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ZeroGravitas edited this pageJul 25, 2023 ·9 revisions

NPC creatures: finding their animation files (by C-3PO).

Applying animations to NPC creatures can get difficult at times: many species of creatures share common animation files with simplistic directory names such as "cat" or "dog", or the name of one of several species compatible with it, such as "rancor".

As there is no correspondence data among the.xml files we can find through a simple desktop search, we need to use Jedipedia's File Reader to locate it inside SWTOR's hierarchical node structure.

Let's try the case of a K'lor Slug:

We look at the NPC node,npc.location.korriban.mob.klorslug.klorslug_broodling, where we can see the char spec is set toklorslug (we could also look at the NPP node,npp.creature.klorslug.larva) or chrSpecPrototype but that shouldn't be necessary).

Once we know the character's spec, we open/resources/art/dynamic/spec/klorslug.dat and then look insideAnimBodyType orAnimNetworkFolder. The former simply tells us the name of the animation category, while the latter gives us its directory path relative to theresources folder.

Lightsaber crystal colors: finding the colors to apply to the blades.

We look for the crystal name in swtor.jedipedia.net's search form: clicking on the result, we look for the FQN in the entry's Metadata panel.

Through Jedipedia's File Reader, in theNodes tab, we navigate to that FQN subtree (or just paste it in the tab's search field to isolate it) and click on the node. Inside it there is aitmDyeSlotId field, listing a number.

We can search for that number inside theitmAppearanceColorsPrototype node. This node is directly at the root of the nodetree (somewhere below all the folders listed in the Nodes tab). Each color definition comes preceded by the number, and holds RGBA values (only showing the ones different to zero) in the 0-1 range.

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INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


DOWNLOADABLE TOOLS:

(Older tools like Slicers GUI, Noesis, or EasyMYP, are no longer needed, supported, or compatible at all)

ONLINE TOOLS:


THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!

Baking the models' textures and exporting to other apps:


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING

We have resumed modding tool development. Stay tuned for tools and tutorials.


DATAMINING

Basically, useJedipedia.net's tools and check ourDiscord. We'll see about adding new material, but this is very involved stuff.


SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

Clone this wiki locally

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