Bumpsmapbox-gl from 1.13.2 to 3.9.4.
Release notes
Sourced frommapbox-gl's releases.
v3.9.4
- Fix vector icons rendering with stretch areas on high DPI devices.
v3.9.3
- Fix issues when updating feature state on symbol layers.
- Fix canvas source not rendering correctly after a canvas resize.
v3.9.2
- Fix the display of user-rendered images.
- Fix a broken build issue in specific bundling configurations using Vite or ESBuild.
- Fix the console error issue that sometimes occurs during map initialization.
v3.9.1
- Fix an error when using background patterns on styles with vector icons enabled.
- Fix
queryRenderedFeatures not working on styles with custom layers. - When using
queryRenderedFeatures andquerySourceFeatures withfeatureset, fixfilter option to apply tofeatureset selectors rather than original properties, and addfeatureNamespace validation. - Fix
queryRenderedFeatures missingsource,sourceLayer andlayer properties in resulting features where they should be present. - Fix small rendering artifacts on line corners when using patterns with
line-join: none.
v3.9.0
Breaking changes⚠️
- Rename
featureset property totarget inaddInteraction andqueryRenderedFeatures options.
Features and improvements ✨
- Addexperimental vector icons support.
- Addexperimental precipitation support through
snow andrain style properties. - Addexperimental features for interactive indoor maps.
- Add
to-hsla expression. - Add
*-use-theme property to override the color theme for specific layers. - Add support for
color-theme overrides in imports. - Add per-feature
mouseenter,mouseover,mouseleave, andmouseout events foraddInteraction. - Enable mixing
featuresets andlayers in theMap#queryRenderedFeatures. - Improve landmark rendering performance.
- The
clip layer is now stable and no longer markedexperimental.
Bug fixes 🐞
- Fix crash on devices with PowerVR GPUs.
- Fix dark shade of fill-extrusion buildings caused by specific light directions.
- Fix double shadowing on lines at ground level.
- Fix shadow acne from 3D structures close to the ground.
- Fix update of state-dependent features during brightness changes.
- Fix an edge case with fill extrusions around tile borders not being updated correctly on terrain load.
- Fix a race condition where using
line-z-offset would sometimes break layer rendering order.
v3.9.0-beta.1
Breaking changes⚠️
... (truncated)
Changelog
Sourced frommapbox-gl's changelog.
3.9.4
- Fix vector icons rendering with stretch areas on high DPI devices.
3.9.3
- Fix issues when updating feature state on symbol layers.
- Fix canvas source not rendering correctly after a canvas resize.
3.9.2
- Fix display of user-rendered images.
- Fix a broken build issue in specific bundling configurations using Vite or ESBuild.
- Fix console error issue that sometimes occur during map initialization.
3.9.1
- Fix an error when using background patterns on styles with vector icons enabled.
- Fix
queryRenderedFeatures not working on styles with custom layers. - Fix small rendering artifacts on line corners when using patterns with
line-join: none. - When using
queryRenderedFeatures andquerySourceFeatures withfeatureset, fixfilter option to apply tofeatureset selectors rather than original properties, and addfeatureNamespace validation. - Fix
queryRenderedFeatures missingsource,sourceLayer andlayer properties in resulting features where they should be present.
3.9.0
Breaking changes⚠️
- Rename
featureset property totarget inaddInteraction andqueryRenderedFeatures options.
Features and improvements ✨
- Addexperimental vector icons support.
- Addexperimental precipitation support through
snow andrain style properties. - Addexperimental features for interactive indoor maps.
- Add
to-hsla expression. - Add
*-use-theme property to override the color theme for specific layers. - Add support for
color-theme overrides in imports. - Add per-feature
mouseenter,mouseover,mouseleave, andmouseout events foraddInteraction. - Enable mixing
featuresets andlayers in theMap#queryRenderedFeatures. - Improve landmark rendering performance.
- The
clip layer is now stable and no longer markedexperimental.
Bug fixes 🐞
- Fix crash on devices with PowerVR GPUs.
- Fix dark shade of fill-extrusion buildings caused by specific light directions.
- Fix double shadowing on lines at ground level.
- Fix shadow acne from 3D structures close to the ground.
- Fix update of state-dependent features during brightness changes.
- Fix an edge case with fill extrusions around tile borders not being updated correctly on terrain load.
- Fix a race condition where using
line-z-offset would sometimes break layer rendering order.
3.8.0
... (truncated)
Commits
56344a7 v3.9.4673fd80 [GLJS-1165] Correctly stretch vector icons for >1 pixel ratio (internal-2130)0257a04 Add missing export type of MapBoxZoomEvent (#13368)d13fd53 style-spec@14.9.261496aa [GLJS-1156] Add GL JS to snow and rain support versions (internal-2115)2b4680a v3.9.3dd2a355 [GLJS-1054] Fix canvas source not rendering correctly when canvas is being re...b1f0021 [GLJS-1149] Fixed feature state updates issues (internal-2101)689cd0a Migrate old service token (internal-2103) (#13383)8aacecb v3.9.2 (internal-2095)- Additional commits viewable incompare view

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Bumpsmapbox-gl from 1.13.2 to 3.9.4.
Release notes
Sourced frommapbox-gl's releases.
... (truncated)
Changelog
Sourced frommapbox-gl's changelog.
... (truncated)
Commits
56344a7v3.9.4673fd80[GLJS-1165] Correctly stretch vector icons for >1 pixel ratio (internal-2130)0257a04Add missing export type of MapBoxZoomEvent (#13368)d13fd53style-spec@14.9.261496aa[GLJS-1156] Add GL JS to snow and rain support versions (internal-2115)2b4680av3.9.3dd2a355[GLJS-1054] Fix canvas source not rendering correctly when canvas is being re...b1f0021[GLJS-1149] Fixed feature state updates issues (internal-2101)689cd0aMigrate old service token (internal-2103) (#13383)8aacecbv3.9.2 (internal-2095)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR:
@dependabot rebasewill rebase this PR@dependabot recreatewill recreate this PR, overwriting any edits that have been made to it@dependabot mergewill merge this PR after your CI passes on it@dependabot squash and mergewill squash and merge this PR after your CI passes on it@dependabot cancel mergewill cancel a previously requested merge and block automerging@dependabot reopenwill reopen this PR if it is closed@dependabot closewill close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually@dependabot show <dependency name> ignore conditionswill show all of the ignore conditions of the specified dependency@dependabot ignore this major versionwill close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)@dependabot ignore this minor versionwill close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)@dependabot ignore this dependencywill close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)