forked fromelectronicarts/CnC_Generals_Zero_Hour
- Notifications
You must be signed in to change notification settings - Fork163
Pull requests: TheSuperHackers/GeneralsGameCode
Author
Uh oh!
There was an error while loading.Please reload this page.
Label
Uh oh!
There was an error while loading.Please reload this page.
Projects
Uh oh!
There was an error while loading.Please reload this page.
Milestones
Uh oh!
There was an error while loading.Please reload this page.
Reviews
Assignee
Assigned to nobodyLoading
Uh oh!
There was an error while loading.Please reload this page.
Sort
Pull requests list
unify(loadscreen): Merge LoadScreen and move several GUI related files to Core FixIs fixing something, but is not user facing GenRelates to Generals UnifyUnifies code between Generals and Zero Hour ZHRelates to Zero Hour
bugfix: Fix rounding inaccuracies with money awarded by Cash Bounty BugSomething is not working right, typically is user facing GenRelates to Generals GLAAffects GLA faction MinorSeverity: Minor < Major < Critical < Blocker NoRetailThis fix or change is not applicable with Retail game compatibility ZHRelates to Zero Hour
#2330 openedFeb 20, 2026 byStubbjaxLoading…
refactor(netpacket): Simplify NetPacket functions for packet buffer writes and size tests GenRelates to Generals MajorSeverity: Minor < Major < Critical < Blocker NetworkAnything related to network, servers RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
fix(netpacket): Fix incorrect improbable return value in NetPacket::GetBufferSizeNeededForCommand() FixIs fixing something, but is not user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker NetworkAnything related to network, servers ZHRelates to Zero Hour
#2328 openedFeb 19, 2026 byxezonLoading…
refactor(pathfinder): Implement PathfindCellList class for PathfindCell open and closed lists GenRelates to Generals MajorSeverity: Minor < Major < Critical < Blocker RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2327 openedFeb 19, 2026 byMaullerLoading…
1 of 2 tasks
bugfix: Prevent fallen Angry Mob members respawning at the Barracks after loading a save BugSomething is not working right, typically is user facing GenRelates to Generals GLAAffects GLA faction MinorSeverity: Minor < Major < Critical < Blocker NoRetailThis fix or change is not applicable with Retail game compatibility SaveloadIs Saveload/Xfer related ZHRelates to Zero Hour
#2314 openedFeb 16, 2026 byStubbjaxLoading…
bugfix(audiomanager): Fix dummy audio manager implementation for failing audio length script conditions in headless mode AudioIs audio related BugSomething is not working right, typically is user facing MajorSeverity: Minor < Major < Critical < Blocker ScriptIs related to Script Engine, SCB ThisProjectThe issue was introduced by this project, or this task is specific to this project
bugfix(pathfinder): Fix uninitialized variable in Pathfinder::tightenPathCallback to prevent mismatches BugSomething is not working right, typically is user facing GenRelates to Generals MajorSeverity: Minor < Major < Critical < Blocker StabilityConcerns stability of the runtime ZHRelates to Zero Hour
bugfix(audio): Fix particle cannon being inaudible after saveload AudioIs audio related BugSomething is not working right, typically is user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker SaveloadIs Saveload/Xfer related ZHRelates to Zero Hour
#2302 openedFeb 13, 2026 bystephanmeestersLoading…
1 task
fix(headless): Set DX8Wrapper_IsWindowed to false to suppress assertion dialogs during shutdown
#2298 openedFeb 12, 2026 bybobtistaLoading…
2 tasks done
bugfix: Save victory status to prevent early exits from resulting in defeat in network matches BugSomething is not working right, typically is user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2292 openedFeb 11, 2026 byStubbjaxLoading…
feat(input): Use force attack to get the latest building orientation EnhancementIs new feature or request GenRelates to Generals Input MinorSeverity: Minor < Major < Critical < Blocker ZHRelates to Zero Hour
#2282 openedFeb 9, 2026 byCaball009Loading…
1 task
refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playback GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2273 openedFeb 8, 2026 byMaullerLoading…
1 task done
bugfix(skirmish): Prevent mismatch in Replay playback by restoring correct game seed after restarting a Skirmish game BugSomething is not working right, typically is user facing GenRelates to Generals MajorSeverity: Minor < Major < Critical < Blocker StabilityConcerns stability of the runtime ZHRelates to Zero Hour
feat(intro): Add short Intro Logo for The Super Hackers team ArtIs art related EnhancementIs new feature or request GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2267 openedFeb 7, 2026 byxezonLoading…
2 of 3 tasks
bugfix: Battle plans are now transferred to the new owner on capture BugSomething is not working right, typically is user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker NoRetailThis fix or change is not applicable with Retail game compatibility ZHRelates to Zero Hour
#2257 openedFeb 4, 2026 byStubbjaxLoading…
bugfix: Multiple battle plans are now always applied correctly BuffMakes a thing more powerful BugSomething is not working right, typically is user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker NoRetailThis fix or change is not applicable with Retail game compatibility USAAffects USA faction ZHRelates to Zero Hour
#2256 openedFeb 4, 2026 byStubbjaxLoading…
feature(headless): Add ParticleSystemManagerDummy for headless mode
#2247 openedFeb 2, 2026 bybobtistaLoading…
feature(headless): Add GhostObjectManagerDummy for headless mode
#2244 openedFeb 2, 2026 bybobtistaLoading…
bugfix: Occupants killed by their containers now kill their occupants BugSomething is not working right, typically is user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker NoRetailThis fix or change is not applicable with Retail game compatibility ZHRelates to Zero Hour
#2239 openedFeb 2, 2026 byStubbjaxLoading…
ProTip! Filter pull requests by the default branch withbase:main.