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➗ Useful bigint math libraries to ease the journey through off-chain fixed-point arithmetics

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Rubilmax/evm-maths

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➗ Useful bigint math libraries to ease your journey through off-chain fixed-point arithmetics

Install

npm install evm-maths
yarn add evm-maths

Usage

Just import the module and you'll benefit from an augmented, and typed,BigInt class!

import"evm-maths";constWAD=BigInt.pow10(18);BigInt.from(1).wadMul(WAD);// 1BigInt.from(WAD*2n).rayMul(0.5e27);// WAD

If you choose to avoid prototype pollution, you can always import specific utilities:

import*asWadMathfrom"evm-maths/lib/wad";import*asRayMathfrom"evm-maths/lib/ray";import*asPercentMathfrom"evm-maths/lib/percent";

Book


Scale-agnostic utilities

approxEqAbs

Returns whether the BigNumber is approximately close to the given BigNumber, within the given tolerance

// only if you want to avoid BigNumber prototype pollutionimport{approxEqAbs}from"evm-maths/lib/utils";// Returns whether the BigNumber is approximately close to the given BigNumber, within the given tolerance: trueapproxEqAbs(0,1,"1");BigNumber.approxEqAbs(0,1,"1");BigNumber.from(0).approxEqAbs(1,"1");

min

Returns the minimum between input BigNumberish, as a BigInt

// only if you want to avoid BigInt prototype pollutionimport{min}from"evm-maths/lib/utils";// Returns the minimum between input BigNumberish, as a BigInt: 0min(0,1,"2", ...);BigInt.min(0,1,"2", ...);BigInt.from(0).min(1,"2", ...);

max

Returns the maximum between input BigNumberish, as a BigInt

// only if you want to avoid BigInt prototype pollutionimport{max}from"evm-maths/lib/utils";// Returns the maximum between input BigNumberish, as a BigInt: 2max(0,1,"2", ...);BigInt.max(0,1,"2", ...);BigInt.from(0).max(1,"2", ...);

sum

Returns the sum of input BigNumberish array, as a BigInt

// only if you want to avoid BigInt prototype pollutionimport{sum}from"evm-maths/lib/utils";// Returns the sum of input BigNumberish array, as a BigInt: 3sum([0,1,"2"]);BigInt.sum([0,1,"2"]);BigInt.from(0).sum([1,"2"]);

format

Returns a string representation of the BigInt's value, formatted according to:

  • the input number of decimals the BigInt value holds (default: 0)
  • the input number of digits expected after the unit, truncating the trailing digits if any (default: keep all digits after the decimal point)
// Returns a string representation of the BigInt's value: 0.01BigInt.from(19).format(3,2);

toFloat

Returns a float representation of the BigInt's value, parsed according to the input number of decimals the BigInt value holds (default: 0)

Note: parsing a too large value may result in parsingNaN (because the BigInt's value may still be too large to fit in a JS floating-point number)

// Returns a string representation of the BigInt's value: 0.01BigInt.from(19).toFloat(3,2);

pow10

Returns a 1 followed by the input number of zeros (10 raised to the power of the input)

// only if you want to avoid BigInt prototype pollutionimport{pow10}from"evm-maths/lib/utils";// Returns a 1 followed by the input number of zeros: 100pow10(2);BigInt.pow10(2);

mulDiv

Performs a multiplication followed by a division, rounded half up

// only if you want to avoid BigInt prototype pollutionimport{mulDivHalfUp}from"evm-maths/lib/utils";// 1.0 (in wad) * 1 / 1 = 1.0 (in wad)mulDivHalfUp(BigInt.WAD,1,1);BigInt.WAD.mulDiv(1,1);

mulDivUp

Performs a multiplication followed by a division, rounded up

// only if you want to avoid BigInt prototype pollutionimport{mulDivUp}from"evm-maths/lib/utils";// 0.999999999999999999 * 1 / WAD = 1.0 (in wad, rounded up)mulDivUp(BigInt.WAD-1n,1,BigInt.WAD);(BigInt.WAD-1n).mulDivUp(1,BigInt.WAD);

mulDivDown

Performs a multiplication followed by a division, rounded down

// only if you want to avoid BigInt prototype pollutionimport{mulDivDown}from"evm-maths/lib/utils";// 1.000000000000000001 * 1 / WAD = 1.0 (in wad, rounded down)mulDivDown(BigInt.WAD+1n,1,BigInt.WAD);(BigInt.WAD+1n).mulDivDown(1,BigInt.WAD);

