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CUDA Core Compute Libraries (CCCL)

Welcome to the CUDA Core Compute Libraries (CCCL) where our mission is to make CUDA more delightful.

This repository unifies three essential CUDA C++ libraries into a single, convenient repository:

The goal of CCCL is to provide CUDA C++ developers with building blocks that make it easier to write safe and efficient code.Bringing these libraries together streamlines your development process and broadens your ability to leverage the power of CUDA C++.For more information about the decision to unify these projects, see theannouncement here.

Overview

The concept for the CUDA Core Compute Libraries (CCCL) grew organically out of the Thrust, CUB, and libcudacxx projects that were developed independently over the years with a similar goal: to provide high-quality, high-performance, and easy-to-use C++ abstractions for CUDA developers.Naturally, there was a lot of overlap among the three projects, and it became clear the community would be better served by unifying them into a single repository.

  • Thrust is the C++ parallel algorithms library which inspired the introduction of parallel algorithms to the C++ Standard Library. Thrust's high-level interface greatly enhances programmer productivity while enabling performance portability between GPUs and multicore CPUs via configurable backends that allow using multiple parallel programming frameworks (such as CUDA, TBB, and OpenMP).

  • CUB is a lower-level, CUDA-specific library designed for speed-of-light parallel algorithms across all GPU architectures. In addition to device-wide algorithms, it providescooperative algorithms like block-wide reduction and warp-wide scan, providing CUDA kernel developers with building blocks to create speed-of-light, custom kernels.

  • libcudacxx is the CUDA C++ Standard Library. It provides an implementation of the C++ Standard Library that works in both host and device code. Additionally, it provides abstractions for CUDA-specific hardware features like synchronization primitives, cache control, atomics, and more.

The main goal of CCCL is to fill a similar role that the Standard C++ Library fills for Standard C++: provide general-purpose, speed-of-light tools to CUDA C++ developers, allowing them to focus on solving the problems that matter.Unifying these projects is the first step towards realizing that goal.

Example

This is a simple example demonstrating the use of CCCL functionality from Thrust, CUB, and libcudacxx.

It shows how to use Thrust/CUB/libcudacxx to implement a simple parallel reduction kernel.Each thread block computes the sum of a subset of the array usingcub::BlockReduce.The sum of each block is then reduced to a single value using an atomic add viacuda::atomic_ref from libcudacxx.

It then shows how the same reduction can be done using Thrust'sreduce algorithm and compares the results.

Try it live on Godbolt!

#include<thrust/execution_policy.h>#include<thrust/device_vector.h>#include<cub/block/block_reduce.cuh>#include<cuda/atomic>#include<cuda/cmath>#include<cuda/std/span>#include<cstdio>template<int block_size>__global__voidreduce(cuda::std::span<intconst> data, cuda::std::span<int> result) {using BlockReduce = cub::BlockReduce<int, block_size>;  __shared__typename BlockReduce::TempStorage temp_storage;intconstindex = threadIdx.x + blockIdx.x * blockDim.x;int sum =0;if (index < data.size()) {    sum += data[index];  }  sum =BlockReduce(temp_storage).Sum(sum);if (threadIdx.x ==0) {    cuda::atomic_ref<int, cuda::thread_scope_device>atomic_result(result.front());    atomic_result.fetch_add(sum, cuda::memory_order_relaxed);  }}intmain() {// Allocate and initialize input dataintconst N =1000;  thrust::device_vector<int>data(N);thrust::fill(data.begin(), data.end(),1);// Allocate output data  thrust::device_vector<int>kernel_result(1);// Compute the sum reduction of `data` using a custom kernelconstexprint block_size =256;intconst num_blocks =cuda::ceil_div(N, block_size);  reduce<block_size><<<num_blocks, block_size>>>(cuda::std::span<intconst>(thrust::raw_pointer_cast(data.data()), data.size()),                                                 cuda::std::span<int>(thrust::raw_pointer_cast(kernel_result.data()),1));autoconst err =cudaDeviceSynchronize();if (err != cudaSuccess) {    std::cout <<"Error:" <<cudaGetErrorString(err) << std::endl;return -1;  }intconst custom_result = kernel_result[0];// Compute the same sum reduction using Thrustintconst thrust_result =thrust::reduce(thrust::device, data.begin(), data.end(),0);// Ensure the two solutions are identicalstd::printf("Custom kernel sum: %d\n", custom_result);std::printf("Thrust reduce sum: %d\n", thrust_result);assert(kernel_result[0] == thrust_result);return0;}

Getting Started

Users

Everything in CCCL is header-only.Therefore, users need only concern themselves with how they get the header files and how they incorporate them into their build system.

