Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up

XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

License

NotificationsYou must be signed in to change notification settings

StarsX/XUSG

Repository files navigation

XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. XUSG includes the following modules:

  • XUSG core (XUSGCore), the wrapper of the core functions in graphics API (currently DirectX 12).
  • XUSG ray-tracing (XUSGRayTracing), the wrapper of the ray-tracing functions in graphics API, including the ray-tracing pipleine functions throughDXR fallback layer, which supports both native DXR and compute emulation. The hardware requirement of DXR fallback layer is backward-compatible to Tier 2 (official Microsoft DXR fallback layer needs Tier 3).
  • XUSG core with ultimate extensions, the wrapper of the extension functions in graphics API (currently DirectX 12 Ultimate).
  • XUSG-EZ, DirectX 11-style wrapper of XUSG core. It exposes pipeline state machine, auto implicit barrier settings, and auto implicit descriptor table compositions.
  • XUSGRayTracing-EZ, DirectX 11-style wrapper of XUSGRayTracing. It exposes pipeline state machine, auto implicit barrier settings, auto implicit descriptor table compositions, simplified acceleration-structure building with implicit scratch-buffer allocations, and implicit shader-table creations. What's more, it supports both native and DXR-fallback path of ray tracing.
  • XUSG machine learning, the wrapper of the machine learning functions, currently based on DirectML (DML).

Samples

Using XUSGCore only:

https://github.com/StarsX/VolumeRender

https://github.com/StarsX/MIPGen

https://github.com/StarsX/IrradianceMap

https://github.com/StarsX/VoxelizerX12

https://github.com/StarsX/ComputeRaster

https://github.com/StarsX/ParticleEmitter

Using XUSGCore and partially open-source XUSGAdvanced:

https://github.com/StarsX/Character12

Using XUSGCore with ultimate extensions (mesh shader related):

https://github.com/StarsX/MeshShader

https://github.com/StarsX/MSFallback

Using XUSGRayTracing (supporting Tier 2 hardware with DXR fallback layer):

https://github.com/StarsX/RayTracedGGX

https://github.com/StarsX/MultiVolumes

Using XUSGRayTracing (native DXR path only):

https://github.com/StarsX/SparseVolumeDXR (DXR fallback layer has a bug on IgnoreHit() to implement the algorithm, but the partial demo can run without DXR.)

Using XUSG-EZ:

https://github.com/StarsX/FluidX12

https://github.com/StarsX/NonuniformBlur

https://github.com/StarsX/SHIrradianceEZ

Using XUSGRayTracing-EZ:

https://github.com/StarsX/DXRVoxelizer (supporting Tier 2 hardware with DXR fallback layer)

https://github.com/StarsX/RayTracedSPH

Using XUSGMachineLearning:

https://github.com/StarsX/SuperResolution (reproducing DML SuperResolution sample)

Interops:

https://github.com/StarsX/OclDX12Interop

https://github.com/StarsX/Amp12Interop

About

XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

[8]ページ先頭

©2009-2025 Movatter.jp