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GLFW3 bindings and idiomatic wrapper for Rust.

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Crates.ioDocs.rsBuild Status

GLFW bindings and wrapper for The Rust Programming Language.

Example

externcrate glfw;use glfw::{Action,Context,Key};fnmain(){letmut glfw = glfw::init(glfw::fail_on_errors).unwrap();let(mut window, events) = glfw.create_window(300,300,"Hello this is window", glfw::WindowMode::Windowed).expect("Failed to create GLFW window.");    window.set_key_polling(true);    window.make_current();while !window.should_close(){        glfw.poll_events();for(_, event)in glfw::flush_messages(&events){handle_window_event(&mut window, event);}}}fnhandle_window_event(window:&mut glfw::Window,event: glfw::WindowEvent){match event{        glfw::WindowEvent::Key(Key::Escape, _,Action::Press, _) =>{            window.set_should_close(true)}        _ =>{}}}

Using glfw-rs

Prerequisites

Make sure you havecompiled and installed GLFW 3.x.You might be able to find it on your package manager, for example on OS X:brew install glfw3 (you may need to runbrew tap homebrew/versions).If not you can download and build the libraryfrom the source supplied on theGLFW website. Note that if you compile GLFW with CMake on Linux, you will haveto supply the-DCMAKE_C_FLAGS=-fPIC argument. You may install GLFW to yourPATH, otherwise you will have to specify the directory containing the librarybinaries when you callmake ormake lib:

GLFW_LIB_DIR=path/to/glfw/lib/directory make

Including glfw-rs in your project

Add this to yourCargo.toml:

[dependencies.glfw]version ="*"

On Windows

By default,glfw-rs will try to compile theglfw library. If you want to link to your custombuild ofglfw or if the build doesn't work (which is probably the case on Windows), you candisable this:

[dependencies.glfw]version ="*"default-features =false

Raw window handle 0.5.0 compatibility

By default,glfw-rs uses raw-window-handle at v0.6.0. If your project is depending onglfw-rswith raw-window-handle v0.5.0, then use this line in your Cargo.toml:

glfw = { version = 0.56.0 , default-features = false, features = ["with-window-handle-v0-5"] }

Support

Contactbjz on irc.mozilla.org#rustand#rust-gamedev,orpost an issue on GitHub.

glfw-rs in use

glfw-rs with other graphical APIs

In certain circumstances OpenGL which GLFW uses can conflict with the new handle that thegraphical API is also trying to use, causing crashes, to fix this add

glfw.window_hint(WindowHint::ClientApi(ClientApiHint::NoApi));

before creating the window. If using this however you cannot use certain built-in functions,such aswindow.swap_buffers(),window.make_current(), andglfw.set_swap_interval(), butthese should have equivalents provided by the graphical API.

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GLFW3 bindings and idiomatic wrapper for Rust.

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