CUDA Toolkit

The easiest way to get started using CCCL is via theCUDA Toolkit which includes the CCCL headers.When you compile withnvcc, it automatically adds CCCL headers to your include path so you can simply#include any CCCL header in your code with no additional configuration required.

If compiling with another compiler, you will need to update your build system's include search path to point to the CCCL headers in your CTK install (e.g.,/usr/local/cuda/include).

#include<thrust/device_vector.h>#include<cub/cub.cuh>#include<cuda/std/atomic>

GitHub

Users who want to stay on the cutting edge of CCCL development are encouraged to use CCCL from GitHub.Using a newer version of CCCL with an older version of the CUDA Toolkit is supported, but not the other way around.For complete information on compatibility between CCCL and the CUDA Toolkit, seeour platform support.

Everything in CCCL is header-only, so cloning and including it in a simple project is as easy as the following:

git clone https://github.com/NVIDIA/cccl.gitnvcc -Icccl/thrust -Icccl/libcudacxx/include -Icccl/cub main.cu -o main

NoteUse-I and not-isystem to avoid collisions with the CCCL headers implicitly included bynvcc from the CUDA Toolkit. All CCCL headers use#pragma system_header to ensure warnings will still be silenced as if using-isystem, see#527 for more information.

Installation

A minimal build that only generates installation rules can be configured using theinstall CMake preset:

git clone https://github.com/NVIDIA/cccl.gitcd ccclcmake --preset install -DCMAKE_INSTALL_PREFIX=/usr/local/cd build/installninja install

To include experimental libraries in the installation, use theinstall-unstable preset and build directory.

To installonly the experimental libraries, use theinstall-unstable-only preset and build directory.

Conda

CCCL also provides conda packages of each release via theconda-forge channel:

conda config --add channels conda-forgeconda install cccl

This will install the latest CCCL to the conda environment's$CONDA_PREFIX/include/ and$CONDA_PREFIX/lib/cmake/ directories.It is discoverable by CMake viafind_package(CCCL) and can be used by any compilers in the conda environment.For more information, seethis introduction to conda-forge.

If you want to use the same CCCL version that shipped with a particular CUDA Toolkit, e.g. CUDA 12.4, you can install CCCL with:

conda config --add channels conda-forgeconda install cuda-cccl cuda-version=12.4

Thecuda-cccl metapackage installs thecccl version that shipped with the CUDA Toolkit corresponding tocuda-version.If you wish to update to the latestcccl after installingcuda-cccl, uninstallcuda-cccl before updatingcccl:

conda uninstall cuda-ccclconda install -c conda-forge cccl

NoteThere are also conda packages with names likecuda-cccl_linux-64.Those packages contain the CCCL versions shipped as part of the CUDA Toolkit, but are designed for internal use by the CUDA Toolkit.Installcccl orcuda-cccl instead, for compatibility with conda compilers.For more information, see thecccl conda-forge recipe.

CMake Integration

CCCL usesCMake for all build and installation infrastructure, including tests as well as targets to link against in other CMake projects.Therefore, CMake is the recommended way to integrate CCCL into another project.

For a complete example of how to do this using CMake Package Manager seeour basic example project.

Other build systems should work, but only CMake is tested.Contributions to simplify integrating CCCL into other build systems are welcome.

Contributors

Interested in contributing to making CCCL better? Check out ourContributing Guide for a comprehensive overview of everything you need to know to set up your development environment, make changes, run tests, and submit a PR.

Platform Support

Objective: This section describes where users can expect CCCL to compile and run successfully.

In general, CCCL should work everywhere the CUDA Toolkit is supported, however, the devil is in the details.The sections below describe the details of support and testing for different versions of the CUDA Toolkit, host compilers, and C++ dialects.

CUDA Toolkit (CTK) Compatibility

Summary:

  • The latest version of CCCL is backward compatible with the current and preceding CTK major version series
  • CCCL is never forward compatible with any version of the CTK. Always use the same or newer than what is included with your CTK.
  • Minor version CCCL upgrades won't break existing code, but new features may not support all CTK versions

CCCL users are encouraged to capitalize on the latest enhancements and"live at head" by always using the newest version of CCCL.For a seamless experience, you can upgrade CCCL independently of the entire CUDA Toolkit.This is possible because CCCL maintains backward compatibility with the latest patch release of every minor CTK release from both the current and previous major version series.In some exceptional cases, the minimum supported minor version of the CUDA Toolkit release may need to be newer than the oldest release within its major version series.

