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Commit2a48921

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build baseline English .xlf translation file
1 parent58d5114 commit2a48921

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30 files changed

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30 files changed

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‎src/FSharpSource.Settings.targets‎

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</PropertyGroup>
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<ImportProject="$(MSBuildThisFileDirectory)..\packages\XliffTasks.$(XliffTasksVersion)\build\XliffTasks.props"Condition="'$(DisableLocalization)' != 'true'" />
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<PropertyGroup>
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<!-- in addition to the standard xlf languages, also provide a baseline en->en file-->
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<XlfLanguages>en;$(XlfLanguages)</XlfLanguages>
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</PropertyGroup>
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<ImportProject="$(RestorePackagesPath)\XliffTasks.$(XliffTasksVersion)\build\XliffTasks.targets"Condition="'$(DisableLocalization)' != 'true'" />
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<ImportProject="../Tools/Build.Common.props"Condition="'$(TargetDotnetProfile)'=='coreclr'"/>
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<ImportProject="$(BuildVersionFilePath)"Condition="Exists('$(BuildVersionFilePath)')" />
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<?xml version="1.0" encoding="utf-8"?>
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<xliffxmlns="urn:oasis:names:tc:xliff:document:1.2"xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"version="1.2"xsi:schemaLocation="urn:oasis:names:tc:xliff:document:1.2 xliff-core-1.2-transitional.xsd">
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<filedatatype="xml"source-language="en"target-language="en"original="../FSBuild.resx">
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<body>
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<trans-unitid="toolpathUnknown">
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<source>ToolPath is unknown; specify the path to fsc.exe as the ToolPath property.</source>
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<targetstate="new">ToolPath is unknown; specify the path to fsc.exe as the ToolPath property.</target>
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<note />
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</trans-unit>
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</body>
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</file>
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</xliff>