Scale constants

WAD

Returns the common WAD unit, which is also known asether in Solidity

Most commonly used as the ERC20 token unit

// only if you want to avoid BigInt prototype pollutionimport{WAD}from"evm-maths/lib/constants";// Returns a 1 followed by 18 zeros: 1000000000000000000WAD;BigInt.WAD;

RAY

Returns the common RAY unit, which is also known as1e9 ether in Solidity

Most commonly used as Aave's index unit

// only if you want to avoid BigInt prototype pollutionimport{RAY}from"evm-maths/lib/constants";// Returns a 1 followed by 27 zeros: 1000000000000000000000000000RAY;BigInt.RAY;

PERCENT

Returns the common PERCENT unit, which is also known as100% in basis points

Most commonly used as Aave'sPERCENTAGE_FACTOR

// only if you want to avoid BigInt prototype pollutionimport{PERCENT}from"evm-maths/lib/constants";// Returns a 1 followed by 4 zeros: 10000PERCENT;BigInt.PERCENT;

HALF_WAD

Returns half of the common WAD unit, which is also known as0.5 ether in Solidity

// only if you want to avoid BigInt prototype pollutionimport{HALF_WAD}from"evm-maths/lib/constants";// Returns a 1 followed by 18 zeros: 1000000000000000000HALF_WAD;BigInt.HALF_WAD;

HALF_RAY

Returns half of the common RAY unit, which is also known as0.5e9 ether in Solidity

// only if you want to avoid BigInt prototype pollutionimport{HALF_RAY}from"evm-maths/lib/constants";// Returns a 1 followed by 27 zeros: 1000000000000000000000000000HALF_RAY;BigInt.HALF_RAY;

HALF_PERCENT

Returns the common PERCENT unit, which is also known as50% in basis points

Most commonly used as Aave'sHALF_PERCENTAGE_FACTOR

// only if you want to avoid BigInt prototype pollutionimport{HALF_PERCENT}from"evm-maths/lib/constants";// Returns a 1 followed by 4 zeros: 10000HALF_PERCENT;BigInt.HALF_PERCENT;

Wad-based utilities

wadMul

Returns the result of the wad-based multiplication (18 decimals precision), rounded half up

BigInt.WAD.wadMul(BigInt.WAD);// 1.0 * 1.0 = 1.0 (in wad)

wadDiv

Returns the result of the wad-based division (18 decimals precision), rounded half up

BigInt.WAD.wadDiv(BigInt.WAD);// 1.0 / 1.0 = 1.0 (in wad)

wadAdd

Returns the result of the addition of a BigNumberish and a wad-based percentage of it (18 decimals), rounded half up

BigInt.WAD.wadAdd(BigInt.HALF_WAD,// 50% in wad);// 1.0 * (1.0 + 0.5) = 1.5 (in wad)

wadSub

Returns the result of the subtraction of a BigNumberish and a wad-based percentage of it (18 decimals), rounded half up

BigInt.WAD.wadSub(BigInt.HALF_WAD,// 50% in wad);// 1.0 * (1.0 - 0.5) = 0.5 (in wad)

wadAvg

Returns the weighted average of 2 BigNumberishs, using a wad-based weight (18 decimals), rounded half up

BigInt.WAD.wadAvg(BigInt.WAD*2n,// 2 WADBigInt.HALF_WAD,// 50% in WAD);// 1.0 * (1.0 - 0.5) + 2.0 * 0.5 = 1.5 (in wad)

wadPow

Returns the integer power of a BigInt, calculated using wad-based multiplications (18 decimals precision), rounded half up

