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Perception toolkit for sim2real training and validation in Unity

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Unity-Technologies/com.unity.perception

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IMPORTANT: This project has been discontinued and is no longer supported by Unity. Please use the Github issues page to seek community support.

Perception Package

byUnity Computer Vision

Perception production versionLicense Badgeunity 2021.3unity 2022.1

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The Perception package provides a toolkit for generating large-scale synthetic datasets for computer vision training and validation.

Getting Started with the Perception Package

🌟 Perception Synthetic Data Tutorial 🌟
Ideal for those new to either Unity, the Perception package, or synthetic data in general. Detailed instructions covering all the important steps: installing the Unity Editor, creating your first synthetic data generation project, adding domain randomization, visualizing, and analyzing your generated datasets.No prior experience required.

Quick Start Guide
Instructions for adding the Perception package to your existing project. Recommended for users already familiar with Unity and the Perception package. If this is the first time exploring our toolset, we highly recommend briefly going through thePerception Synthetic Data Tutorial below!

Human Pose Labeling and Randomization Tutorial
Step by step instructions for using the keypoint, pose, and animation randomization tools included in the Perception package. We recommend that you complete the Perception Tutorial above before diving into this guide!

Analyzing Datasets with Pysolotools
Introduction to Unity'spysolotools - a python package for parsing, converting, and analyzing a SOLO dataset. Step by step instructions on how to parse a SOLO dataset and look at the dataset statistics in ajupyter notebook.

Visualizing a Dataset with Voxel51 Viewer
We will walk through usingVoxel51 with ourcustom SOLO importer to visualize a dataset.

Converting to COCO
We will usepysolotools to convert a SOLO dataset into theCOCO format.

Frequently Asked Questions

Check out our FAQ for a list of common questions, tips, tricks, and sample code for common code patterns.

Reference Documentation

In-depth documentation on specific components of the package. For the full set of feature-based documentation, take a look at theFeatures page.

FeatureDescription
LabelingA component that marks a GameObject and its descendants with a set of labels
Label ConfigAn asset that defines a taxonomy of labels for ground truth generation
Perception CameraCaptures RGB images and ground truth from aCamera.
Dataset CaptureEnsures sensors are triggered at proper rates and accepts data for the JSON dataset.
Accumulation / Path TracingAccumulation is a feature that can be used for rendering techniques that require frames to be accumulated, such as path tracing.
RandomizationThe Randomization tool set lets you integrate domain randomization principles into your simulation.
Output Endpoint and Dataset SchemaAn endpoint is responsible for delivering the generated data to the user. Currently supported output endpoints are: Solo endpoint (default), Perception endpoint, and No Output.

Datasets and Sample Projects

Synthetic Homes

Head over to theSynthetic Homes repository for a 100K image dataset of annotated synthetic home interiors for the purpose of training computer vision models, as well as a configurable Unity based stand alone application for generating such datasets.

Synthetic Humans

TheSynthetic Humans package gives you the ability to procedurally generate and realistically place diverse groups of synthetic humans in your Unity Computer Vision projects.

People Sans People

PeopleSansPeople is a human-centric privacy-preserving synthetic data generator with highly parametrized domain randomization. This dataset generator contains simulation-ready 3D human assets, a parameterized lighting and camera system, and generates 2D and 3D bounding box, instance and semantic segmentation, and COCO pose labels.

SynthDet

SynthDet is an end-to-end solution for training a 2D object detection model using synthetic data.

Robotics Object Pose Estimation Demo

TheRobotics Object Pose Estimation project demonstrates pick-and-place with a robot arm in Unity. It includes using ROS with Unity, importing URDF models, collecting labeled training data using the Perception package, and training and deploying a deep learning model.

Community and Support

This project has been discontinued and is no longer supported by Unity. Please use the Github issues page to seek community support.

License & Citation

The Perception package is licensed underApache License Version 2.0. If you find this package useful, consider citing it using:

@misc{unity-perception2022,    title={Unity {P}erception Package},    author={{Unity Technologies}},    howpublished={\url{https://github.com/Unity-Technologies/com.unity.perception}},    year={2020}}

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