‎src/fsharp/FSharp.Core/xlf/FSCore.en.xlf‎

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<?xml version="1.0" encoding="utf-8"?>
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<xliffxmlns="urn:oasis:names:tc:xliff:document:1.2"xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"version="1.2"xsi:schemaLocation="urn:oasis:names:tc:xliff:document:1.2 xliff-core-1.2-transitional.xsd">
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<filedatatype="xml"source-language="en"target-language="en"original="../FSIstrings.resx">
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<body>
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<trans-unitid="stoppedDueToError">
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<source>Stopped due to error\n</source>
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<targetstate="new">Stopped due to error\n</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiUsage">
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<source>Usage: {0}&lt;options&gt; [script.fsx [&lt;arguments&gt;]]</source>
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<targetstate="new">Usage: {0}&lt;options&gt; [script.fsx [&lt;arguments&gt;]]</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiInputFiles">
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<source>- INPUT FILES -</source>
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<targetstate="new">- INPUT FILES -</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiCodeGeneration">
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<source>- CODE GENERATION -</source>
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<targetstate="new">- CODE GENERATION -</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiErrorsAndWarnings">
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<source>- ERRORS AND WARNINGS -</source>
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<targetstate="new">- ERRORS AND WARNINGS -</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiLanguage">
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<source>- LANGUAGE -</source>
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<targetstate="new">- LANGUAGE -</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiMiscellaneous">
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<source>- MISCELLANEOUS -</source>
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<targetstate="new">- MISCELLANEOUS -</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiAdvanced">
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<source>- ADVANCED -</source>
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<targetstate="new">- ADVANCED -</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiExceptionRaisedStartingServer">
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<source>Exception raised when starting remoting server.\n{0}</source>
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<targetstate="new">Exception raised when starting remoting server.\n{0}</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiUse">
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<source>Use the given file on startup as initial input</source>
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<targetstate="new">Use the given file on startup as initial input</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiLoad">
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<source>#load the given file on startup</source>
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<targetstate="new">#load the given file on startup</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiRemaining">
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<source>Treat remaining arguments as command line arguments, accessed using fsi.CommandLineArgs</source>
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<targetstate="new">Treat remaining arguments as command line arguments, accessed using fsi.CommandLineArgs</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiHelp">
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<source>Display this usage message (Short form: -?)</source>
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<targetstate="new">Display this usage message (Short form: -?)</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiExec">
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<source>Exit fsi after loading the files or running the .fsx script given on the command line</source>
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<targetstate="new">Exit fsi after loading the files or running the .fsx script given on the command line</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiGui">
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<source>Execute interactions on a Windows Forms event loop (on by default)</source>
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<targetstate="new">Execute interactions on a Windows Forms event loop (on by default)</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiQuiet">
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<source>Suppress fsi writing to stdout</source>
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<targetstate="new">Suppress fsi writing to stdout</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiReadline">
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<source>Support TAB completion in console (on by default)</source>
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<targetstate="new">Support TAB completion in console (on by default)</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiEmitDebugInfoInQuotations">
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<source>Emit debug information in quotations</source>
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<targetstate="new">Emit debug information in quotations</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiBanner3">
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<source>For help type #help;;</source>
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<targetstate="new">For help type #help;;</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiConsoleProblem">
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<source>A problem occurred starting the F# Interactive process. This may be due to a known problem with background process console support for Unicode-enabled applications on some Windows systems. Try selecting Tools-&gt;Options-&gt;F# Interactive for Visual Studio and enter '--fsi-server-no-unicode'.</source>
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<targetstate="new">A problem occurred starting the F# Interactive process. This may be due to a known problem with background process console support for Unicode-enabled applications on some Windows systems. Try selecting Tools-&gt;Options-&gt;F# Interactive for Visual Studio and enter '--fsi-server-no-unicode'.</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiInvalidAssembly">
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<source>'{0}' is not a valid assembly name</source>
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<targetstate="new">'{0}' is not a valid assembly name</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiDirectoryDoesNotExist">
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<source>Directory '{0}' doesn't exist</source>
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<targetstate="new">Directory '{0}' doesn't exist</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiInvalidDirective">
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<source>Invalid directive '#{0} {1}'</source>
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<targetstate="new">Invalid directive '#{0} {1}'</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiLineTooLong">
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<source>Warning: line too long, ignoring some characters\n</source>
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<targetstate="new">Warning: line too long, ignoring some characters\n</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiTimeInfoMainString">
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<source>Real: {0}, CPU: {1}, GC {2}</source>
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<targetstate="new">Real: {0}, CPU: {1}, GC {2}</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiTimeInfoGCGenerationLabelSomeShorthandForTheWordGeneration">
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<source>gen</source>
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<targetstate="new">gen</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiExceptionDuringPrettyPrinting">
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<source>\n\nException raised during pretty printing.\nPlease report this so it can be fixed.\nTrace: {0}\n</source>
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<targetstate="new">\n\nException raised during pretty printing.\nPlease report this so it can be fixed.\nTrace: {0}\n</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiIntroTextHeader1directives">
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<source> F# Interactive directives:</source>
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<targetstate="new"> F# Interactive directives:</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiIntroTextHashrInfo">
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<source>Reference (dynamically load) the given DLL</source>
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<targetstate="new">Reference (dynamically load) the given DLL</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiIntroTextHashIInfo">
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<source>Add the given search path for referenced DLLs</source>
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<targetstate="new">Add the given search path for referenced DLLs</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiIntroTextHashloadInfo">
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<source>Load the given file(s) as if compiled and referenced</source>
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<targetstate="new">Load the given file(s) as if compiled and referenced</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiIntroTextHashtimeInfo">
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<source>Toggle timing on/off</source>
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<targetstate="new">Toggle timing on/off</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiIntroTextHashhelpInfo">
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<source>Display help</source>
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<targetstate="new">Display help</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiIntroTextHashquitInfo">
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<source>Exit</source>
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<targetstate="new">Exit</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiIntroTextHeader2commandLine">
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<source> F# Interactive command line options:</source>
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<targetstate="new"> F# Interactive command line options:</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiIntroTextHeader3">
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<source> See '{0}' for options</source>
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<targetstate="new"> See '{0}' for options</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiLoadingFilesPrefixText">
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<source>Loading</source>
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<targetstate="new">Loading</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiInterrupt">
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<source>\n- Interrupt\n</source>
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<targetstate="new">\n- Interrupt\n</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiExit">
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<source>\n- Exit...\n</source>
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<targetstate="new">\n- Exit...\n</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiAbortingMainThread">
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<source>- Aborting main thread...</source>
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<targetstate="new">- Aborting main thread...</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiCouldNotInstallCtrlCHandler">
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<source>Failed to install ctrl-c handler - Ctrl-C handling will not be available. Error was:\n\t{0}</source>
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<targetstate="new">Failed to install ctrl-c handler - Ctrl-C handling will not be available. Error was:\n\t{0}</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiDidAHashr">
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<source>--&gt; Referenced '{0}'</source>
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<targetstate="new">--&gt; Referenced '{0}'</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiDidAHashrWithLockWarning">
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<source>--&gt; Referenced '{0}' (file may be locked by F# Interactive process)</source>
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<targetstate="new">--&gt; Referenced '{0}' (file may be locked by F# Interactive process)</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiDidAHashrWithStaleWarning">
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<source>--&gt; Referenced '{0}' (an assembly with a different timestamp has already been referenced from this location, reset fsi to load the updated assembly)</source>
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<targetstate="new">--&gt; Referenced '{0}' (an assembly with a different timestamp has already been referenced from this location, reset fsi to load the updated assembly)</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiDidAHashI">
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<source>--&gt; Added '{0}' to library include path</source>
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<targetstate="new">--&gt; Added '{0}' to library include path</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiTurnedTimingOn">
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<source>--&gt; Timing now on</source>
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<targetstate="new">--&gt; Timing now on</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiTurnedTimingOff">
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<source>--&gt; Timing now off</source>
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<targetstate="new">--&gt; Timing now off</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiUnexpectedThreadAbortException">
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<source>- Unexpected ThreadAbortException (Ctrl-C) during event handling: Trying to restart...</source>
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<targetstate="new">- Unexpected ThreadAbortException (Ctrl-C) during event handling: Trying to restart...</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiFailedToResolveAssembly">
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<source>Failed to resolve assembly '{0}'</source>
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<targetstate="new">Failed to resolve assembly '{0}'</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiBindingSessionTo">
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<source>Binding session to '{0}'...</source>
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<targetstate="new">Binding session to '{0}'...</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiProductName">
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<source>Microsoft (R) F# Interactive version {0}</source>
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<targetstate="new">Microsoft (R) F# Interactive version {0}</target>
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<note />
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</trans-unit>
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<trans-unitid="fsiProductNameCommunity">
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<source>F# Interactive for F# {0}</source>
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<targetstate="new">F# Interactive for F# {0}</target>
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<note />
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</trans-unit>
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<trans-unitid="shadowCopyReferences">
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<source>Prevents references from being locked by the F# Interactive process</source>
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<targetstate="new">Prevents references from being locked by the F# Interactive process</target>
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<note />
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</trans-unit>
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</body>
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</file>
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</xliff>

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