BigInt.WAD*2n// 2 WAD.wadPow(2n);// 2.0 ** 2 = 4.0 (in wad)

wadPowUp

Returns the integer power of a BigInt, calculated using wad-based multiplications (4 decimals precision), rounded up

BigInt.PERCENT*2n// 200% in wad.wadPowUp(2n);// 2.0 ** 2 = 4.0 (in wad)

wadPowDown

Returns the integer power of a BigInt, calculated using wad-based multiplications (18 decimals precision), rounded down

BigInt.PERCENT*2n// 200% in wad.wadPowDown(2n);// 2.0 ** 2 = 4.0 (in wad)

wadExpTaylorN

Returns the N-th order Taylor polynomial approximation of the integer exp of a BigInt, calculated using wad-based multiplications (18 decimals precision), rounded down

BigInt.PERCENT.wadExpTaylorN(3n);// ~exp(1.0) ~= exp (in wad), using third-order Taylor polynomial

wadMulUp

Returns the result of the wad-based multiplication (18 decimals precision), rounded up

(BigInt.WAD-1n).wadMulUp(BigInt.WAD-1n);// 0.999999999999999999 * 0.999999999999999999 = 0.999999999999999999 (in wad, rounded up)

wadMulDown

Returns the result of the wad-based multiplication (18 decimals precision), rounded down

(BigInt.WAD-1n).wadMulDown(BigInt.WAD-1n);// 0.999999999999999999 * 0.999999999999999999 = 0.999999999999999998 (in wad, rounded down)

wadDivUp

Returns the result of the wad-based division (18 decimals precision), rounded up

BigInt.WAD.wadDivUp(BigInt.WAD-1n);// 1.0 * 0.999999999999999999 = 1.000000000000000002 (in wad, rounded up)

wadDivDown

Returns the result of the wad-based division (18 decimals precision), rounded down

BigInt.WAD.wadDivDown(BigInt.WAD-1n);// 1.0 * 0.999999999999999999 = 1.000000000000000001 (in wad, rounded down)

formatWad

Returns a string representation of the BigInt's value, formatted to 18 decimals and with the input number of digits expected after the unit, truncating the trailing digits if any (default: keep all digits after the decimal point)

BigInt.WAD.formatWad(3);// 1.000

toWadFloat

Returns a float representation of the BigInt's value, parsed as a wad-based number.

Note: parsing a too large value may result in parsingNaN (because the BigInt's value may still be too large to fit in a JS floating-point number)

BigInt.WAD.toWadFloat();// 1.0

wadToPercent

Scales the wad-based BigInt down to the percent scale (losing 14 decimals)

BigInt.WAD.wadToPercent();// 1 PERCENT

wadToRay

Scales the wad-based BigInt up to the ray scale (adding 9 decimals)

BigInt.WAD.wadToRay();// 1 RAY

wadToDecimals

Scales the wad-based BigInt up or down to the given scale defined by its number of decimals

BigInt.WAD.wadToDecimals(27);// 1 RAY

Ray-based utilities

rayMul

Returns the result of the ray-based multiplication (27 decimals precision), rounded half up

BigInt.RAY.rayMul(BigInt.RAY);// 1.0 * 1.0 = 1.0 (in ray)

rayDiv

Returns the result of the ray-based division (27 decimals precision), rounded half up

BigInt.RAY.rayDiv(BigInt.RAY);// 1.0 / 1.0 = 1.0 (in ray)

rayAdd

Returns the result of the addition of a BigNumberish and a ray-based percentage of it (27 decimals), rounded half up

BigInt.RAY.rayAdd(BigInt.HALF_RAY,// 50% in ray);// 1.0 * (1.0 + 0.5) = 1.5 (in ray)

raySub

Returns the result of the subtraction of a BigNumberish and a ray-based percentage of it (27 decimals), rounded half up

BigInt.RAY.raySub(BigInt.HALF_RAY,// 50% in ray);// 1.0 * (1.0 - 0.5) = 0.5 (in ray)

rayAvg

Returns the weighted average of 2 BigNumberishs, using a ray-based weight (27 decimals), rounded half up

