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MarcinSc/gdx-graph
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A library forlibGDX cross-platform game development framework.
GDX-graph is undery heavy development at the moment. The devlogs are availableonYouTube
The goal is to make game development using libGDX much easier for people who are not very experienced with 2d and 3dgraphics. The project's goal is to not only make game development faster, but also much easier, and remove one of thebiggest barriers of entry into game development - the complexity of efficient rendering.
Documentation is availablehere on Github.
The plan is to cover and abstract out from your game development things like - post-processing effects, efficient andoptimized rendering, as well as advanced particle effects, while allowing for high quality rendering using physicallybased rendering or stylized rendering, as well as highly-customizable particle effects.
Please consider subscribing to theYouTube channel and leavecomments there, on what you'd like to see added to the library.