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[WIP] CI automatic testing environment for Godot Engine
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Xrayez/godot-testbed
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Experimental CI automatic testing environment forGodot Engine.
UsesGUT as a testing framework.
If you see any tests failing, you can report them here (as tests may fail due tolack of maintainance, so they have to be updated) or directly at Godot repository(if not already).
- Linux (Bash):
./test.sh <Godot path> [command line args]
. - Windows (Powershell):
./test
(Godot binary must be in your PATH).
- Clones latest Godot Engine version and compiles with Travis CI.
- Runs tests (with GUT) using compiled Linux Server binaries for targets:
debug
;release_debug
;release
.
- script and core testing (what's exposed);
- issues testing present at Godot's main repository;
- preventing regressions and crashes to occur;
- editor (UI) testing (requires video driver, not all can be easily tested).