- Berlin, Germany
- olafhaag.com
- 💼 I’m currently working onReady Player Me as a technical artist.
- 🧐 My experience is with developing tools, automation/pipeline, proceduralism, motion capture
- 📫 How to reach me:LinkedIn,twitter,e-mail
- 🎨 My art stuff:artstation,deviantArt
- ⚡ My further insterests are: Psychology (since I'm also a Dipl. Psychologist), Statistics, Machine Learning, Open Science
PinnedLoading
- VectorFields
VectorFields PublicScripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.
- AvatarComponentCombinations
AvatarComponentCombinations PublicBlender add-on for re-combining rigged body-parts/clothing (avatar components) to full-body sets.
- MoBu-AnimationLayersManager
MoBu-AnimationLayersManager PublicCopy/Paste Animation Layers between takes, rename, delete, set weights, etc.
- substance-mipmaps-exporter
substance-mipmaps-exporter PublicSubstance Designer Plugin to export custom mipmaps.
- NeuroPsyResearchApp
NeuroPsyResearchApp PublicA mobile app for research into uncontrolled manifold analysis.
Python 2
Something went wrong, please refresh the page to try again.
If the problem persists, check theGitHub status page orcontact support.
If the problem persists, check theGitHub status page orcontact support.