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<!-- The next two are for when the ToolsVersion is 3.5, i.e. we're referencing .NET 2.0-->
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<UsingTaskTaskName="Fsc"AssemblyFile="$(MSBuildExtensionsPath32)\..\2.0\FSharp.Build.dll"Condition="!Exists('$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll') AND Exists('$(MSBuildExtensionsPath32)\..\2.0\FSharp.Build.dll')" />
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<UsingTaskTaskName="CreateFSharpManifestResourceName"AssemblyFile="$(MSBuildExtensionsPath32)\..\2.0\FSharp.Build.dll"Condition="!Exists('$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll') AND Exists('$(MSBuildExtensionsPath32)\..\2.0\FSharp.Build.dll')" />
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<!-- The next two are for when the ToolsVersion is 3.5, i.e. we're referencing .NET 2.0-->
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<UsingTaskTaskName="Fsc"AssemblyFile="$(MSBuildExtensionsPath32)\..\2.0\FSharp.Build.dll"Condition="!Exists('$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll') AND Exists('$(MSBuildExtensionsPath32)\..\2.0\FSharp.Build.dll')" />
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<UsingTaskTaskName="CreateFSharpManifestResourceName"AssemblyFile="$(MSBuildExtensionsPath32)\..\2.0\FSharp.Build.dll"Condition="!Exists('$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll') AND Exists('$(MSBuildExtensionsPath32)\..\2.0\FSharp.Build.dll')" />
<ImportProject="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportBefore\*"Condition="'$(ImportByWildcardBeforeMicrosoftFSharpTargets)' == 'true' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportBefore')"/>
<Actual32BitCondition="'$(TargetFrameworkVersion)'=='v2.0' or '$(TargetFrameworkVersion)'=='v3.0' or '$(TargetFrameworkVersion)'=='v3.5' or '$(TargetFrameworkVersion)'=='v4.0'">false</Actual32Bit>
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<Actual32BitCondition="!('$(TargetFrameworkVersion)'=='v2.0' or '$(TargetFrameworkVersion)'=='v3.0' or '$(TargetFrameworkVersion)'=='v3.5' or '$(TargetFrameworkVersion)'=='v4.0')">$(Prefer32Bit)</Actual32Bit>
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</PropertyGroup>
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<!--
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The CreateManifestResourceNames target create the manifest resource names from the .RESX
<!-- This is the implementation of CreateManifestResourceNames which is compatible with the way-->
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<!-- msbuild processes resource names-->
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<CreateFSharpManifestResourceName
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ResourceFiles="@(EmbeddedResource)"
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RootNamespace="$(RootNamespace)"
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Condition="'%(EmbeddedResource.ManifestResourceName)' == '' and ('%(EmbeddedResource.WithCulture)' == 'false' or '%(EmbeddedResource.Type)' == 'Resx') AND '$(UsingXBuild)' == 'false'">
Condition="'%(EmbeddedResource.ManifestResourceName)' == '' and '%(EmbeddedResource.WithCulture)' == 'true' and '%(EmbeddedResource.Type)' == 'Non-Resx' AND '$(UsingXBuild)' == 'false'">
Condition="'$(SilverlightVersion)' != '' and !(Exists('$(ProgramFiles)\Microsoft F#\Silverlight\Libraries\Client\$(SilverlightVersion)\FSharp.Core.dll'))"
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Text="F# runtime for Silverlight version $(SilverlightVersion) is not installed. Please go to http://go.microsoft.com/fwlink/?LinkId=177463 to download and install matching F# runtime"
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/>
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-->
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<Warning
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Condition="'$(Win32ResourceFile)' != ''"
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Text="The property<Win32ResourceFile> has been renamed to<Win32Resource>. Update your project file to ensure that the correct value is passed via the --win32res option to the F# compiler."
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<Warning
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Condition="'$(Win32ResourceFile)' != ''"
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Text="The property<Win32ResourceFile> has been renamed to<Win32Resource>. Update your project file to ensure that the correct value is passed via the --win32res option to the F# compiler."
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/>
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<!-- Condition is to filter out the _CoreCompileResourceInputs so that it doesn't pass in culture resources to the compiler-->
<ImportProject="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportAfter\*"Condition="'$(ImportByWildcardAfterMicrosoftFSharpTargets)' == 'true' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportAfter')"/>