|
99 | 99 | <Buttonguid="guidFsiConsoleCmdSet"id="cmdidAttachDebugger"priority="0x0100"type="Button"> |
100 | 100 | <Strings> |
101 | 101 | <CommandName>FSharp.Interactive.AttachDebugger</CommandName> |
102 | | - <ButtonText>Attach Debugger</ButtonText> |
| 102 | + <ButtonText>Start Debugging</ButtonText> |
103 | 103 | </Strings> |
104 | 104 | <CommandFlag>DynamicVisibility | DefaultInvisible</CommandFlag> |
105 | 105 | </Button> |
106 | 106 |
|
107 | 107 | <Buttonguid="guidFsiConsoleCmdSet"id="cmdidDetachDebugger"priority="0x0101"type="Button"> |
108 | 108 | <Strings> |
109 | 109 | <CommandName>FSharp.Interactive.DetachDebugger</CommandName> |
110 | | - <ButtonText>Detach Debugger</ButtonText> |
| 110 | + <ButtonText>Stop Debugging</ButtonText> |
111 | 111 | </Strings> |
112 | 112 | <CommandFlag>DynamicVisibility | DefaultInvisible</CommandFlag> |
113 | 113 | </Button> |
|
222 | 222 | Here we bind it in the Editor context of the standard TextEditor. |
223 | 223 | Ideally, we would bind it for F# only editor. |
224 | 224 | --> |
225 | | - <KeyBinding guid ="guidInteractive" id ="cmdidDebugSelection"editor="GUID_TextEditorFactory"key1="D"mod1="Control"key2="VK_RETURN"mod2="Alt" /> |
| 225 | + <KeyBinding guid ="guidInteractive" id ="cmdidDebugSelection"editor="GUID_TextEditorFactory"key1="D"mod1="Alt"key2="VK_RETURN"mod2="Alt" /> |
226 | 226 | <KeyBinding guid ="guidVSStd11" id ="cmdidExecuteSelectionInInteractive"editor="GUID_TextEditorFactory"key1="VK_RETURN"mod1="Alt" /> |
227 | 227 |
|
228 | 228 | <!-- CRTL-ALT-F for FSI window - following similar bindings for "other windows"--> |
|