BigInt.RAY.rayAvg(BigInt.RAY*2n,// 2 RAYBigInt.HALF_RAY,// 50% in RAY);// 1.0 * (1.0 - 0.5) + 2.0 * 0.5 = 1.5 (in ray)

rayPow

Returns the integer power of a BigInt, calculated using ray-based multiplications (27 decimals precision), rounded half up

(BigInt.RAY*2n)// 2 RAY.rayPow(2n);// 2.0 ** 2 = 4.0 (in ray)

rayPowUp

Returns the integer power of a BigInt, calculated using ray-based multiplications (4 decimals precision), rounded up

BigInt.PERCENT*2n// 200% in ray.rayPowUp(2n);// 2.0 ** 2 = 4.0 (in ray)

rayPowDown

Returns the integer power of a BigInt, calculated using ray-based multiplications (27 decimals precision), rounded down

BigInt.PERCENT*2n// 200% in ray.rayPowDown(2n);// 2.0 ** 2 = 4.0 (in ray)

rayExpTaylorN

Returns the N-th order Taylor polynomial approximation of the integer exp of a BigInt, calculated using ray-based multiplications (27 decimals precision), rounded down

BigInt.PERCENT.rayExpTaylorN(3n);// ~exp(1.0) ~= exp (in ray), using third-order Taylor polynomial

rayMulUp

Returns the result of the ray-based multiplication (27 decimals precision), rounded up

(BigInt.RAY-1n).rayMulUp(BigInt.RAY-1n);// 0.999999999999999999999999999 * 0.999999999999999999999999999 = 0.999999999999999999999999999 (in ray, rounded up)

rayMulDown

Returns the result of the ray-based multiplication (27 decimals precision), rounded down

(BigInt.RAY-1n).rayMulDown(BigInt.RAY-1n);// 0.999999999999999999999999999 * 0.999999999999999999999999999 = 0.999999999999999999999999998 (in ray, rounded down)

rayDivUp

Returns the result of the ray-based division (27 decimals precision), rounded up

BigInt.RAY.rayDivUp(BigInt.RAY-1n);// 1.0 * 0.999999999999999999999999999 = 1.000000000000000000000000002 (in ray, rounded up)

rayDivDown

Returns the result of the ray-based division (27 decimals precision), rounded down

BigInt.RAY.rayDivDown(BigInt.RAY-1n);// 1.0 * 0.999999999999999999999999999 = 1.000000000000000000000000001 (in ray, rounded down)

formatRay

Returns a string representation of the BigInt's value, formatted to 27 decimals and with the input number of digits expected after the unit, truncating the trailing digits if any (default: keep all digits after the decimal point)

BigInt.RAY.formatRay(3);// 1.000

toRayFloat

Returns a float representation of the BigInt's value, parsed as a ray-based number.

Note: parsing a too large value may result in parsingNaN (because the BigInt's value may still be too large to fit in a JS floating-point number)

BigInt.RAY.toRayFloat();// 1.0

rayToPercent

Scales the ray-based BigInt down to the percent scale (losing 23 decimals)

BigInt.RAY.rayToPercent();// 1 PERCENT

rayToWad

Scales the ray-based BigInt down to the wad scale (losing 9 decimals)

BigInt.RAY.rayToWad();// 1 WAD

rayToDecimals

Scales the ray-based BigInt up or down to the given scale defined by its number of decimals

BigInt.RAY.rayToDecimals(18);// 1 WAD

Percent-based utilities

percentMul

Returns the result of the percent-based multiplication (4 decimals precision), rounded half up

BigInt.PERCENT.percentMul(BigInt.PERCENT);// 1.0 * 1.0 = 1.0 (in percent)

percentDiv

Returns the result of the percent-based division (4 decimals precision), rounded half up

BigInt.PERCENT.percentDiv(BigInt.PERCENT);// 1.0 / 1.0 = 1.0 (in percent)

percentAdd

Returns the result of the addition of a BigNumberish and a percent-based percentage of it (4 decimals), rounded half up