When a new major CTK is released, we drop support for the oldest supported major version.

CCCL VersionSupports CUDA Toolkit Version
2.x11.1 - 11.8, 12.x (only latest patch releases)
3.x12.x, 13.x (only latest patch releases)

Well-behaved code using the latest CCCL should compile and run successfully with any supported CTK version.Exceptions may occur for new features that depend on new CTK features, so those features would not work on older versions of the CTK.

Users can integrate a newer version of CCCL into an older CTK, but not the other way around.This means an older version of CCCL is not compatible with a newer CTK.In other words,CCCL is never forward compatible with the CUDA Toolkit.

The table below summarizes compatibility of the CTK and CCCL:

CTK VersionIncluded CCCL VersionDesired CCCLSupported?Notes
CTKX.YCCCLMAJOR.MINORCCCLMAJOR.MINOR+nSome new features might not work
CTKX.YCCCLMAJOR.MINORCCCLMAJOR+1.MINORPossible breaks; some new features might not be available
CTKX.YCCCLMAJOR.MINORCCCLMAJOR+2.MINORCCCL supports only two CTK major versions
CTKX.YCCCLMAJOR.MINORCCCLMAJOR.MINOR-nCCCL isn't forward compatible
CTKX.YCCCLMAJOR.MINORCCCLMAJOR-n.MINORCCCL isn't forward compatible

For more information on CCCL versioning, API/ABI compatibility, and breaking changes see theVersioning section below.

Operating Systems

Unless otherwise specified, CCCL supports all the same operating systems as the CUDA Toolkit, which are documented here:

Host Compilers

Unless otherwise specified, CCCL supports the same host compilers as the latest CUDA Toolkit, which are documented here:

For GCC on Linux, at least 7.x is required.

When using older CUDA Toolkits, we also only support the host compilers of the latest CUDA Toolkit,but at least the most recent host compiler of any supported older CUDA Toolkit.

We may retain support of additional compilers and will accept corresponding patches from the community with reasonable fixes.But we will not invest significant time in triaging or fixing issues for older compilers.

In the spirit of "You only support what you test", see ourCI Overview for more information on exactly what we test.

C++ Dialects

  • C++17
  • C++20

GPU Architectures

Unless otherwise specified, CCCL supports all the same GPU architectures/Compute Capabilities as the CUDA Toolkit, which are documented here:https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#compute-capability

Note that some features may only support certain architectures/Compute Capabilities.

Testing Strategy

CCCL's testing strategy strikes a balance between testing as many configurations as possible and maintaining reasonable CI times.

For CUDA Toolkit versions, testing is done against both the oldest and the newest supported versions.For instance, if the latest version of the CUDA Toolkit is 12.6, tests are conducted against 11.1 and 12.6.For each CUDA version, builds are completed against all supported host compilers with all supported C++ dialects.

The testing strategy and matrix are constantly evolving.The matrix defined in theci/matrix.yaml file is the definitive source of truth.For more information about our CI pipeline, seehere.

Versioning

Objective: This section describes how CCCL is versioned, API/ABI stability guarantees, and compatibility guidelines to minimize upgrade headaches.

Summary

  • The entirety of CCCL's API shares a common semantic version across all components
  • Only the most recently released version is supported and fixes are not backported to prior releases
  • API breaking changes and incrementing CCCL's major version will only coincide with a new major version release of the CUDA Toolkit
  • Not all source breaking changes are considered breaking changes of the public API that warrant bumping the major version number
  • Do not rely on ABI stability of entities in thecub:: orthrust:: namespaces
  • ABI breaking changes for symbols in thecuda:: namespace may happen at any time, but will be reflected by incrementing the ABI version which is embedded in an inline namespace for allcuda:: symbols. Multiple ABI versions may be supported concurrently.

Note: Prior to merging Thrust, CUB, and libcudacxx into this repository, each library was independently versioned according to semantic versioning.Starting with the 2.1 release, all three libraries synchronized their release versions in their separate repositories.Moving forward, CCCL will continue to be released under a singlesemantic version, with 2.2.0 being the first release from thenvidia/cccl repository.

