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Applying animations to NPC creatures can get difficult at times: many species of creatures share common animation files with simplistic directory names such as "cat" or "dog", or the name of one of several species compatible with it, such as "rancor".
As there is no correspondence data among the.xml
files we can find through a simple desktop search, we need to use Jedipedia's File Reader to locate it inside SWTOR's hierarchical node structure.
Let's try the case of a K'lor Slug:
We look at the NPC node,npc.location.korriban.mob.klorslug.klorslug_broodling
, where we can see the char spec is set toklorslug
(we could also look at the NPP node,npp.creature.klorslug.larva) or chrSpecPrototype
but that shouldn't be necessary).
Once we know the character's spec, we open/resources/art/dynamic/spec/klorslug.dat
and then look insideAnimBodyType
orAnimNetworkFolder
. The former simply tells us the name of the animation category, while the latter gives us its directory path relative to theresources
folder.
We look for the crystal name in swtor.jedipedia.net's search form: clicking on the result, we look for the FQN in the entry's Metadata panel.
Through Jedipedia's File Reader, in theNodes tab, we navigate to that FQN subtree (or just paste it in the tab's search field to isolate it) and click on the node. Inside it there is aitmDyeSlotId
field, listing a number.
We can search for that number inside theitmAppearanceColorsPrototype
node. This node is directly at the root of the nodetree (somewhere below all the folders listed in the Nodes tab). Each color definition comes preceded by the number, and holds RGBA values (only showing the ones different to zero) in the 0-1 range.
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- Home.
- State of Play May 2025
- Getting Help:
IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.
ExtracTOR (Windows app): extracts the game assets from SWTOR's files.
Download -Guides.Blender (Windows/macOS/Linux app): popular free, open source 3D app.
Download -Guides -Short videoguides.gr2 Import/Export Add-on for Blender: imports 3D models in SWTOR's .gr2 format.
Download .gr2 and ZG Add-ons -Guides.ZG SWTOR Tools Add-on for Blender: includes Character and Area Assemblers.
Download .gr2 and ZG Add-ons -Guides.SWTOR Terrain Extractor (Windows command line executable): pre-converts SWTOR's ground patches files to a format (.obj) readable by our tools:
Download -Guides.
(Older tools like Slicers GUI, Noesis, or EasyMYP, are no longer needed, supported, or compatible at all)
TORCommunity.com:
(warning: it runs VERY slowly)- SWTOR Database (with NPC Exporters).
- Character Designer.
READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!
The steps:
- Extracting SWTOR's game assets with ExtracTOR (WIP).
- Using TORCommunity's Character Designer to export Player Characters.
- IF ARMOR SELECTION SEARCH IS DOWN:workaround to manually specify Armor Sets.
- Using TORCommunity's NPCs Database to export Non Playable Characters.
- Using our Blender add-ons to auto-assemble the model.
- Rigging the character for posing and animation
- Applying SWTOR animations to the character.
Extra steps that require manual work and some knowledge of SWTOR's assets:
- Baking:
- Exporting to other apps:
- Exporting to VRChat.
- Exporting to Star Wars Battlefront II.
- Exporting to Unreal Engine.
- Exporting to Garry's Mod.
- Exporting to Tabletop Simulator.
- 3D Printing:
- Locating Player Characters' head assets through their Appearance Designer sliders data.
- Locating armor parts' assets.
- Locating weapons' assets.
- Assigning materials and textures to environmental and architectural elements, furniture, props, ships, vehicles and weapons.
- Assembling multi-part assets (Decorations, Rooms, etc).
- Generic guide to importing objects and assigning materials (Legacy Add-on-based. Needs updating).
- Snippets.
- Improving and customizing our SWTOR models and materials.
- Other Extracting Strategies (needs updating).
- SWTOR Materials recipes:
We have resumed modding tool development. Stay tuned for tools and tutorials.
- Alternative techniques:
- Modding SWTOR textures with Special K(USE CAUTION).
Basically, useJedipedia.net's tools and check ourDiscord. We'll see about adding new material, but this is very involved stuff.
- File Formats:
(32-bit. Needs updating to 64-bit): - A look at SWTOR's Materials and Texture Files.