BigInt.PERCENT.percentAdd(BigInt.HALF_PERCENT,// 50% in percent);// 1.0 * (1.0 + 0.5) = 1.5 (in percent)

percentSub

Returns the result of the subtraction of a BigNumberish and a percent-based percentage of it (4 decimals), rounded half up

BigInt.PERCENT.percentSub(BigInt.HALF_PERCENT,// 50% in percent);// 1.0 * (1.0 - 0.5) = 0.5 (in percent)

percentAvg

Returns the weighted average of 2 BigNumberishs, using a percent-based weight (4 decimals), rounded half up

BigInt.PERCENT.percentAvg(BigInt.PERCENT*2n,// 200% in percentBigInt.HALF_PERCENT,// 50% in percent);// 1.0 * (1.0 - 0.5) + 2.0 * 0.5 = 1.5 (in percent)

percentPow

Returns the integer power of a BigInt, calculated using percent-based multiplications (4 decimals precision), rounded half up

BigInt.PERCENT*2n// 200% in percent.percentPow(2n);// 2.0 ** 2 = 4.0 (in percent)

percentPowUp

Returns the integer power of a BigInt, calculated using percent-based multiplications (4 decimals precision), rounded up

BigInt.PERCENT*2n// 200% in percent.percentPowUp(2n);// 2.0 ** 2 = 4.0 (in percent)

percentPowDown

Returns the integer power of a BigInt, calculated using percent-based multiplications (4 decimals precision), rounded down

BigInt.PERCENT*2n// 200% in percent.percentPowDown(2n);// 2.0 ** 2 = 4.0 (in percent)

percentExpTaylorN

Returns the N-th order Taylor polynomial approximation of the integer exp of a BigInt, calculated using percent-based multiplications (4 decimals precision), rounded down

BigInt.PERCENT.percentExpTaylorN(3n);// ~exp(1.0) ~= exp (in percent), using third-order Taylor polynomial

percentMulUp

Returns the result of the percent-based multiplication (4 decimals precision), rounded up

(BigInt.PERCENT-1n).percentMulUp(BigInt.PERCENT-1n);// 0.9999 * 0.9999 = 0.9999 (in percent, rounded up)

percentMulDown

Returns the result of the percent-based multiplication (4 decimals precision), rounded down

(BigInt.PERCENT-1n).percentMulDown(BigInt.PERCENT-1n);// 0.9999 * 0.9999 = 0.9998 (in percent, rounded down)

percentDivUp

Returns the result of the percent-based division (4 decimals precision), rounded up

BigInt.PERCENT.percentDivUp(BigInt.PERCENT-1n);// 1.0 * 0.9999 = 1.0002 (in percent, rounded up)

percentDivDown

Returns the result of the percent-based division (4 decimals precision), rounded down

BigInt.PERCENT.percentDivDown(BigInt.PERCENT-1n);// 1.0 * 0.9999 = 1.0001 (in percent, rounded down)

formatPercent

Returns a string representation of the BigInt's value, formatted to 4 decimals and with the input number of digits expected after the unit, truncating the trailing digits if any (default: keep all digits after the decimal point)

BigInt.PERCENT.formatPercent(3);// 1.000

toPercentFloat

Returns a float representation of the BigInt's value, parsed as a percent-based number.

Note: parsing a too large value may result in parsingNaN (because the BigInt's value may still be too large to fit in a JS floating-point number)

BigInt.PERCENT.toPercentFloat();// 1.0

percentToWad

Scales the percent-based BigInt up to the wad scale (adding 14 decimals)

BigInt.PERCENT.percentToWad();// 1 WAD

percentToRay

Scales the percent-based BigInt up to the ray scale (adding 23 decimals)

BigInt.PERCENT.percentToRay();// 1 RAY

percentToDecimals

Scales the percent-based BigInt up or down to the given scale defined by its number of decimals

BigInt.RAY.percentToDecimals(27);// 1 RAY

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