Breaking Change

A Breaking Change is a change toexplicitly supported functionality between released versions that would require a user to do work in order to upgrade to the newer version.

In the limit,any change has the potential to break someone somewhere.As a result, not all possible source breaking changes are considered Breaking Changes to the public API that warrant bumping the major semantic version.

The sections below describe the details of breaking changes to CCCL's API and ABI.

Application Programming Interface (API)

CCCL's public API is the entirety of the functionalityintentionally exposed to provide the utility of the library.

In other words, CCCL's public API goes beyond just function signatures and includes (but is not limited to):

  • The location and names of headers intended for direct inclusion in user code
  • The namespaces intended for direct use in user code
  • The declarations and/or definitions of functions, classes, and variables located in headers and intended for direct use in user code
  • The semantics of functions, classes, and variables intended for direct use in user code

Moreover, CCCL's public API doesnot include any of the following:

  • Any symbol prefixed with_ or__
  • Any symbol whose name containsdetail including thedetail:: namespace or a macro
  • Any header file contained in adetail/ directory or sub-directory thereof
  • The header files implicitly included by any header part of the public API

In general, the goal is to avoid breaking anything in the public API.Such changes are made only if they offer users better performance, easier-to-understand APIs, and/or more consistent APIs.

Any breaking change to the public API will require bumping CCCL's major version number.In keeping withCUDA Minor Version Compatibility,API breaking changes and CCCL major version bumps will only occur coinciding with a new major version release of the CUDA Toolkit.

Anything not part of the public API may change at any time without warning.

API Versioning

The public API of all CCCL's components share a unified semantic version ofMAJOR.MINOR.PATCH.

Only the most recently released version is supported.As a rule, features and bug fixes are not backported to previously released version or branches.

The preferred method for querying the version is to useCCCL_[MAJOR/MINOR/PATCH_]VERSION as described below.For backwards compatibility, the Thrust/CUB/libcudacxxx version definitions are available and will always be consistent withCCCL_VERSION.Note that Thrust/CUB use aMMMmmmpp scheme whereas the CCCL and libcudacxx useMMMmmmppp.

CCCLlibcudacxxThrustCUB
Header<cuda/version><cuda/std/version><thrust/version.h><cub/version.h>
Major VersionCCCL_MAJOR_VERSION_LIBCUDACXX_CUDA_API_VERSION_MAJORTHRUST_MAJOR_VERSIONCUB_MAJOR_VERSION
Minor VersionCCCL_MINOR_VERSION_LIBCUDACXX_CUDA_API_VERSION_MINORTHRUST_MINOR_VERSIONCUB_MINOR_VERSION
Patch/Subminor VersionCCCL_PATCH_VERSION_LIBCUDACXX_CUDA_API_VERSION_PATCHTHRUST_SUBMINOR_VERSIONCUB_SUBMINOR_VERSION
Concatenated VersionCCCL_VERSION (MMMmmmppp)_LIBCUDACXX_CUDA_API_VERSION (MMMmmmppp)THRUST_VERSION (MMMmmmpp)CUB_VERSION (MMMmmmpp)

Application Binary Interface (ABI)

The Application Binary Interface (ABI) is a set of rules for:

  • How a library's components are represented in machine code
  • How those components interact across different translation units

A library's ABI includes, but is not limited to:

  • The mangled names of functions and types
  • The size and alignment of objects and types
  • The semantics of the bytes in the binary representation of an object

AnABI Breaking Change is any change that results in a change to the ABI of a function or type in the public API.For example, adding a new data member to a struct is an ABI Breaking Change as it changes the size of the type.

In CCCL, the guarantees about ABI are as follows:

  • Symbols in thethrust:: andcub:: namespaces may break ABI at any time without warning.
  • The ABI ofthrust:: andcub::symbols includes the CUDA architectures used for compilation. Therefore, athrust:: orcub:: symbol may have a different ABI if:
    • compiled with different architectures
    • compiled as a CUDA source file (-x cu) vs C++ source (-x cpp)
  • Symbols in thecuda:: namespace may also break ABI at any time. However,cuda:: symbols embed an ABI version number that is incremented whenever an ABI break occurs. Multiple ABI versions may be supported concurrently, and therefore users have the option to revert to a prior ABI version. For more information, seehere.

Who should care about ABI?

In general, CCCL users only need to worry about ABI issues when building or using a binary artifact (like a shared library) whose API directly or indirectly includes types provided by CCCL.

