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Start on a sample to demonstrate VexTile.TileSource.Mvt#2938
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memsom commentedMar 25, 2025
I think the code had the YAxis set to TMS in the working example I have. I bet moving the code to use the same GlobalMercator implementation as BruTile/Mapsui might actually help somewhat also. I will try to add a small demo app when I get a chance. I have the rendering working properly in another codebase, but I'm not entirely sure what the difference is. |
The sample show a map in the right location. There are issues which will be fixed over time. This is only sample code, no library code. I will merge it. |
It is not working yet.
The y-axis is upside down. This looks like an old problem in BruTile which is called the Inverted Y-Axis. The way to solve it is to change the YAxis field from TMS to OSM or the other way around, but if I do that in this sample nothing shows up, so there is a bit more to the problem. Have to figure that out later.
I created a wrapper tile source class so that you could use it as just another raster tile provider. Perhaps something like this should be in VexTile.TileSource.Mvt.