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@PhantomCloak
PhantomCloak
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PhantomCloak

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R&D Developer at@NetworkAssembly, pioneering next-gen web technologies. Ex. Team Lead at@MultiplayerTR.

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@NetworkAssembly

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PhantomCloak/README.md

Here are the topics I'm currently working on.

  • ReEngine (Chrome) ->Go
  • WebGPU Rendering Engine (Chrome) - >Go
  • NVidia PhysX 5.1 WebAssembly Port (Chrome) ->Go
  • WebGPU Rendering Backend For Ozz-Animations 🚧
  • Hot Reloadable C++ on WebAssembly 🚧
  • An Web Editor for Game Engien Powered by Monaco & VsCode 🚧

PinnedLoading

  1. cengine-2dcengine-2dPublic

    Cross-platform OpenGL 2D Game Engine with scripting, editor and physics.

    C++ 2 1

  2. cengine-3dcengine-3dPublic

    3D Rendering playground.

    C++ 1

  3. MagixMagixPublic

    Native cloud support for Unity's ScriptableObject. Single click set-up with IL2PP Hooks.

    C#

  4. cphysicscphysicsPublic

    2D Physics Engine with Soft body, Joints & Constraints and Convex Collisions.

    C++ 3

  5. cwolf-3dcwolf-3dPublic

    A C-based game engine, this project is inspired by the classic Wolfenstein 3D and uses raycasting technique to render its 3D environments.

    C

  6. cnet-tcpcnet-tcpPublic

    cnet-tcp is a cross-platform networking library it's simple TCP abstraction layer was written in both C# and C++ and offers a consistent interface for real-time applications or various cross-platfo…

    C++


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