I'm an all-rounder, crazy scientist, shader wizard, rapid prototyper, Houdini evangelist, but most of all: I'm a passionate independent game developer.
- Independent Game Developer
- Netherlands, The Hague
- roytheunissen.com
- @roytheunissen.com
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- Asset-Palette
Asset-Palette PublicAllows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
- Value-Graphing
Value-Graphing PublicUseful system for visualizing continuously changing data with graphs.
- Scene-View-Picker
Scene-View-Picker PublicUnity extension that lets you assign any Object field by choosing it from the scene view.
- GPU-Spline-Deformation
GPU-Spline-Deformation PublicBaking spline deformation to a texture then applying it to a mesh via a shader.
- Create-Script-Dialog
Create-Script-Dialog PublicAn improved/expanded version of Unity's Create Script Dialog that supports namespaces.
- FMOD-Syntax
FMOD-Syntax PublicGenerates code to allow invoking FMOD events with a strongly-typed syntax.
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