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- git clonegit@github.com:geolonia/geo-scratch.git
npm install
npm start
*- openhttp://127.0.0.1:8080
- set token in the browser cookie:
- go topostman collection then select production environment variable
- run
Token (temp)
API, it will generateaccess_token
andrefresh_token
- In the browser open devtools application>cookies>http://localhost:8080 then add the tokens generate in the previous step.
- reload the page. If still does not work and shows an error indication an invalid token, open the project in a new tab
(*) If you see this error:Error: error:0308010C:digital envelope routines::unsupported
, it means your Node.js version has additional security checks. As a workaround you can addNODE_OPTIONS=--openssl-legacy-provider
to your package.json scripts (example below) or use Node.js v16.
package.json:
"start": "NODE_OPTIONS=--openssl-legacy-provider webpack-dev-server"
- in the
takamatsu-scratch
repo runnpm run build
- copy
projects
folder - in the
adventure-lab-cms
repo, replace folder web/projects with generated folder in previous step - commit the changes and push to remote
- once merged into main branch, usually it takes 1~2 minutes to be reflected in productionhttps://chizubouken-lab.jp/app
About project loading LOCALLY ONLY (don't commit these changes, they are just for the purpose of local test)
Example to show project id 19(access CMS dashboard to check existing projects id):
In the filehash-parser-hoc.jsx
comment these two lines, then add assign project id tohashProjectId
variable
handleHashChange () { // const hashMatch = window.location.pathname.match(/\/(\d+)$/); // const hashProjectId = hashMatch === null ? defaultProjectId : hashMatch[1]; const hashProjectId = "19"; this.props.setProjectId(hashProjectId.toString());}
No change needed.
Scratch GUI is a set of React components that comprise the interface for creating and running Scratch 3.0 projects
This requires you to have Git and Node.js installed.
In your own node environment/application:
npm install https://github.com/LLK/scratch-gui.git
If you want to edit/play yourself:
git clone https://github.com/LLK/scratch-gui.gitcd scratch-guinpm install
You may want to add--depth=1
to thegit clone
command because there are somelarge files in the git repository history.
Running the project requires Node.js to be installed.
Open a Command Prompt or Terminal in the repository and run:
npm start
Then go tohttp://localhost:8601/ - the playground outputs the default GUI component
If you wish to developscratch-gui
alongside other scratch repositories that depend on it, you may wishto have the other repositories use your localscratch-gui
build instead of fetching the current productionversion of the scratch-gui that is found by default usingnpm install
.
Here's how to link your localscratch-gui
code to another project'snode_modules/scratch-gui
.
In your local
scratch-gui
repository's top level:- Make sure you have run
npm install
- Build the
dist
directory by runningBUILD_MODE=dist npm run build
- Establish a link to this repository by running
npm link
- Make sure you have run
From the top level of each repository (such as
scratch-www
) that depends onscratch-gui
:- Make sure you have run
npm install
- Run
npm link scratch-gui
- Build or run the repository
- Make sure you have run
Instead ofBUILD_MODE=dist npm run build
, you can useBUILD_MODE=dist npm run watch
instead. This will watch for changes to yourscratch-gui
code, and automatically rebuild when there are changes. Sometimes this has been unreliable; if you are having problems, try going back toBUILD_MODE=dist npm run build
until you resolve them.
If you can't get linking to work right, try:
- Follow the recipe above step by step and don't change the order. It is especially important to run
npm install
beforenpm link
, because installing after the linking will reset the linking. - Make sure the repositories are siblings on your machine's file tree, like
.../.../MY_SCRATCH_DEV_DIRECTORY/scratch-gui/
and.../.../MY_SCRATCH_DEV_DIRECTORY/scratch-www/
. - Consistent node.js version: If you have multiple Terminal tabs or windows open for the different Scratch repositories, make sure to use the same node version in all of them.
- If nothing else works, unlink the repositories by running
npm unlink
in both, and start over.
You may want to review the documentation forJest andEnzyme as you write your tests.
Seejest cli docs for more options.
NOTE: If you're a windows user, please run these scripts in Windowscmd.exe
instead of Git Bash/MINGW64.
Before running any tests, make sure you have runnpm install
from this (scratch-gui) repository's top level.
To run linter, unit tests, build, and integration tests, all at once:
npmtest
To run unit tests in isolation:
npm run test:unit
To run unit tests in watch mode (watches for code changes and continuously runs tests):
npm run test:unit -- --watch
You can run a single file of integration tests (in this example, thebutton
tests):
$(npm bin)/jest --runInBand test/unit/components/button.test.jsx
Integration tests use a headless browser to manipulate the actual html and javascript that the repoproduces. You will not see this activity (though you can hear it when sounds are played!).
