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The WebGL-Map server endpoint for Sponge. This endpoint is intended to be compatible with SpongeVanilla and SpongeForge.

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WebGL-Map/Glm-Sponge

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The WebGL-Map server endpoint forSponge. This endpoint is intended to be compatiblewithSpongeVanilla andSpongeForge.

Usage

Web socket server commands, you can add you own command with the server by registering it with the CommandRegistrarduring the GlmRegisterCommand event.

@ListenerpublicvoidonGlmRegisterCommand(@NonnullfinalGlmRegisterCommandevent) {event.getGlmServer().getRegistrar().registerCommand("commandName",newCommand());}

Building

Note: If you do not have Gradle installed then use ./gradlew for Unix systems or Git Bash and gradlew.bat for Windowssystems in place of any 'gradle' command.

In order to build Glm-Sponge just run thegradle build command. Once that is finished you will find library, sources, andjavadoc .jars exported into the./build/libs folder and the will be labeled like the following.

GlmSponge-x.x.x.jarGlmSponge-x.x.x-javadoc.jarGlmSponge-x.x.x-sources.jar

However, if you wish to build the full GlmSponge plugin please use theshadowJar command.

gradle shadowJar

Alternatively you can include Glm-Sponge in your build.gradle file by using the following.

repositories {    maven {        name='reallifegames'        url='https://reallifegames.net/artifactory/gradle-release-local'    }}dependencies {    compile'net.reallifegames:GlmSponge:x.x.x'// For compile time.}

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The WebGL-Map server endpoint for Sponge. This endpoint is intended to be compatible with SpongeVanilla and SpongeForge.

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