A valid SVG Native document is always a valid SVG1.1/2.0 document.
SVG Native Viewer is a C++11 based project and can either be includedin the source code of a client directly or linked statically ordynamically.
For rendering, SVG Native Viewer requires a rendering port. Alreadyexisting ports include:
- StringSVGRenderer for testing purposes,
- CGSVGRenderer a rendering port using CoreGraphics (Quartz 2D).
- SkiaSVGRenderer a rendering port using Skia. (Skia requires a C++14 compatible compiler!)
- CairoSVGRenderer a rendering port using Cairo Graphics.
- GDIPlusSVGRenderer a rendering port using GDI+.
- D2DSVGRenderer a rendering port using Direct2D.
New ports need to inherit fromSVGRenderer and implement thevirtual functions.
Here an example how to use SVG Native Viewer with SkiaSkiaSVGRenderer:
// Create the renderer objectauto renderer = std::make_shared<SVGNative::SkiaSVGRenderer>();// Create SVGDocument object and parse the passed SVG string.auto doc = std::unique_ptr<SVGNative::SVGDocument>(SVGNative::SVGDocument::CreateSVGDocument(svgInput.c_str(), renderer));// Setup SkSurface for drawingauto skRasterSurface = SkSurface::MakeRasterN32Premul(doc->Width(), doc->Height());auto skRasterCanvas = skRasterSurface->getCanvas();// Pass SkCanvas to renderer objectrenderer->SetSkCanvas(skRasterCanvas);// Pass drawing commands for SVG document to renderer.doc->Render();// Pass drawing commands for SVG document to renderer the element (and// its descendants)// with the XML ID "ref1".std::string id1{"ref1"}doc->Render(id1);// The Render() function may get called multiple times. This can be// used to render a combination of glyphs specified in the same SVG// document.std::string id2{"ref2"}doc->Render(id2);
Refer to the examples in theexample/
directory for other portexamples.
This repository uses submodules. To initiate and keep submodulesup-to-date run the following command:
git submodule update --init
Submodules are located in thethird_party/
directory. Used submodules:
- stylesheet(optional) Needed if compiled with limited CSS style support(deprecated).
- cpp-base64(optional) Needed by some ports for decoding base64 encoded rasterimage support.
- boost_variant_property_tree(optional) Minimal version of Boost stripped down to therequirements of
variant
andproperty_tree
. Used if Boost was notinstalled on the system.
Install:
- CMake Download and run the installer
- Boost Download the ZIP-package and extractthe package into
C:>\Program Files\boost_x.y.z\
(See below how tospecify a different Boost installation directory by a CMake option.) - MS Visual Studio 2017 orup Download andinstall with the installer. Make sure Visual C++ gets installed. (Youmaybe be able to use the "Community" version for free fornon-commercial/enterprise use. See the website from MS for licensedetails.)
With Homebrew:
brew install cmakebrew install llvmbrew install boost
- Apt
sudo apt-get install build-essential libboost-system-dev cmake
For Windows 64 bit:
cmake -Bbuild/win64 -H. -G "Visual Studio 15 2017 Win64"
For Windows 32 bit:
cmake -Bbuild/win32 -H. -G "Visual Studio 15 2017"
Omit-H
when running in PowerShell.
For macOS
cmake -Bbuild/mac -H. -G "Xcode"
For Linux
cmake -Bbuild/linux -H.
On Linux you may choose to use GCC or Clang/LLVM. Add the following tothe command above to choose between one and the other:
-DCMAKE_CXX_COMPILER=g++
for GCC-DCMAKE_CXX_COMPILER=clang
for Clang/LLVM
On Windows you may choose to use Clang/LLVM as compiler. For help,follow the instructions of the linked MS Visual StudioLLVMExtension.Add -T "LLVM"
to the project generation command above.
To specify a different Boost installation directory on Windows use thefollowing command:
-DBOOST_ROOT=X:\path\to\boost
The following arguments can be passed with the-D
flag and theoptionsON
orOFF
:
LIB_ONLY
Only compile the library without examples. DefaultOFF
.SHARED
IfON
, builds a dynamic library. Static otherwise. DefaultOFF
.PLATFORM_XML
IfON
, uses libxml2 or Epat if provided by thesystem. Otherwise RapidXML via boost. DefaultOFF
.TEXT
adds theText port to the library. DefaultON
.CG
adds theCoreGraphics/Quartz2D port to the library. DefaultOFF
.SKIA
adds theSkia port to the library. DefaultOFF
.GDIPLUS
adds theGDI+ port to the library. DefaultOFF
.D2D
adds theDirect2D port to the library. DefaultOFF
.CAIRO
adds theCairo Graphics port to the library. DefaultOFF
.TESTING
enables automated testing using Google Tests. DefaultON
.
To enable the deprecated CSS styling support:
STYLE
adds limited, deprecated support for<style>
element andstyle
attribute. DefaultOFF
.(This option will get removedeventually.)
The following example creates project files for the library with theText, CoreGraphics/Quartz2D and Skia port and the example applications.Example:
cmake -Bbuild/mac -H. -G "Xcode" -DCG=ON -DSKIA=ON
Note: For testing, build with theTEXT
option set toON
andLIB_ONLY
option set toOFF
. (The default for both.)
Replacewin64
with your platform (mac
for Xcode on macOS)
cmake --build build/win64 --config Release
Only the header version of Boost is required. The following Boostfeatures are used:
- Boost RapidXML(Can be replaced by libxml2.)
boost::variant
to handle different SVG paint types offill
andstroke
as well as different color value types.- Boost string functions like
boost::tokenizer
,boost::trim
.(Onlyused by deprecated CSS<style>
element parsing.)
SVG Native Viewer has two testing mechanisms. A python script that performs the renderings on theText port and compares the renderings with the existing ones and automated software testing using Google Tests framework.
To use the python script:
- Make sure your system has Python installed.
- By default, CMake creates the project files forSVGNativeViewerLib andtestSVGNative. Follow the steps above tobuild the test app.
- Run
python script/runTest.py --tests=test/
Here the argument list ofrunTest.py:
--test
the folder with the test files.--program
the path totestSVGNative. If not provided uses thedefault, relative build path.--debug
Debug build or Release build oftestSVGNative. Onlyrelevant if--program
was not set and defaults to--debug
.
In order to build and run the tests, pass the argument-DTESTING=ON
when running Cmake. Cmake will automatically download and build Google Tests and compile the tests. In order to run the tests you can runmake test
or just usectest
in the build folder.
Ultimately, we aim to improve software unit testing as well as add rendering tests to ensure that SVG Native Viewer's renderings are accurate.
preserveAspectRatio
is not supported on the<svg>
element yet.- Furthermore, there might be limitations on certain platforms. (E.g.missing gradient spread-method support on CoreGraphics.)
Contributions are welcomed! Read theContributingGuide for more information.
This project is licensed under the Apache V2 License. SeeLICENSE for more information.