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Android examples#3613
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Android examples#3613
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…lt android project guff
| # Executables on android are shared libraries loaded by the native activity | ||
| add_library(${target} SHARED${target_input}) | ||
| target_link_libraries(${target}PRIVATE SFML::Main) | ||
| target_link_options(${target}PRIVATE -u ANativeActivity_onCreate)# Prevent these from being stripped |
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This is something every user would have to do, so perhaps it should be set as a public property onSFML::Main instead so they don't have to?
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JonnyPtn commentedNov 25, 2025
I believe the window changes here should solve#3521 |
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Currently none of the examples work for Android, there's only a separate android example with lots of android specific code.
This is a draft to add an android project to SFML which can build and run the shared examples easily. Examples supported (Parity with iOS):
Project setup has an "SFML" module which declares the external native build to use our cmake setup, then a lightweight app module for each example, which is basically just an app manifest stating which shared library to run
Window creation changes
Window creation on android is asynchronous. This causes problems as when an
sf::Windowis created on android it's not actually valid until the callback is received and the egl surface can be created, which we do when polling events. The issue here is demonstrated by the window example, where we do stuff with the window before polling events and they fail.This PR changes window construction to wait for the window to actually be created. While blocking like this may not seem like a great idea the current implementation already blocks the application startup until the first
sf::Windowis created anyway so I don't think it's a big issue, and I'm not sure there are any alternatives without requiring users to add their own blocking code after window creation