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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Unity-Technologies/com.unity.netcode.gameobjects
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Welcome to the Netcode for GameObjects repository.
Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the officialUnity Transport Package.
Visit theMultiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.
You can also use ourquickstart guide to get a taste of how to use the framework for basic networked tasks.
For general questions, networking advice or discussions about Netcode for GameObjects, please join ourDiscord Community or create a post in theUnity Forum's "Netcode for GameObjects" section.
Netcode for GameObjects targets the following Unity versions:
- Unity 6 (LTS)
On the following runtime platforms:
- Windows, MacOS, and Linux
- iOS and Android
- Most closed platforms, such as consoles. Contact us for more information about specific closed platforms.
This repository is broken into multiple components, each one implemented as a Unity Package.
. ├── com.unity.netcode.gameobjects # The core netcode SDK unity package (source + tests) └── testproject # A Unity project with various test implementations & scenes which exercise the features in the above packages.We are an open-source project and we encourage and welcome contributions. If you wish to contribute, please be sure to review ourcontribution guidelines.
If you have an issue, bug or feature request, please follow the information in ourcontribution guidelines to submit an issue.
You can also check out our publicroadmap to get an idea for what we might be working on next!
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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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