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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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OpenRA/OpenRA
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A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website:https://www.openra.net
- Chat: #openra on Libera (web) orDiscord
- Repository:https://github.com/OpenRA/OpenRA
Please read theFAQ in ourWiki and report problems athttps://github.com/OpenRA/OpenRA/issues.
Join theForum for discussion.
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000
EA has not endorsed and does not support this product.
Check ourPlaying the Game Guide to win multiplayer matches.
- Please readINSTALL.md andCompiling on how to set up an OpenRA development environment.
- SeeHacking for a (now very outdated) overview of the engine.
- Read and follow ourCode of Conduct.
- To get your patches merged, please adhere to theContributing guidelines.
- We offer aMapping Tutorial as you can change gameplay drastically with custom rules.
- For scripted mission have a look at theLua API.
- If you want to share your maps with the community, upload them at theOpenRA Resource Center.
- Download a copy of theOpenRA Mod SDK to start your own mod.
- Check theModding Guide to create your own classic RTS.
- There exists an auto-generatedTrait documentation to get started with yaml files.
- Some hints on how to create new OpenRA compatiblePixelart.
- Upload total conversions atour Mod DB profile.
- Sponsor amirror server if you have some bandwidth to spare.
- You can immediately set up aDedicated Game Server.
Copyright (c) OpenRA Developers and ContributorsThis file is part of OpenRA, which is free software. It is madeavailable to you under the terms of the GNU General Public Licenseas published by the Free Software Foundation, either version 3 ofthe License, or (at your option) any later version. For moreinformation, seeCOPYING.
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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.