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TrinityCore Open Source MMO Framework (master = 11.2.7.64877, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)

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TrinityCore/TrinityCore

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logo TrinityCore (master)

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Build Status

master3.3.5cata_classic
master Build Status3.3.5 Build Statuscata_classic Build Status
master Build statusBuild statusBuild status
master GCC Build status3.3.5 GCC Build statuscata_classic GCC Build status
master macOS arm64 Build statuscata_classic macOS arm64 Build status
Coverity Scan Build StatusCoverity Scan Build Status

Introduction

TrinityCore is aMMORPG Framework based mostly in C++.

It is derived fromMaNGOS, theMassive Network Game Object Server, and isbased on the code of that project with extensive changes over time to optimize,improve and cleanup the codebase at the same time as improving the in-gamemechanics and functionality.

It is completely open source; community involvement is highly encouraged.

If you wish to contribute ideas or code, please visit our site linked below ormake pull requests to ourGithub repository.

For further information on the TrinityCore project, please visit our projectwebsite atTrinityCore.org.

Requirements

Software requirements are available in thewiki forWindows, Linux and macOS.

Install

Detailed installation guides are available in thewiki forWindows, Linux and macOS.

Reporting issues

Issues can be reported via theGithub issue tracker.

Please take the time to review existing issues before submitting your own toprevent duplicates.

In addition, thoroughly read through theissue tracker guide to ensureyour report contains the required information. Incorrect or poorly formedreports are wasteful and are subject to deletion.

Submitting fixes

C++ fixes are submitted as pull requests via Github. For more information on how toproperly submit a pull request, read thehow-to: maintain a remote fork.For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.

Copyright

License: GPL 2.0

Read fileCOPYING.

Authors & Contributors

Read fileAUTHORS.

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