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PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; graph theory and much more.
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Nebukam/PCGExtendedToolkit
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The PCG Extended Toolkit is a plugin forUnreal engine 5 (5.7, + LTS on 5.6, archived for 5.5, 5.4, 5.3) that contains a collection oflow-level PCG Graph elements offering additional ways to manipulate and control PCG Data in unique ways. Its primary focus is to create spatial relationships between points, and build around them; but it comes with a bunch of other super useful stuffs.
PCGEx allows you to create edge-based structures from points dataset, inside of which you can do pathfinding to generate splines; relax positions, attributes, flag specific types of connections, and much much more.It also comes with a set of lower-level, more generic features to manipulate attributes & points; as well as highly granular parameters & tweaks.
—Documentation
—Installation in your own project (FAB, Gumroad, Source)— Overview ofAll the Nodes
For questions & support, join thePCGEx Discord Server!
— Support the project onPatreon
A new concept of connection between points, enabling entierely new ways of working with PCG
Advanced pathfinding utilities with a completely modular heuristics system
Powerful tool to extract, transfer and blend data between groups of points, splines, meshes
Extensive toolset focusing on path manipulation & modification
A very easy to use toolset to create & work with tensors, allowing to transform points & extrude paths using spatial effectors
A lot of simple yet powerful utility nodes ranging from complex sorting, complex partitioning, remapping, advanced filters with chainable conditions, to bitmask operations.
PCGEx has a few additional interops plugins to interfaces with "other things":
—PCGEx + Zone Graph
—PCGEx + Watabou
This software is provided under the MIT License. It is freely available for use & modifications, and may be incorporated into commercial products without the necessity of attribution (though it is appreciated).The contents of this project are entirely original, comprising no AI-generated materials, including but not limited to code and assets.
-Check out theSupporters page on gitbook!
- Thanks toSine Nomine Associates for generously providing and maintaining the automated Linux build infrastructure that helps keep this project running smoothly.
- Kudo to@MikeC for his reckless experiments with uncooked releases, feedbacks, suggestions. Without him this plugin wouldn't be as useful and stable as it is today.
- The Epic staff in the person of@Amathlog, for his availability and readiness to help with all things PCG.
- @Erlandys for his invaluable insights into advanced C++.
- @Syscrusher for his invaluable help and support on Linux
- @MaximeDup &@EmSeta for helping with the macOS version
- And of course the contributors, but they have their own special place on the sidebar <3
- This plugin includesdelaunator-cpp
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PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; graph theory and much more.
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