Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Bump mapbox-gl from 1.13.2 to 3.0.1#453

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to ourterms of service andprivacy statement. We’ll occasionally send you account related emails.

Already on GitHub?Sign in to your account

Closed

Conversation

@dependabot
Copy link
Contributor

@dependabotdependabotbot commented on behalf ofgithubDec 11, 2023

Bumpsmapbox-gl from 1.13.2 to 3.0.1.

Release notes

Sourced frommapbox-gl's releases.

v3.0.1

Mapbox GL JS v3 enables theMapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in theMapbox GL JS v3 migration guide.

v3.0.1

Bug fixes 🐞

  • Fix attribution not being displayed for imported fragments.

v3.0.0

Mapbox GL JS v3 enables theMapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in theMapbox GL JS v3 migration guide.

v3.0.0

Breaking changes⚠️

  • Discontinue WebGL 1 support. WebGL 2 is now mandatory for GL JS v3 usage, aligned with universalbrowser support.
  • Remove theoptimizeForTerrain map option (layer rendering on globe and terrain is always optimized now).

Features and improvements ✨

3D Lights

  • Introduced a new 3D Lights API that supports directional and ambient light sources to give you control of lighting and shadows in your map when using 3D objects.
  • Add new*-emissive-strength properties for styling layers with the new lighting API.
  • Introduced flood lighting for the extruded buildings' walls and the ground beneath them.
  • Introduced ambient occlusion to affect the ground beneath the extruded buildings.
  • IntroducedmeasureLight expression lights configuration property: Create dynamic styles based on lighting conditions.
  • Added support for shadows cast from fill extrusions.
  • Introducedhsl andhsla color expressions: These expressions allow you to define colors using hue, saturation, and lightness format.
  • Add support for fading out 3D layers in the distance withfill-extrusion-cutoff-fade-range andmodel-cutoff-fade-range style properties.

Style Composition with Imports

  • Introducing support for nested and configurable styles. You can now import other styles into your main style, with updates to imported styles automatically reflected in your main style. Configuration properties can be set for imported styles, making them customizable.
  • Introduced concept ofslots, pre-specified locations in the style, where your layer can be added (e.g., on top of existing land layers but below all labels).
  • Introducedconfig expression: Retrieves the configuration value for the given option.
  • When nostyle option is provided to the Map constructor, the Mapbox Standard Style is now enabled as a default.
  • Add astyle.import.load event to track the loading of imported style fragments.

Terrain Improvements

  • Improve terrain sampling accuracy.
  • Improve zooming and panning over dynamic terrain so that it feels smooth.
  • Improve performance for styles that use both hillshade layers and terrain.

New Raster Features

  • Introduced raster colorization viaraster-color paint properties.
  • Introducedraster-value expression: Returns the raster value of a pixel computed viaraster-color-mix.

... (truncated)

Changelog

Sourced frommapbox-gl's changelog.

3.0.1

Bug fixes 🐞

  • Fix attribution not being displayed for imported fragments.

3.0.0

Mapbox GL JS v3 enables theMapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in theMapbox GL JS v3 migration guide.

Breaking changes⚠️

  • Discontinue WebGL 1 support. WebGL 2 is now mandatory for GL JS v3 usage, aligned with universalbrowser support.
  • Remove theoptimizeForTerrain map option (layer rendering on globe and terrain is always optimized now).

