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The Persistence of Vision Raytracer (POV-Ray)

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POV-Ray/povray

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POV-Ray - The Persistence of Vision Raytracer

Quick TestsCode AnalysisMaintenance Status

Development Status (November 2024)

After a long break in releases of 3.8 beta test candidates, development is resuming, though not at thepace of past releases.

One impediment we have yet to overcome is code signing for the Windows platform. Currently we haveno means of doing so as our previous key has expired. The difficulty is both cost and the need forflexibility in verifying us as an organization. Despite the fact that we have a company registeredin Australia (Persistence of Vision Raytracer Pty. Ltd.) and it is visible on the ASIC website, itis our experience that the verification process gets hung up by the fact the company doesn't sellanything, have a street address, or have a phone number.

While we do not generally sign beta releases, it is our policy that official releases for the Windowsplatform are expected to be signed.

License

As of version v3.7, the source for POV-Ray is licensed under the AGPL3. The documentation is under theCreative Commons Attribution-Noncommercial-ShareAlike 2.5 license, and support files suchas SDL includes, macros, sample scenes and so forth are under the Creative Commons Attribution-ShareAlike3.0 Unported License (see each file header for the specific one).

Forums

Discussion regarding POV-Ray is traditionally done via our forums athttps://news.povray.org/.These are also available via NNTP at news://news.povray.org/ for those preferring that.

Please note that the POV-Ray developers do not monitor all forums regularly. The ones wetend to check most frequently are povray.general, povray.windows and povray.unix.

Bug Reports

It's generally a good idea to mention a bug in the forums prior to lodging a formalreport; this can save you some time if it's a non-bug or a solution is known. Youshould also first check theknown issuesto see if it has been reported already.

If you're sure something is a bug then please do lodge a bug report on the GitHub issues tracker.

Official Binaries

At this point in time, the only platform for which the project distributes pre-built'official' (i.e. supported) binaries is Microsoft Windows. These may beobtained viahttps://www.povray.org/download/..

Official Windows binaries of selected development versions are made available athttps://github.com/POV-Ray/povray/releases on a semi-irregular basis.

Building POV-Ray

At this point in time we generally recommend building from the latest version of thelatest-stable branch. Alternatively,you may want to opt for a recenttagged versionto test-drive features that have been added since the latest stable release.

Please do not build directly from the master branch (or any other non-stable branchfor that matter), as versions from that branch may report ambiguous version numbers,making it difficult to obtain version-specific support or report bugs in a useful manner.

POV-Ray should compile on any POSIX-compliant system with the required tools (please seeunix/README.md for build instructions),on Microsoft Windows systems that have Visual Studio 2015 Update 1 or later installed (targetingXP or later, both 32 and 64-bit - be sure to seewindows/README.md,otherwise your buildwill not work), and also on Mac systems (console mode only, usingan appropriately-modified version of the unix build - not currently provided by us).

If you are using an operating system with a package or ports system such asUbuntu or FreeBSD, you may like to check whether or not POV-Ray is availablevia that route.

IDE versions

Currently the only version of POV-Ray with an IDE as such is the Windows build.We do want to change that, though. With the release of POV-Ray v3.7 we have addeda clear split between the backend (renderer) and frontend (UI or console), alongwith a C++ layer which abstracts this into a fairly easily-understood set ofclasses (VFE, aka 'Virtual Front End').

We will offer support to those wishing to use this interface layer to integratePOV-Ray into an open-source cross-platform IDE. We would also be interested inhearing suggestions as to what we could base such an IDE on, should we go aheadto integrate it ourselves.

Putting it another way: we consider getting a cross-platform IDE a high priority.

3D Modeller

POV-Ray does not currently have its own 3d modelling application (at least, not onein a usable state). We do own the rights to the Moray modeller, which was formerlycommercial, but it needs a little work to get it working with v3.7 or later. It is alsoWindows only (due to its use of MFC). Nevertheless we will be adding the sourceto the repository at a future date.

Authors of open-source modellers with a compatible licence wishing to directlyintegrate POV-Ray are welcome to contact us for support in doing so.

Documentation

When built and installed via the means provided in the source tree, all versionsof POV-Ray come with documentation. For the Unix build, this is in the form of amanpage giving basic usage, and full HTML-based documentation. For the Windowsversion, there is a HtmlHelp (.CHM) file provided.

The official location for the online documentation ishttps://www.povray.org/documentation/.Further information, as well as online documentation for the current developmentversion, can be found athttps://wiki.povray.org.

Contacting Us

We prefer that you contact us via the forums mentioned at the head of this document.If the matter is one that requires direct email contact (and this generally will NOTinclude tech support requests, though exceptions are made for package maintainers)you may use the address listed at the bottom ofhttps://www.povray.org/povlegal.html.


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