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@RoyTheunissen
RoyTheunissen
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Roy Theunissen RoyTheunissen

I'm an all-rounder, crazy scientist, shader wizard, rapid prototyper, Houdini evangelist, but most of all: I'm a passionate independent game developer.

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RoyTheunissen/README.md

Solo developer working on my first independent game ODINSPRING.

I also post VFX and free tools/utilities/tutorials.

Smoke and Dust VFX 30 FPS (Optimized)

I use these tools a lot
unityautodeskhoudiniadobephotoshopadobeaftereffectscsharp

And I post about it here
globeblueskyyoutubetiktok


👨‍💻 My projects can be seen atroytheunissen.com
📫 You can reach me atroy.theunissen@live.nl

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  1. Asset-PaletteAsset-PalettePublic

    Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.

    C# 139 12

  2. Value-GraphingValue-GraphingPublic

    Useful system for visualizing continuously changing data with graphs.

    C# 44 3

  3. Scene-View-PickerScene-View-PickerPublic

    Unity extension that lets you assign any Object field by choosing it from the scene view.

    C# 73 9

  4. GPU-Spline-DeformationGPU-Spline-DeformationPublic

    Baking spline deformation to a texture then applying it to a mesh via a shader.

    C# 131 17

  5. Create-Script-DialogCreate-Script-DialogPublic

    An improved/expanded version of Unity's Create Script Dialog that supports namespaces.

    C# 27 2

  6. FMOD-SyntaxFMOD-SyntaxPublic

    Generates code to allow invoking FMOD events with a strongly-typed syntax.

    C# 29 2


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