✨ Features and improvements

  • Introduced a new 3D Lights API that supports directional and ambient light sources to give you control of lighting and shadows in your map when using 3D objects.
  • Add new*-emissive-strength properties for styling layers with the new lighting API.
  • Introduced flood lighting for the extruded buildings' walls and the ground beneath them.
  • Introduced ambient occlusion to affect the ground beneath the extruded buildings.
  • IntroducedmeasureLight expression lights configuration property: Create dynamic styles based on lighting conditions.
  • Added support for shadows cast from fill extrusions.
  • Introducedhsl andhsla color expressions: These expressions allow you to define colors using hue, saturation, and lightness format.
  • Add support for fading out 3D layers in the distance withfill-extrusion-cutoff-fade-range andmodel-cutoff-fade-range style properties.
  • Introducing support for nested and configurable styles. You can now import other styles into your main style, with updates to imported styles automatically reflected in your main style. Configuration properties can be set for imported styles, making them customizable.
  • Introduced concept ofslots, pre-specified locations in the style, where your layer can be added (e.g., on top of existing land layers but below all labels).
  • Introducedconfig expression: Retrieves the configuration value for the given option.
  • When nostyle option is provided to the Map constructor, the Mapbox Standard Style is now enabled as a default.
  • Add astyle.import.load event to track the loading of imported style fragments.
  • Improve terrain sampling accuracy.
  • Improve zooming and panning over dynamic terrain so that it feels smooth.
  • Improve performance for styles that use both hillshade layers and terrain.
  • Introduced raster colorization viaraster-color paint properties.
  • Introducedraster-value expression: Returns the raster value of a pixel computed viaraster-color-mix.
  • Add support for controlling the vertical fog range withvertical-range style property.
  • Introduced rounding fill extrusion edges for a smoother appearance.
  • Introduced theicon-image-cross-fade property, which controls the transitioning between the two variants of an icon image.
  • Introducedrandom expression: Generate random values using this expression. Use this expression to generate random values, which can be particularly helpful for introducing randomness into your map data.
  • Introduceddistance expression: Returns the shortest distance in meters between the evaluated feature and the input geometry.
  • Add support for elevating symbols over buildings & other 3D layers withsymbol-z-elevate style property.
  • Improve rendering of stars on globe view.
  • Add therenderstart event, which, combined with therender event, can be used to measure rendering frame duration.
  • Enable zoom-based expressions for model rotation, scale, and translation.
  • Optimize shader compilation to reduce stuttering on complex 3D styles.
  • Reduce flickering of symbols along lines due to rounding errors.

Bug fixes 🐞

  • Fix the accuracy of the atmosphere gradient when rendering the globe.

... (truncated)

Commits
  • 922da6d v3.0.1
  • a2fcb8e fix attribution not being displayed for imported fragments (internal-992)
  • 118e87d Update MIGRATION_GUIDE_v3.md
  • 3030405 v3.0.0
  • 7102f06 v3.0.0-rc.6 (internal-974)
  • a2b3344 remove duplicate frag precision qualifiers (internal-973)
  • f174204 [GLJS-593] Fix source name collision between imports in symbol layers (intern...
  • 709e33f Check 3D light type when merging imports (internal-971)
  • ccd60c9 Update Documentation (internal-969)
  • 23bd82f Update v8.json (internal-968)
  • Additional commits viewable incompare view

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting@dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [mapbox-gl](https://github.com/mapbox/mapbox-gl-js) from 1.13.2 to 3.0.1.- [Release notes](https://github.com/mapbox/mapbox-gl-js/releases)- [Changelog](https://github.com/mapbox/mapbox-gl-js/blob/v3.0.1/CHANGELOG.md)- [Commits](mapbox/mapbox-gl-js@v1.13.2...v3.0.1)---updated-dependencies:- dependency-name: mapbox-gl  dependency-type: direct:production  update-type: version-update:semver-major...Signed-off-by: dependabot[bot] <support@github.com>
@dependabotdependabotbot added the dependenciesPull requests that update a dependency file labelDec 11, 2023
@stale
Copy link

stalebot commentedMar 13, 2024

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stalestalebot added the stale labelMar 13, 2024
@dependabot@github
Copy link
ContributorAuthor

dependabotbot commented on behalf ofgithubMar 18, 2024

Superseded by#462.

@dependabotdependabotbot closed thisMar 18, 2024
@dependabotdependabotbot deleted the dependabot/npm_and_yarn/mapbox-gl-3.0.1 branchMarch 18, 2024 05:43
Sign up for freeto join this conversation on GitHub. Already have an account?Sign in to comment

Reviewers

No reviews

Assignees

No one assigned

Labels

dependenciesPull requests that update a dependency filestale

Projects

None yet

Milestone

No milestone

Development

Successfully merging this pull request may close these issues.

1 participant


[8]ページ先頭

©2009-2025 Movatter.jp