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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

unify(loadscreen): Merge LoadScreen and move several GUI related files to Core FixIs fixing something, but is not user facing GenRelates to Generals UnifyUnifies code between Generals and Zero Hour ZHRelates to Zero Hour
#2332 openedFeb 20, 2026 byxezonLoading… Code foundation build up
reafactor(pathfinder): Cleanup retail compatible insertion sort code GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2331 openedFeb 20, 2026 byMaullerLoading…
1 task
bugfix: Fix rounding inaccuracies with money awarded by Cash Bounty BugSomething is not working right, typically is user facing GenRelates to Generals GLAAffects GLA faction MinorSeverity: Minor < Major < Critical < Blocker NoRetailThis fix or change is not applicable with Retail game compatibility ZHRelates to Zero Hour
#2330 openedFeb 20, 2026 byStubbjaxLoading…
refactor(netpacket): Simplify NetPacket functions for packet buffer writes and size tests GenRelates to Generals MajorSeverity: Minor < Major < Critical < Blocker NetworkAnything related to network, servers RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2329 openedFeb 19, 2026 byxezonLoading…
2 of 6 tasks
Code foundation build up
fix(netpacket): Fix incorrect improbable return value in NetPacket::GetBufferSizeNeededForCommand() FixIs fixing something, but is not user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker NetworkAnything related to network, servers ZHRelates to Zero Hour
#2328 openedFeb 19, 2026 byxezonLoading…
refactor(pathfinder): Implement PathfindCellList class for PathfindCell open and closed lists GenRelates to Generals MajorSeverity: Minor < Major < Critical < Blocker RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2327 openedFeb 19, 2026 byMaullerLoading…
1 of 2 tasks
bugfix: Prevent fallen Angry Mob members respawning at the Barracks after loading a save BugSomething is not working right, typically is user facing GenRelates to Generals GLAAffects GLA faction MinorSeverity: Minor < Major < Critical < Blocker NoRetailThis fix or change is not applicable with Retail game compatibility SaveloadIs Saveload/Xfer related ZHRelates to Zero Hour
#2314 openedFeb 16, 2026 byStubbjaxLoading…
bugfix(audiomanager): Fix dummy audio manager implementation for failing audio length script conditions in headless mode AudioIs audio related BugSomething is not working right, typically is user facing MajorSeverity: Minor < Major < Critical < Blocker ScriptIs related to Script Engine, SCB ThisProjectThe issue was introduced by this project, or this task is specific to this project
#2313 openedFeb 16, 2026 byCaball009 Draft
2 tasks
bugfix(pathfinder): Fix uninitialized variable in Pathfinder::tightenPathCallback to prevent mismatches BugSomething is not working right, typically is user facing GenRelates to Generals MajorSeverity: Minor < Major < Critical < Blocker StabilityConcerns stability of the runtime ZHRelates to Zero Hour
#2309 openedFeb 15, 2026 byCaball009 Draft
2 tasks
refactor(pathfinder): Remove unused function pathDestination GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2308 openedFeb 15, 2026 byCaball009Loading…
bugfix(audio): Fix particle cannon being inaudible after saveload AudioIs audio related BugSomething is not working right, typically is user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker SaveloadIs Saveload/Xfer related ZHRelates to Zero Hour
#2302 openedFeb 13, 2026 bystephanmeestersLoading…
1 task
bugfix: Save victory status to prevent early exits from resulting in defeat in network matches BugSomething is not working right, typically is user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2292 openedFeb 11, 2026 byStubbjaxLoading…
feat(input): Use force attack to get the latest building orientation EnhancementIs new feature or request GenRelates to Generals Input MinorSeverity: Minor < Major < Critical < Blocker ZHRelates to Zero Hour
#2282 openedFeb 9, 2026 byCaball009Loading…
1 task
refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playback GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2273 openedFeb 8, 2026 byMaullerLoading…
1 task done
bugfix(skirmish): Prevent mismatch in Replay playback by restoring correct game seed after restarting a Skirmish game BugSomething is not working right, typically is user facing GenRelates to Generals MajorSeverity: Minor < Major < Critical < Blocker StabilityConcerns stability of the runtime ZHRelates to Zero Hour
#2270 openedFeb 8, 2026 byCaball009Loading…
1 task done
Major bug fixes
feat(intro): Add short Intro Logo for The Super Hackers team ArtIs art related EnhancementIs new feature or request GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker RefactorEdits the code with insignificant behavior changes, is never user facing ZHRelates to Zero Hour
#2267 openedFeb 7, 2026 byxezonLoading…
2 of 3 tasks
bugfix: Battle plans are now transferred to the new owner on capture BugSomething is not working right, typically is user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker NoRetailThis fix or change is not applicable with Retail game compatibility ZHRelates to Zero Hour
#2257 openedFeb 4, 2026 byStubbjaxLoading…
bugfix: Multiple battle plans are now always applied correctly BuffMakes a thing more powerful BugSomething is not working right, typically is user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker NoRetailThis fix or change is not applicable with Retail game compatibility USAAffects USA faction ZHRelates to Zero Hour
#2256 openedFeb 4, 2026 byStubbjaxLoading…
2
@Stubbjax
1
bugfix: Occupants killed by their containers now kill their occupants BugSomething is not working right, typically is user facing GenRelates to Generals MinorSeverity: Minor < Major < Critical < Blocker NoRetailThis fix or change is not applicable with Retail game compatibility ZHRelates to Zero Hour
#2239 openedFeb 2, 2026 byStubbjaxLoading…
fix(headless): Fix use-after-free crash when replay ends in headless mode in debug build DebugIs mostly debug functionality FixIs fixing something, but is not user facing GenRelates to Generals ZHRelates to Zero Hour
#2219 openedJan 29, 2026 bybobtistaLoading…
2 tasks done
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