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A map and tileset editor for pokecrystal, pokered, and projects based on them. Written in C++ with FLTK.

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Rangi42/polished-map

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A map and tileset editor forpokecrystal,pokegold,pokeyellow,pokered, and hacks includingPolished Crystal v2,Red++ v3,Orange,Prism, and many more.

(For projects that use256–512 tiles andper-block attributes, includingPolished Crystal v3,Red++ v4,Coral,Black and White 3: Genesis, andAncient Ruby, usePolished Map++!)

Inspired bycrowdmap (now defunct), but implemented with C++ andFLTK, and with more functions for graphics editing.

Latest release:4.7.1

Follow the steps inINSTALL.md to install the release copy of Polished Map, or the longer instructions to build it yourself from source.

Theexample/ directory contains a minimal pokecrystal project with two test maps.Kanto.180x135.kanto.blk is a stitch of every Kanto overworld map (they all use thekanto tileset).Johto.235x135.johto.blk is a stitch of every Johto overworld map; Goldenrod and Azalea use thejohto_modern tileset, so try switching tilesets withEdit→Change Tileset… or by pressing Ctrl+H.

Browse the menu items, toolbar buttons, and Help dialog to learn how to use Polished Map. And don't miss the mouse controls:

Blocks ModeEvents ModeEdit BlockEdit Tileset
Click/dragPlace blockMove eventPlace tilePlace pixel
Middle dragScrollScroll
Right-clickSelect blockEdit eventSelect tileSelect hue
Double-clickOpen .asm file
Ctrl+clickReplace blockPlace 2x2 tilesReplace hue
Shift+clickFlood fillFolow warp eventPlace 2/2 tilesFlood fill
Ctrl+Shift+clickPlace 4x4 tiles
Alt+clickSwap blocksPlace 2+2 tilesSwap hues
Alt+Shift+clickPlace 4+4+4+4 tiles
Ctrl+Alt+clickPlace 2-2 tiles
Ctrl+Alt+Shift+clickPlace 4-4-4-4 tiles

(All those "Edit Block" mouse controls are explained further indoc/edit-block.md.)

More information is at theSkeetendo Forums orPokéCommunity. If you have questions or comments, please go there.

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