Note that integration tests require you to first create a build that can be loaded in a browser:
npm run build
Then, you can run all integration tests:
npm run test:integration
Or, you can run a single file of integration tests (in this example, thebackpack
tests):
$(npm bin)/jest --runInBand test/integration/backpack.test.js
If you want to watch the browser as it runs the test, rather than running headless, use:
USE_HEADLESS=no$(npm bin)/jest --runInBand test/integration/backpack.test.js
When runningnpm install
, you can get warnings about optionsl dependencies:
npm WARN optional Skipping failed optional dependency /chokidar/fsevents:npm WARN notsup Not compatible with your operating system or architecture: fsevents@1.2.7
You can suppress them by adding theno-optional
switch:
npm install --no-optional
Further reading:Stack Overflow
When installing for the first time, you can get warnings which need to be resolved:
npm WARN eslint-config-scratch@5.0.0 requires a peer of babel-eslint@^8.0.1 but none was installed.npm WARN eslint-config-scratch@5.0.0 requires a peer of eslint@^4.0 but none was installed.npm WARN scratch-paint@0.2.0-prerelease.20190318170811 requires a peer of react-intl-redux@^0.7 but none was installed.npm WARN scratch-paint@0.2.0-prerelease.20190318170811 requires a peer of react-responsive@^4 but none was installed.
You can check which versions are available:
npm view react-intl-redux@0.* version
You will neet do install the required version:
npm install --no-optional --save-dev react-intl-redux@^0.7
The dependency itself might have more missing dependencies, which will show up like this:
user@machine:~/sources/scratch/scratch-gui (491-translatable-library-objects)$ npm install --no-optional --save-dev react-intl-redux@^0.7scratch-gui@0.1.0 /media/cuideigin/Linux/sources/scratch/scratch-gui├── react-intl-redux@0.7.0└── UNMET PEER DEPENDENCY react-responsive@5.0.0
You will need to install those as well:
npm install --no-optional --save-dev react-responsive@^5.0.0
Further reading:Stack Overflow
If you run into npm install errors, try these steps:
- run
npm cache clean --force
- Delete the node_modules directory
- Delete package-lock.json
- run
npm install
again
You can publish the GUI to github.io so that others on the Internet can view it.Read the wiki for a step-by-step guide.
Since so much code throughout scratch-gui depends on the state of the project, which goes through many different phases of loading, displaying and saving, we created a "finite state machine" to make it clear which state it is in at any moment. This is contained in the file src/reducers/project-state.js .
It can be hard to understand the code in src/reducers/project-state.js . There are several types of data and functions used, which relate to each other:
These include state constant strings like:
NOT_LOADED
(the default state),ERROR
,FETCHING_WITH_ID
,LOADING_VM_WITH_ID
,REMIXING
,SHOWING_WITH_ID
,SHOWING_WITHOUT_ID
,- etc.
These are names for the action which causes a state change. Some examples are:
START_FETCHING_NEW
,DONE_FETCHING_WITH_ID
,DONE_LOADING_VM_WITH_ID
,SET_PROJECT_ID
,START_AUTO_UPDATING
,
As this diagram of the project state machine shows, various transition actions can move us from one loading state to another:
Note: for clarity, the diagram above excludes states and transitions relating to error handling.
Here's an example of how states transition.
Suppose a user clicks on a project, and the page starts to load with urlhttps://scratch.mit.edu/projects/123456 .
Here's what will happen in the project state machine:
- When the app first mounts, the project state is
NOT_LOADED
. - The
SET_PROJECT_ID
redux action is dispatched (from src/lib/project-fetcher-hoc.jsx), withprojectId
set to123456
. This transitions the state fromNOT_LOADED
toFETCHING_WITH_ID
. - The
FETCHING_WITH_ID
state. In src/lib/project-fetcher-hoc.jsx, theprojectId
value123456
is used to request the data for that project from the server. - When the server responds with the data, src/lib/project-fetcher-hoc.jsx dispatches the
DONE_FETCHING_WITH_ID
action, withprojectData
set. This transitions the state fromFETCHING_WITH_ID
toLOADING_VM_WITH_ID
. - The
LOADING_VM_WITH_ID
state. In src/lib/vm-manager-hoc.jsx, we load theprojectData
into Scratch's virtual machine ("the vm"). - When loading is done, src/lib/vm-manager-hoc.jsx dispatches the
DONE_LOADING_VM_WITH_ID
action. This transitions the state fromLOADING_VM_WITH_ID
toSHOWING_WITH_ID
- The
SHOWING_WITH_ID
state. Now the project appears normally and is playable and editable.
We provideScratch free of charge, and want to keep it that way! Please consider making adonation to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!
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