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Easy-to-use class to read and modify other processes memory.

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T-vK/Memory-Hacking-Class

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Very easy to use class to read and modify other processes memory on Windows.
And the best thing is: it supports multi-level-pointers out of the box!

Example usage

#include"Memory.hpp"using std::string;intmain() {SetConsoleTitle("Memory Class Test");char* TARGET_PROCESS_NAME ="League of Legends.exe";        HANDLE processHandle;int baseAddress;///////////////////////////////////////////////////////////////////////////////////* Note: These pointers/offsets are probably outdated by the time you read this*/int GAME_VERSION_MODULE_OFFSET =0x2A1D738;int PLAYERS_MODULE_OFFSET =0x1DAAED4;int HEALTH_OFFSET =0x124;int MANA_OFFSET =0x190;//////////////////////////////////////////////////////////////////////////////////        Memory Memory;    Memory.GetDebugPrivileges();    processId = Memory.GetProcessId(TARGET_PROCESS_NAME);    processHandle =OpenProcess(PROCESS_ALL_ACCESS,false, processId);        baseAddress = Memory.GetModuleBase(processHandle, (string)TARGET_PROCESS_NAME);    std::cout <<"Base address for module\"" << TARGET_PROCESS_NAME <<"\" is" << baseAddress <<" (in dec)..."<< std::endl;int playersAddress =     baseAddress + PLAYERS_MODULE_OFFSET;int gameVersionAddress = baseAddress + GAME_VERSION_MODULE_OFFSET;int ptrOffset[] = {0x0};//0x0 offset is for player one. 0x4 would be player 2 etcint playerOneAddress = Memory.ReadPointerInt(processHandle, playersAddress, ptrOffset,1);float playerOneHealth = Memory.ReadFloat(processHandle, playerOneAddress + HEALTH_OFFSET);float playerOneMana =   Memory.ReadFloat(processHandle, playerOneAddress + MANA_OFFSET);        string gameVersion = Memory.ReadText(processHandle, gameVersionAddress);        std::cout <<"Game version:" << gameVersionAddress << std::endl;    std::cout <<"Player one has" << playerOneHealth <<" health!" std::endl;    std::cout <<"Player one has" << playerOneMana <<" mana!" std::endl;        cin.get();return0;}

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