For example, consider iflibA.so was built using CCCL versionX and its public API includes a function like:

voidfoo(cuda::std::optional<int>);

If another library,libB.so, is compiled using CCCL versionY and usesfoo fromlibA.so, then this can fail if there was an ABI break between versionX andY.Unlike with API breaking changes, ABI breaks usually do not require code changes and only require recompiling everything to use the same ABI version.

To learn more about ABI and why it is important, seeWhat is ABI, and What Should C++ Do About It?.

Compatibility Guidelines

As mentioned above, not all possible source breaking changes constitute a Breaking Change that would require incrementing CCCL's API major version number.

Users are encouraged to adhere to the following guidelines in order to minimize the risk of disruptions from accidentally depending on parts of CCCL that are not part of the public API:

  • Do not add any declarations to, or specialize any template from, thethrust::,cub::,nv::, orcuda:: namespaces unless an exception is noted for a specific symbol, e.g., specializingcuda::std::iterator_traits
    • Rationale: This would cause conflicts if a symbol or specialization is added with the same name.
  • Do not take the address of any API in thethrust::,cub::,cuda::, ornv:: namespaces.
    • Rationale: This would prevent adding overloads of these APIs.
  • Do not forward declare any API in thethrust::,cub::,cuda::, ornv:: namespaces.
    • Rationale: This would prevent adding overloads of these APIs.
  • Do not directly reference any symbol prefixed with_,__, or withdetail anywhere in its name including adetail:: namespace or macro
    • Rationale: These symbols are for internal use only and may change at any time without warning.
  • Include what you use. For every CCCL symbol that you use, directly#include the header file that declares that symbol. In other words, do not rely on headers implicitly included by other headers.
    • Rationale: Internal includes may change at any time.

Portions of this section were inspired byAbseil's Compatibility Guidelines.

Deprecation Policy

We will do our best to notify users prior to making any breaking changes to the public API, ABI, or modifying the supported platforms and compilers.

As appropriate, deprecations will come in the form of programmatic warnings which can be disabled.

The deprecation period will depend on the impact of the change, but will usually last at least 2 minor version releases.

Mapping to CTK Versions

CCCL versionCTK version
3.013.0
......
2.812.9
2.712.8
2.512.6
2.412.5
2.312.4

Test yourself:https://cuda.godbolt.org/z/K818M4Y9f

CTKs before 12.4 shipped Thrust, CUB and libcudacxx as individual libraries.

Thrust/CUB/libcudacxx versionCTK version
2.212.3
2.112.2
2.0/2.0/1.912.1
2.0/2.0/1.912.0

CI Pipeline Overview

For a detailed overview of the CI pipeline, seeci-overview.md.

Related Projects

Projects that are related to CCCL's mission to make CUDA more delightful:

  • cuCollections - GPU accelerated data structures like hash tables
  • NVBench - Benchmarking library tailored for CUDA applications
  • stdexec - Reference implementation for Senders asynchronous programming model

Projects Using CCCL

Does your project use CCCL?Open a PR to add your project to this list!

  • AmgX - Multi-grid linear solver library
  • ColossalAI - Tools for writing distributed deep learning models
  • cuDF - Algorithms and file readers for ETL data analytics
  • cuGraph - Algorithms for graph analytics
  • cuML - Machine learning algorithms and primitives
  • CuPy - NumPy & SciPy for GPU
  • cuSOLVER - Dense and sparse linear solvers
  • cuSpatial - Algorithms for geospatial operations
  • GooFit - Library for maximum-likelihood fits
  • HeavyDB - SQL database engine
  • HOOMD - Monte Carlo and molecular dynamics simulations
  • HugeCTR - GPU-accelerated recommender framework
  • Hydra - High-energy Physics Data Analysis
  • Hypre - Multigrid linear solvers
  • LightSeq - Training and inference for sequence processing and generation
  • MatX - Numerical computing library using expression templates to provide efficient, Python-like syntax
  • PyTorch - Tensor and neural network computations
  • Qiskit - High performance simulator for quantum circuits
  • QUDA - Lattice quantum chromodynamics (QCD) computations
  • RAFT - Algorithms and primitives for machine learning
  • TensorFlow - End-to-end platform for machine learning
  • TensorRT - Deep learning inference
  • tsne-cuda - Stochastic Neighborhood Embedding library
  • Visualization Toolkit (VTK) - Rendering and visualization library
  • XGBoost - Gradient boosting machine learning algorithms

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