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allow DynamicGenericResolver to StandardResolver in DynamicAssembly.AvoidDynamicCode#2105

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neuecc merged 1 commit intomasterfromallow-dynamicgeneric
Dec 25, 2024

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With the current Unity's IL2CPP Full Generic Sharing, MakeGenericType works in many cases.
Therefore, it can likely be enabled even with AvoidDynamicCode.
https://unity.com/blog/engine-platform/il2cpp-full-generic-sharing-in-unity-2022-1-beta

Regarding NativeAOT, we should fundamentally reconsider the strategy.
In any case, since this Resolver becomes the endpoint when AvoidDynamicCode is used, enabling it wouldn't make a difference (either way it will throw an exception - whether it's because the Formatter wasn't found or because of an invalid MakeGenericType call).

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@neueccneuecc merged commitbfce469 intomasterDec 25, 2024
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@neueccneuecc deleted the allow-dynamicgeneric branchDecember 25, 2024 01:08
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